2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
            1 infantry moved from Yakut S.S.R. to Manchuria
                  Russians take Manchuria from Japanese
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            1 armour and 1 fighter moved from Novosibirsk to Soviet Far East
    
        Combat - Russians
            Battle in Soviet Far East
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Karelia S.S.R.
            1 transport moved from Karelia Sea Zone to North Sea Zone
            1 submarine moved from East Canada Sea Zone to North Sea Zone
            1 aaGun moved from Russia to Novosibirsk
            1 fighter moved from Soviet Far East to Novosibirsk
            2 infantry moved from Novosibirsk to Sinkiang
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to North Sea Zone
    
        Place Units - Russians
            8 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Ukraine S.S.R.
            1 bomber moved from West Europe to Ukraine S.S.R.
            4 fighters moved from West Europe to West Mediteranean Sea Zone
            1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
                  Germans take Anglo Sudan Egypt from British
            1 armour moved from Anglo Sudan Egypt to Congo
                  Germans take Congo from British
            2 infantry moved from French Equatorial Africa to Congo
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in West Mediteranean Sea Zone
                Germans attack with 4 fighters
                British defend with 1 submarine
                    Germans roll dice for 4 fighters in West Mediteranean Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 submarine owned by the British lost in West Mediteranean Sea Zone
                Germans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 submarine
    
        Non Combat Move - Germans
            4 fighters moved from West Mediteranean Sea Zone to West Europe
            10 infantry moved from Germany to East Europe
            1 bomber moved from Ukraine S.S.R. to West Europe
            1 fighter moved from Ukraine S.S.R. to East Europe
    
        Place Units - Germans
            11 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 factories and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 infantry moved from United Kingdom to North Sea Zone
            1 armour and 2 infantry moved from North Sea Zone to Finland Norway
            1 fighter moved from Caucasus to Finland Norway
            1 armour moved from Persia to Sinkiang
                  British take India from Japanese
            1 bomber moved from Caucasus to French Indo China Sea Zone
            1 fighter moved from Sinkiang to French Indo China Sea Zone
            1 transport moved from Red Sea Zone to French Indo China Sea Zone
    
        Combat - British
            Battle in Finland Norway
                British attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Finland Norway
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
                British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in French Indo China Sea Zone
                British attack with 1 bomber, 1 fighter and 1 transport
                Japanese defend with 1 battleship and 2 transports
                    British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the British lost in French Indo China Sea Zone
                    1 transport owned by the Japanese lost in French Indo China Sea Zone
                    British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 0.33
    British regular : 0.33
    

    Savegame


  • Please declare a casualty,

    The first round was an obvious choice, but if you clean me out in this battle, one could argue he would have saved a transport. Unlikely, but I want to make sure, thank you!


  • I didn’t know you could post to the forum in the middle of your turn. I’ll have a look.


  • Max defense (so transport first)


  • Thank you,
    I’m glad you’ve discovered the mid-game posting.

    Now I wonder (because some very experienced and successful Triple A players are unaware) whether you know about the game notes feature in Triple A! I’ll explain a bit more after posting my turn.

    And I feel bad, I am exploiting the very bad luck you had, but I’d better or you could make me pay, later. Classic is such a crazy shoot from the hip game compared to the later ones - a reminder that A&A should not be taken too seriously


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 factories and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 infantry moved from United Kingdom to North Sea Zone
            1 armour and 2 infantry moved from North Sea Zone to Finland Norway
            1 fighter moved from Caucasus to Finland Norway
            1 armour moved from Persia to Sinkiang
                  British take India from Japanese
            1 bomber moved from Caucasus to French Indo China Sea Zone
            1 fighter moved from Sinkiang to French Indo China Sea Zone
            1 transport moved from Red Sea Zone to French Indo China Sea Zone
    
        Combat - British
            Battle in Finland Norway
                British attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Finland Norway
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
                British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in French Indo China Sea Zone
                British attack with 1 bomber, 1 fighter and 1 transport
                Japanese defend with 1 battleship and 2 transports
                    British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the British lost in French Indo China Sea Zone
                    1 transport owned by the Japanese lost in French Indo China Sea Zone
                    British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in French Indo China Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the British lost in French Indo China Sea Zone
                    1 transport owned by the Japanese lost in French Indo China Sea Zone
                    British roll dice for 1 bomber in French Indo China Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in French Indo China Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the British lost in French Indo China Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -19
                Casualties for British: 1 bomber, 1 fighter and 1 transport
                Casualties for Japanese: 2 transports
    
        Non Combat Move - British
            2 infantry moved from Kenya-Rhodesia to South Africa
            1 infantry moved from Persia to Syria Jordan
            1 fighter moved from Finland Norway to Russia
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 factory placed in South Africa
            1 factory placed in Australia
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            COMMENT: Japan bought 1 IC and UK bought 2, so there is only 1 IC left
            COMMENT: There are 3 AA guns left for purchase
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Germans regular : 0.33
    British regular : -0.33
    

    Savegame


  • The dice did deliver you a 33% result in the big air/fleet battle, so I won’t feel QUITE as bad, but the China J1 dice were just devastating.

    So if you go to view -> show comment log, you will see that players can enter notes that are kept.
    Since I learned last year in my re-entry to Classic about the whole limited units available thing.

    The_Good_Captain tells me the goal is to implement a feature into TripleA that will track the remaining units (not an issue at all if you’re playing on a board with no missing pieces!) in a year.

    Until then, I think game notes is definitely the way to go.
    If you buy an AA or IC, enter a comment that updates the count.
    This way we can also watch out for bombers and carriers, especially, as well.

    Watch out, there’s only 1 IC left!



  • @gamerman01 said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

    but the China J1 dice were just devastating.

    I used to be indignant, years ago, when some would refer (online) to Axis and Allies as a “beer and pretzels game”. Well I don’t remember what version they were referring to, but I see they have a good point if it’s Classic.

    It’s great, compared to the much more complicated versions, Classic kind of forces you to just have fun. @The_Good_Captain


  • All - in! Nice!!

    Um, let’s see…


  • I dunno, lose the Russians and British infantry, thanks for asking


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            3 fighters and 6 infantry moved from French Indo China to Sinkiang
            1 bomber moved from Japan to Sinkiang
            1 fighter moved from Japan Sea Zone to Sinkiang
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 bomber, 4 fighters and 6 infantry
                British defend with 1 armour and 2 infantry; Americans defend with 1 fighter and 2 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 6 infantry in Sinkiang, round 2 : 4/11 hits, 3,67 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 6 infantry in Sinkiang, round 2 : 4/8 hits, 3,00 expected hits
                    4 infantry owned by the Japanese lost in Sinkiang
                    2 infantry owned by the Russians and 2 infantry owned by the British lost in Sinkiang
                    Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Sinkiang, round 3 : 3/7 hits, 3,00 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 3 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Sinkiang
                    2 infantry owned by the Americans and 1 armour owned by the British lost in Sinkiang
                    Japanese roll dice for 1 bomber and 4 fighters in Sinkiang, round 4 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 fighter in Sinkiang, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Sinkiang
                Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 17
                Casualties for Japanese: 6 infantry
                Casualties for British: 1 armour and 2 infantry
                Casualties for Russians: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sinkiang to Japan Sea Zone
            1 bomber and 3 fighters moved from Sinkiang to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            2 infantry placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,00
    Russians regular : 0,67
    

    Savegame


  • @gamerman01 Thanks! I didn’t know the piece limits for generic units apply to ALL powers (while in fact, it’s quite logical although didn’t think about it). This makes it quite interesting, you can buy ICs just to make sure your opponents can’t! 😂


  • @VictoryFirst said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

    @gamerman01 Thanks! I didn’t know the piece limits for generic units apply to ALL powers (while in fact, it’s quite logical although didn’t think about it). This makes it quite interesting, you can buy ICs just to make sure your opponents can’t! 😂

    I am glad you posted,

    I really didn’t want to ambush you with this but I feel I already kind of have. Well, it’s double elimination…

    I am REALLY enjoying this game, I’m so glad the guys got me to play 2 Classic games a year ago. I’m curious what your A&A background is. You definitely have skills and experience.


  • Furthermore, since we are not sitting together playing with physical pieces (unfortunately), I need to use the comment log to specify what fighters are on what carriers when allied carriers share a zone, which I will do with this US turn…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Soviet Far East to Yakut S.S.R.
            1 aaGun moved from Novosibirsk to Russia
            1 fighter moved from North Sea Zone to Russia
            1 fighter moved from Novosibirsk to Karelia S.S.R.
            1 infantry moved from Caucasus to Karelia S.S.R.
            2 armour moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            1 fighter and 5 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @VictoryFirst @gamerman01 outside of AA guns and industrial complexes, you can have an infinities amount of any unit type - you just can’t break them into more groups than there are pieces. For example: there are only three bombers available for each power. The USA can have 8 bombers on the board - they just can’t be in more than three groups at any given time. They cannot break into more than three groups to make attacks, etc.

    Hopefully that makes sense.


  • @gamerman01 said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

    I am REALLY enjoying this game, I’m so glad the guys got me to play 2 Classic games a year ago. I’m curious what your A&A background is.

    Thank you, I enjoy this game too.

    I’ve started playing A&A when I was 12 years old. My mother wanted to buy something from an online shop but the final price was just under the free shipping limit. So she offered me to buy something from that site so that there would be free shipping. I was fond of board games and I also had a growing interest in WW2 so a WW2 board game appealed me. After some searching I found this game called Axis and Allies 1941. Very cheap and it looked cool, so I put it in the shopping cart. After that, I came into contact with the game for the first time and immediately fell love.

    At some point I bought Europe and Pacific 1940. I’ve played over a 100 solo games of Global. It was funny as I thought I had an unbeatable Allied strategy. Later I found out the Axis are considered to have a large advantage. I’ve never really played G40 on the forums so I have never figured out if my Allied strategy was actually unbeatable or just my Axis play being flawed (I think the latter one). It has been too long ago so now I don’t know anymore the exact details of the strategy, so I guess we’ll never know.

    Joined this site in 2021 but have not played actively until this year. Finished high school last year and am currently taking a gap year so now I’ve lots of time to play.

    You definitely have skills and experience.

    Ha, I take that as a compliment from someone who is in the top of the G40 League standings! Although I don’t think I have that much experience compared to most people playing here. With the exception of Original Europe (and G40 but that was too long ago), I have never really stacked many games of any version. The_Good_Captain for example has played 50+ games of Anniversary 1941, 100+ games of Classic, 40+ games of 1914, compared to 5, 1 and 8 games for me respectively 😂

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