Pre-Announcement: The Axis & Allies Cup

  • Founder 25th ANNIV. TripleA Admin

    To celebrate both Axis & Allies month as well as the 25th Anniversary of this very website, we will hold the first ever Axis & Allies Cup, a team-based, year-long competition. Get a team of 5-6 of your best players together and find out who is the best Axis & Allies team in the world.

    Details to follow but it will basically work like this:

    • This will be an event that takes place over the course of several months. Ideally, no more than 12 months.
    • There will be two rounds to the tournament. The first is round-robin-like and the second is a elimination.
    • In the first round, every team will play other teams in various versions of A&A
      • Each team has 3 squads and squads from different teams play each other. This makes it a team sport and it allows us to play a ton of A&A in a shorter period of time.
      • Versions under consideration: Classic, Revised, Guadalcanal, D-Day, North Africa, 1914, Battle of the Bulge, 1941 (maybe), old Pacific, old Europe, Zombies (lol, j/k).
        might be a tie breaker but that is TBD.
    • The second round will be single elimination
      • The eight best teams will play a Quarter Final in 1942SE
      • The four best teams will play a Semi-Final in Anniversary Edition
      • The winers in the semis will play a Final match with Global
    • Matches can be played online, in person, via Zoom, whatever you like
      • If you play in person, we might so something special for you. In person matches

    If you can’t find 4-5 fiends for a team, we can work on putting folks together.

    Ideally, we start in early February so folks can plan their matches.

    This is a pre-announcement because I don’t have the details worked out. If you’re interested, please shout out in this thread.

    Posted: Jan. 16 at 11:35am PT
    Updated: Jan. 16 at 3:00pm PT


  • @djensen Sounds cool to me. Is 5-6 people too many for one team? Maybe 4-6 instead?

  • Founder 25th ANNIV. TripleA Admin

    I’m also open to suggestions for this Cup.


  • @DoManMacgee said in Pre-Announcement: The Axis & Allies Cup:

    ounds cool to me. Is 5-6 people too many for one team? Maybe 4-6 instead?

    I clarified it in the description. You really need 6 people because you’re going to have squads of 2 people playing other squads of two people.

  • Founder 25th ANNIV. TripleA Admin

    For instance; for the round robin let’s say we have three teams:
    Amazing Armada
    Brilliant Bombardiers
    Cruising Corsairs
    Deadly Dogfighters

    AA Squad 1 vs. BB Squad 1: Guadalcanal, AA win
    AA Squad 2 vs. CC Squad 1: Revised, AA win
    AA Squad 3 vs. DD Squad 1: Classic, AA loss
    BB Squad 2 vs DD Squad 2: Revised, BB win
    BB Squad 3 vs. CC Squad 2: Classic, BB loss
    CC Squad 3 vs. DD Squad 3: Guad, CC loss

    Of course, it would be more randomized.

    Team 1 2 3
    AA Guad Revised Classic 2-1
    BB Guad Revised Classic 1-2
    CC Revised Classic Guad 1-2
    DD Classic Revised Guad 2-1

    And of course I created a scenario with a tie. With more team and more games and sending 8 to the knockout round, it should be less of a problem.

  • 2024 '23 '22 '21 '20 '19 '18

    @djensen
    Some clarification/interest asks:

    • If there ends up being a lack of interest for whatever reason, might it be possible to downsize to 3-person teams to keep the same general format, just with 1v1 games instead of 2v2 (this is more of a hypothetical than an actual request)?

    • When two teams play each other, how does picking the game edition(s) to play on work (beyond the restriction of 42SE for T8, AA50 for T4, G40 for finals)? Do the teams mutually agree on what editions get played, is it randomly generated, or a mix (i.e. team A picks 1 game, team B picks 1 game, 3rd game is picked randomly)?


  • @DoManMacgee said in Pre-Announcement: The Axis & Allies Cup:

    • If there ends up being a lack of interest for whatever reason, might it be possible to downsize to 3-person teams to keep the same general format, just with 1v1 games instead of 2v2 (this is more of a hypothetical than an actual request)?

    This could happen. Let’s start with 6. If we can’t get 12-16 teams, then we can allow teams to split if they so desire.

    • When two teams play each other, how does picking the game edition(s) to play on work (beyond the restriction of 42SE for T8, AA50 for T4, G40 for finals)? Do the teams mutually agree on what editions get played, is it randomly generated, or a mix (i.e. team A picks 1 game, team B picks 1 game, 3rd game is picked randomly)?

    The tricky part here is if teams want to get together in person but none of the 12 people have a copy of the game, then what do you do? Otherwise I would prefer random.

    What I’m thinking is that I would randomly assign the team pairings and the game they must play but not the squads.

    For instance:
    AA vs. BB Guadalcanal
    AA vs. CC Revised
    AA vs. DD: Classic

    …and so on but you should have 3 games going at the same time at any given time.


  • @djensen said in Pre-Announcement: The Axis & Allies Cup:

    The tricky part here is if teams want to get together in person but none of the 12 people have a copy of the game, then what do you do? Otherwise I would prefer random.

    What I’m thinking is that I would randomly assign the team pairings and the game they must play but not the squads.

    For instance:
    AA vs. BB Guadalcanal
    AA vs. CC Revised
    AA vs. DD: Classic

    …and so on but you should have 3 games going at the same time at any given time.

    Might need to back up a bit on this one.

    Say Team A is scheduled to play Team B. Do each teams pair their three squads against the corresponding three squads of the opposing team, or do they only send out one squad each?

    If it’s the former, do all 3 squad Vs. squad matches take place on the same edition?

    If it’s the latter, what’s stopping a team of just putting their strongest two players as one squad and only using that squad for the entire tournament (effectively rendering the other four players as benchwarmers)?


  • @djensen

    Sounds like a great idea.

    I have had a bit of experience in running both online and live tournaments across various games.

    I have a few suggestions.

    Use games that have built in timers.

    For games that do not, use tournament rules and instead of a time limit the game last X rounds. (I have found in the past players are less likely to drop if the game a ser amount of rounds as turtling and 20 round slug fests cannot occur).

    With versions:
    1914 has tournament rules and is the most balanced at 6 rounds of play. Bid of around 12 to CP.

    Revised with tournament rules from WBC is awesome and again is most balanced at 6 rounds. Bid 3-5 allies.

    Anniversary 41 scenario has tournament rules in the works and this would be a great platform for it to be tried and tested. Very excited for these rules.

    I am sure there are others but the above I am very confident that they are great options.

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