TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 4 infantry moved from Russia to Karelia S.S.R. 3 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Caucasus to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Russia to Caucasus Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :