BM4 Cousins Team Game - 2024.5


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            5 infantry moved from Vyborg to Novgorod
            1 armour and 5 mech_infantrys moved from Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            4 artilleries moved from Western Ukraine to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Vyborg to Ukraine
            1 armour moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Ukraine
            2 armour moved from Western Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Germans attack with 2 armour, 5 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 5/9 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Baltic States
                Germans attack with 1 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 5 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 3 armour, 4 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 4 artilleries and 8 infantry in Bryansk, round 2 : 5/15 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 2 armour, 14 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from Ukraine to Romania
            2 mech_infantrys moved from Eastern Poland to Belarus
            11 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Greece to 112 Sea Zone
            1 tactical_bomber moved from Greece to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 aaGun, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            2 carriers and 2 destroyers placed in 112 Sea Zone
            3 infantry placed in France
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 3.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Smolensk
            2 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Samara
            9 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            4 artilleries moved from Russia to Samara
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 6 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            1 fighter moved from Yunnan to Shantung
            4 tactical_bombers moved from Yunnan to French Indo China
            1 artillery moved from Shan State to Yunnan
            1 artillery and 3 infantry moved from French Indo China to Yunnan
            1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter moved from Yunnan to French Indo China
            3 tactical_bombers moved from Japan to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Kweichow to French Indo China
    
        Place Units - Japanese
            1 airfield and 3 infantry placed in French Indo China
            3 infantry placed in Shantung
            8 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 marine moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans lost in Spain
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Amur to Hawaiian Islands
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 marine moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans lost in Spain
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Amur to Hawaiian Islands
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Turkey
            4 mech_infantrys moved from Persia to Turkey
            3 armour moved from Persia to Turkey
            2 fighters moved from Persia to Turkey
            1 bomber moved from Gibraltar to Turkey
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            1 artillery moved from 81 Sea Zone to Saudi Arabia
            1 fighter moved from Egypt to Turkey
            1 tactical_bomber moved from 81 Sea Zone to Turkey
            1 fighter moved from 81 Sea Zone to Saudi Arabia
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to India
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 fighter and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 2 cruisers in Saudi Arabia, round 2 : 3/3 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
                    4 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 4.83 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    4 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry and 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Persia
            1 fighter moved from Turkey to Persia
            1 fighter moved from Turkey to Iraq
            1 tactical_bomber moved from Turkey to Iraq
            1 bomber moved from Turkey to Persia
            1 fighter moved from Saudi Arabia to 81 Sea Zone
            1 fighter moved from 96 Sea Zone to 81 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Trans-Jordan to Iraq
            2 fighters moved from United Kingdom to Spain
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 fighter placed in United Kingdom
            2 infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Neutral_True regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 marine moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans lost in Spain
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Amur to Hawaiian Islands
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Turkey
            4 mech_infantrys moved from Persia to Turkey
            3 armour moved from Persia to Turkey
            2 fighters moved from Persia to Turkey
            1 bomber moved from Gibraltar to Turkey
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            1 artillery moved from 81 Sea Zone to Saudi Arabia
            1 fighter moved from Egypt to Turkey
            1 tactical_bomber moved from 81 Sea Zone to Turkey
            1 fighter moved from 81 Sea Zone to Saudi Arabia
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to India
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 fighter and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 2 cruisers in Saudi Arabia, round 2 : 3/3 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
                    4 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 4.83 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    4 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry and 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Persia
            1 fighter moved from Turkey to Persia
            1 fighter moved from Turkey to Iraq
            1 tactical_bomber moved from Turkey to Iraq
            1 bomber moved from Turkey to Persia
            1 fighter moved from Saudi Arabia to 81 Sea Zone
            1 fighter moved from 96 Sea Zone to 81 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Trans-Jordan to Iraq
            2 fighters moved from United Kingdom to Spain
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 fighter placed in United Kingdom
            2 infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
            EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Neutral_True regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Belarus to Rostov
            1 bomber moved from Romania to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Greece
            3 infantry moved from Bulgaria to Greece
            1 armour and 3 mech_infantrys moved from Romania to Greece
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 aaGun, 2 artilleries and 3 infantry moved from France to Southern France
            1 aaGun moved from Belarus to Novgorod
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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