@max334 yes was a nice xmas present for you!
L24 OOB Booper(X) v Koala(L+45)
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I’m generally very tolerant of edits, but my own standard is once the other player makes their move, the turn is locked in at that point.
My preference would be to continue without the edit, as it can become a slippery slope on where to draw the line otherwise. Does that sound reasonable?
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 23 PUs; Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 fighter owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Urals to Evenkiyskiy 1 mech_infantry moved from Russia to Urals 2 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.33 Russians regular : -2.33
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@Booper
That sounds reasonable indeed.Let’s continue with the current board state. Your turn :)
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 aaGun, 5 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 3 fighters moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 4 submarines moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 4 fighters moved from 37 Sea Zone to 35 Sea Zone 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Jehol to Chahar 3 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 2 bombers moved from Yunnan to Japan 4 artilleries moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Szechwan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 4 artilleries and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 3 mech_infantrys in Szechwan, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 2 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 6 carriers moved from 37 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan Place Units - Japanese 1 aaGun, 5 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.33
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq
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@Booper
Scramble or Kamikaze? OOL would also be niceI hope you don’t think I want to throw away the game. But I feel there is a coin flip chance that this works out to my advantage. And I thought for way too long if I take the chance or not, ha. I gladly share my reasoning at the end of the game if you like.
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No scramble, let’s try 2 kamikazes total, 1 each on 2 different destroyers.
It’s going to come down to the AA rolls! I don’t think I can give OOL until I see how the AA and first round goes.
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@koala said in L24 OOB Booper(X) v Koala(L+45):
I hope you don’t think I want to throw away the game. But I feel there is a coin flip chance that this works out to my advantage. And I thought for way too long if I take the chance or not, ha. I gladly share my reasoning at the end of the game if you like.
Yes, no matter the outcome, would enjoy a de-brief of your thoughts of the game after.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Iraq Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 4 destroyers, 2 submarines and 5 transports Japanese defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 4 destroyers and 5 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in Japan Americans attack with 2 artilleries, 5 bombers, 9 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 10/24 hits, 10.50 expected hits Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 2 bombers, 7 fighters and 11 infantry in Japan, round 2 : 9/22 hits, 9.50 expected hits 6 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan 4 infantry owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 7 fighters and 2 tactical_bombers in Japan, round 3 : 6/15 hits, 8.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 7 infantry in Japan, round 3 : 8/16 hits, 7.83 expected hits 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in Japan 6 infantry owned by the Japanese lost in Japan 1 tactical_bomber owned by the Americans and 5 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Japan, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Japan, round 4 : 7/10 hits, 5.83 expected hits 1 artillery owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -58 Casualties for Americans: 2 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 2 bombers and 11 infantry Non Combat Move - Americans 1 tactical_bomber could not land in Japan and was removed 5 bombers moved from Japan to Siberia 1 fighter moved from Iraq to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Siberia 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from India to Eastern Persia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : 1.33 Japanese AA : 0.00 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Iraq Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 4 destroyers, 2 submarines and 5 transports Japanese defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 4 destroyers and 5 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in Japan Americans attack with 2 artilleries, 5 bombers, 9 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 10/24 hits, 10.50 expected hits Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 2 bombers, 7 fighters and 11 infantry in Japan, round 2 : 9/22 hits, 9.50 expected hits 6 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan 4 infantry owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 7 fighters and 2 tactical_bombers in Japan, round 3 : 6/15 hits, 8.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 7 infantry in Japan, round 3 : 8/16 hits, 7.83 expected hits 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in Japan 6 infantry owned by the Japanese lost in Japan 1 tactical_bomber owned by the Americans and 5 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Japan, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Japan, round 4 : 7/10 hits, 5.83 expected hits 1 artillery owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -58 Casualties for Americans: 2 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 2 bombers and 11 infantry Non Combat Move - Americans 1 tactical_bomber could not land in Japan and was removed 5 bombers moved from Japan to Siberia 1 fighter moved from Iraq to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Siberia 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from India to Eastern Persia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from West India to Persia 1 armour and 5 infantry moved from Alexandria to Tobruk 2 fighters moved from Gibraltar to Tobruk 1 bomber moved from Malta to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 10 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Persia 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Egypt to Tobruk 1 fighter moved from India to Burma Combat - British Battle in Tobruk British attack with 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/13 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the British lost in Tobruk 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk British roll dice for 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 2/12 hits, 4.17 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Tobruk 2 artilleries owned by the Italians lost in Tobruk British roll dice for 2 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 4 : 2/11 hits, 4.00 expected hits Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Tobruk 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Northwest Persia British attack with 1 armour, 1 bomber and 2 fighters Italians defend with 1 armour British roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Persia British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 2 artilleries, 1 fighter and 10 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 2/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Tobruk to Egypt 1 tactical_bomber moved from Tobruk to Egypt 2 fighters moved from Tobruk to Alexandria 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Northwest Persia to Eastern Persia 1 fighter moved from Northwest Persia to Trans-Jordan 1 fighter moved from Persia to West India 1 tactical_bomber moved from Persia to West India 1 bomber moved from Northwest Persia to Trans-Jordan 1 infantry moved from West India to Eastern Persia 1 fighter moved from Burma to India 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from India to West India 1 artillery moved from India to West India 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 aaGuns moved from India to Burma 1 transport moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom 1 mech_infantry placed in Egypt 1 destroyer and 1 transport placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -2.83 Italians regular : -1.67 Japanese regular : 1.00 Japanese AA : 0.00 Germans regular : -1.00 British regular : -6.17
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@Booper
Unfortunately, the Americans weren’t lucky enough in the invasion attempt. This will be tough to recover from. Let us finish the turn and then I’ll have a closer look at the board to see if I hand you the game.As the battle progressed somewhat on average, I didn’t ask for OOL. Feel free to edit in your two bombers for other units or so. I only thought afterwards that you might have liked to keep them.
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It may be too much to ask for Japan to also retain the bombers having survived the battle, but I’ll take a look.
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The one wrinkle I see in the US move, is you are not allowed to let the Tac Bomber die, and must re-capture with a carrier if possible on your NCM. This move is not enforced by the Triple A engine, but is player-enforced (PE).
Here’s the quote from the Game Notes section:
- (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
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In the interests of keeping the game moving, I went ahead and edited in your carrier and tac bomber in SZ6. As I understand the rules, there is no other option here, but please let me know if not. Also, feel free to make a NCM US edit as you weren’t aware of this at the time, if leaving the carrier and tac makes a difference to you.
Italy’s move complete.
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 4 submarines; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Caucasus to Tsinghai Combat - Italians Battle in Tsinghai Italians attack with 1 bomber Chinese defend with 1 infantry Italians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Chinese win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Bulgaria to Greece 1 aaGun moved from Bulgaria to Greece 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 destroyer and 4 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,5,2 Italians collect 8 PUs (11 lost to blockades); end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Guam to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from Turkmenistan to Russia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Guam to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from Turkmenistan to Russia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 2 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tunisia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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@Booper
Thanks for the reminder! I actually wasn’t aware of this. Or if I was at some time, I forget about it.
I also don’t see another option, then the NCM edit of the carrier. -
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 2 factory_minors, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 armour and 2 mech_infantrys moved from Kazakhstan to Kansu Germans take Tsinghai from Chinese 2 mech_infantrys moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Caucasus to Turkmenistan 1 bomber moved from Caucasus to Turkmenistan 1 armour, 1 infantry and 2 mech_infantrys moved from Nenetsia to Urals 1 bomber moved from Bryansk to Novosibirsk 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda 2 mech_infantrys moved from Bryansk to Vologda 1 mech_infantry moved from Caucasus to Sikang 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Caucasus to Novosibirsk Combat - Germans Battle in Kansu Germans attack with 4 armour and 2 mech_infantrys Chinese defend with 1 fighter and 3 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Kansu 3 infantry owned by the Chinese lost in Kansu Germans roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 fighter and 3 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Turkmenistan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkmenistan 1 bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Sikang Germans attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Southern Italy 2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece 2 infantry moved from Bulgaria to Greece 2 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Sikang to Caucasus 1 bomber moved from Turkmenistan to Caucasus 1 bomber moved from Novosibirsk to Bryansk 2 fighters moved from Vologda to Bryansk 2 tactical_bombers moved from Vologda to Bryansk 4 artilleries moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Volgograd to Kazakhstan 6 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 artillery moved from Volgograd to Caucasus 5 mech_infantrys moved from Eastern Poland to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 1 factory_minor placed in Caucasus 1 airfield and 1 factory_minor placed in Greece 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Russians regular : 1.00 Germans regular : -1.67 British regular : -0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 3 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Amur to Siberia 2 infantry moved from Amur to Siberia 2 infantry moved from Amur to Siberia 1 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Turkmenistan to Persia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Germans regular : 1.33 Russians regular : 1.33