Scramble scotland
L24 OOB Booper(X) v Koala(L+45)
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@Booper
That sounds reasonable indeed.Let’s continue with the current board state. Your turn :)
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 aaGun, 5 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 3 fighters moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 4 submarines moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 4 fighters moved from 37 Sea Zone to 35 Sea Zone 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Jehol to Chahar 3 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 2 bombers moved from Yunnan to Japan 4 artilleries moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Szechwan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 4 artilleries and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 3 mech_infantrys in Szechwan, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 2 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 6 carriers moved from 37 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan Place Units - Japanese 1 aaGun, 5 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.33
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq
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@Booper
Scramble or Kamikaze? OOL would also be niceI hope you don’t think I want to throw away the game. But I feel there is a coin flip chance that this works out to my advantage. And I thought for way too long if I take the chance or not, ha. I gladly share my reasoning at the end of the game if you like.
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No scramble, let’s try 2 kamikazes total, 1 each on 2 different destroyers.
It’s going to come down to the AA rolls! I don’t think I can give OOL until I see how the AA and first round goes.
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@koala said in L24 OOB Booper(X) v Koala(L+45):
I hope you don’t think I want to throw away the game. But I feel there is a coin flip chance that this works out to my advantage. And I thought for way too long if I take the chance or not, ha. I gladly share my reasoning at the end of the game if you like.
Yes, no matter the outcome, would enjoy a de-brief of your thoughts of the game after.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Iraq Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 4 destroyers, 2 submarines and 5 transports Japanese defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 4 destroyers and 5 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in Japan Americans attack with 2 artilleries, 5 bombers, 9 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 10/24 hits, 10.50 expected hits Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 2 bombers, 7 fighters and 11 infantry in Japan, round 2 : 9/22 hits, 9.50 expected hits 6 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan 4 infantry owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 7 fighters and 2 tactical_bombers in Japan, round 3 : 6/15 hits, 8.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 7 infantry in Japan, round 3 : 8/16 hits, 7.83 expected hits 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in Japan 6 infantry owned by the Japanese lost in Japan 1 tactical_bomber owned by the Americans and 5 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Japan, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Japan, round 4 : 7/10 hits, 5.83 expected hits 1 artillery owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -58 Casualties for Americans: 2 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 2 bombers and 11 infantry Non Combat Move - Americans 1 tactical_bomber could not land in Japan and was removed 5 bombers moved from Japan to Siberia 1 fighter moved from Iraq to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Siberia 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from India to Eastern Persia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : 1.33 Japanese AA : 0.00 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to Japan 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 bombers and 9 fighters moved from Guam to Japan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Iraq Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 4 destroyers, 2 submarines and 5 transports Japanese defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 4 destroyers and 5 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in Japan Americans attack with 2 artilleries, 5 bombers, 9 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 10/24 hits, 10.50 expected hits Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 2 bombers, 7 fighters and 11 infantry in Japan, round 2 : 9/22 hits, 9.50 expected hits 6 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan 4 infantry owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Japanese lost in Japan Americans roll dice for 1 artillery, 5 bombers, 7 fighters and 2 tactical_bombers in Japan, round 3 : 6/15 hits, 8.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 7 infantry in Japan, round 3 : 8/16 hits, 7.83 expected hits 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in Japan 6 infantry owned by the Japanese lost in Japan 1 tactical_bomber owned by the Americans and 5 bombers owned by the Americans retreated Americans roll dice for 1 artillery in Japan, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Japan, round 4 : 7/10 hits, 5.83 expected hits 1 artillery owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -58 Casualties for Americans: 2 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 2 bombers and 11 infantry Non Combat Move - Americans 1 tactical_bomber could not land in Japan and was removed 5 bombers moved from Japan to Siberia 1 fighter moved from Iraq to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Siberia 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from India to Eastern Persia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from West India to Persia 1 armour and 5 infantry moved from Alexandria to Tobruk 2 fighters moved from Gibraltar to Tobruk 1 bomber moved from Malta to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 10 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Persia 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Egypt to Tobruk 1 fighter moved from India to Burma Combat - British Battle in Tobruk British attack with 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/13 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the British lost in Tobruk 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk British roll dice for 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 2/12 hits, 4.17 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Tobruk 2 artilleries owned by the Italians lost in Tobruk British roll dice for 2 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 4 : 2/11 hits, 4.00 expected hits Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Tobruk 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Northwest Persia British attack with 1 armour, 1 bomber and 2 fighters Italians defend with 1 armour British roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Persia British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 2 artilleries, 1 fighter and 10 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 2/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Tobruk to Egypt 1 tactical_bomber moved from Tobruk to Egypt 2 fighters moved from Tobruk to Alexandria 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Northwest Persia to Eastern Persia 1 fighter moved from Northwest Persia to Trans-Jordan 1 fighter moved from Persia to West India 1 tactical_bomber moved from Persia to West India 1 bomber moved from Northwest Persia to Trans-Jordan 1 infantry moved from West India to Eastern Persia 1 fighter moved from Burma to India 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from India to West India 1 artillery moved from India to West India 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 aaGuns moved from India to Burma 1 transport moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom 1 mech_infantry placed in Egypt 1 destroyer and 1 transport placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -2.83 Italians regular : -1.67 Japanese regular : 1.00 Japanese AA : 0.00 Germans regular : -1.00 British regular : -6.17
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@Booper
Unfortunately, the Americans weren’t lucky enough in the invasion attempt. This will be tough to recover from. Let us finish the turn and then I’ll have a closer look at the board to see if I hand you the game.As the battle progressed somewhat on average, I didn’t ask for OOL. Feel free to edit in your two bombers for other units or so. I only thought afterwards that you might have liked to keep them.
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It may be too much to ask for Japan to also retain the bombers having survived the battle, but I’ll take a look.
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The one wrinkle I see in the US move, is you are not allowed to let the Tac Bomber die, and must re-capture with a carrier if possible on your NCM. This move is not enforced by the Triple A engine, but is player-enforced (PE).
Here’s the quote from the Game Notes section:
- (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
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In the interests of keeping the game moving, I went ahead and edited in your carrier and tac bomber in SZ6. As I understand the rules, there is no other option here, but please let me know if not. Also, feel free to make a NCM US edit as you weren’t aware of this at the time, if leaving the carrier and tac makes a difference to you.
Italy’s move complete.
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 4 submarines; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Caucasus to Tsinghai Combat - Italians Battle in Tsinghai Italians attack with 1 bomber Chinese defend with 1 infantry Italians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Chinese win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Bulgaria to Greece 1 aaGun moved from Bulgaria to Greece 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 destroyer and 4 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,5,2 Italians collect 8 PUs (11 lost to blockades); end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Guam to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from Turkmenistan to Russia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Guam to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from Turkmenistan to Russia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 2 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tunisia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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@Booper
Thanks for the reminder! I actually wasn’t aware of this. Or if I was at some time, I forget about it.
I also don’t see another option, then the NCM edit of the carrier. -
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 2 factory_minors, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 armour and 2 mech_infantrys moved from Kazakhstan to Kansu Germans take Tsinghai from Chinese 2 mech_infantrys moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Caucasus to Turkmenistan 1 bomber moved from Caucasus to Turkmenistan 1 armour, 1 infantry and 2 mech_infantrys moved from Nenetsia to Urals 1 bomber moved from Bryansk to Novosibirsk 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda 2 mech_infantrys moved from Bryansk to Vologda 1 mech_infantry moved from Caucasus to Sikang 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Caucasus to Novosibirsk Combat - Germans Battle in Kansu Germans attack with 4 armour and 2 mech_infantrys Chinese defend with 1 fighter and 3 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Kansu 3 infantry owned by the Chinese lost in Kansu Germans roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 fighter and 3 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Turkmenistan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkmenistan 1 bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Sikang Germans attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Southern Italy 2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece 2 infantry moved from Bulgaria to Greece 2 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Sikang to Caucasus 1 bomber moved from Turkmenistan to Caucasus 1 bomber moved from Novosibirsk to Bryansk 2 fighters moved from Vologda to Bryansk 2 tactical_bombers moved from Vologda to Bryansk 4 artilleries moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Volgograd to Kazakhstan 6 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 artillery moved from Volgograd to Caucasus 5 mech_infantrys moved from Eastern Poland to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 1 factory_minor placed in Caucasus 1 airfield and 1 factory_minor placed in Greece 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Russians regular : 1.00 Germans regular : -1.67 British regular : -0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 3 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Amur to Siberia 2 infantry moved from Amur to Siberia 2 infantry moved from Amur to Siberia 1 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Turkmenistan to Persia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Germans regular : 1.33 Russians regular : 1.33
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Chahar to Anhwe 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 7 fighters moved from Japan to 6 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Philippines to 6 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 6 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 14 fighters, 4 submarines and 6 tactical_bombers Americans defend with 1 carrier, 4 destroyers, 1 submarine, 1 tactical_bomber and 5 transports Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 14 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 12/23 hits, 12.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 4 destroyers, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 4 transports owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 1 destroyer, 14 fighters, 4 submarines and 6 tactical_bombers remaining. Battle score for attacker is 100 Casualties for Americans: 1 carrier, 4 destroyers, 1 submarine, 1 tactical_bomber and 5 transports Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 5 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Shan State to Yunnan 3 artilleries and 2 mech_infantrys moved from Szechwan to Yunnan 1 aaGun and 4 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to French Indo China 3 fighters moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 2 carriers placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : 0.83 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - Americans 7 bombers moved from Siberia to Western United States 3 carriers moved from 26 Sea Zone to 64 Sea Zone 1 bomber moved from Midway to Yakut S.S.R. 1 submarine moved from 26 Sea Zone to 64 Sea Zone 2 destroyers moved from 10 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 64 Sea Zone 2 carriers moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 64 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 aaGun moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 aaGun moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Eastern Persia to Egypt 1 destroyer moved from 8 Sea Zone to 14 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 1 harbour placed in Southeast Mexico 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 mech_infantry placed in Central United States 3 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :