@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
1 fighter moved from Western United States to Wake Island
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs;
Germans buy 5 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to Northern Italy
2 tactical_bombers moved from Western Germany to Northern Italy
6 fighters moved from Western Germany to Northern Italy
1 infantry moved from Vologda to Samara
2 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
2 armour moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Urals to Evenkiyskiy
1 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Vologda to Samara
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Novosibirsk to Nenetsia
5 artilleries moved from Caucasus to Northwest Persia
5 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Northern Italy
Germans attack with 6 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 5 artilleries and 6 infantry
British defend with 1 infantry
Germans roll dice for 5 artilleries and 6 infantry in Northwest Persia, round 2 : 4/11 hits, 3.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 fighter and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 2 infantry in Nenetsia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Nenetsia
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Evenkiyskiy
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
17 artilleries moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
5 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Kazakhstan to Russia
4 infantry moved from Vologda to Russia
2 armour and 5 mech_infantrys moved from Urals to Russia
3 mech_infantrys moved from Vologda to Russia
1 mech_infantry moved from Archangel to Russia
2 armour and 4 mech_infantrys moved from Novosibirsk to Russia
6 fighters moved from Northern Italy to Germany
2 tactical_bombers moved from Northern Italy to Germany
2 aaGuns and 9 infantry moved from Western Germany to Germany
1 bomber moved from Southern France to Germany
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Caucasus
3 artilleries placed in Russia
1 artillery and 2 infantry placed in France
3 infantry placed in Greece
1 artillery and 2 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 infantry
EDIT: Adding units owned by Germans to Bulgaria: 3 infantry
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.50
Germans regular : 2.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Combat Move - Russians
4 artilleries, 43 infantry and 1 mech_infantry moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 artilleries, 43 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries, 43 infantry and 1 mech_infantry in Rostov, round 2 : 13/48 hits, 9.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 artilleries, 42 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
2 fighters moved from Turkmenistan to Eastern Persia
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 3.67
@Booper
I’m finally resigning the game.
This is probably long overdue, and I’m sorry if it felt that way. But to me, the last few turns still had something interesting to offer. I didn’t play many endgames yet.
Feel free to play the Japan turn though and get the 6 VC. It doesn’t happen too often to play till the actual win condition of the game (barring one full round of holding).
First of all, congratulation on the win. You’ve played very well!
A few thoughts from me:
I’m curious about your thoughts on the game.
Thanks for the game. I had lots of fun!
Reported the end result in the league thread: https://www.axisandallies.org/forums/post/1732858 :thumbsup:
Thank you for the game! You played very well, and kept it competitive throughout. Even at the end, I was concerned about a blunder on the Europe a side, so just played conservatively and turtled up in Berlin.
A few thoughts from my side:
Not taking the Philippines on J1 was more due to my inexperience playing Axis, and wanting more margin on the other battles. Probably I would not do it again that way.
Agree the Persia (and Iraq) factories could have been helpful earlier on. Either to supply Moscow with fighters or to help bolster India.
Surprising how the blundering of 2 transports is really felt later in the game. I made a similar blunder in a recent game, and I also felt it turned out to be a pivotal mistake that led to me losing that game. You had Italy in a lot of financial distress due to the sub convoying.
I was not surprised you went for Tokyo, but I was surprised you went for it after not taking Korea with Russia so you could bring in the extra bomber. I adjusted my Japan fleet movement to go to Philippines assuming you would NOT go for it with odds I believe ever so slightly in my favor. Once you committed, I think it would have been worthwhile for you to go all the way. If you could not take it with US, Anzac would have a follow up attempt as well. The loss of income to Japan would have been felt, and could have been interesting to see what Anzac would do with 60+ extra income!
I do feel this was a mistake made on my part by (a) not taking Guam much earlier, and (b) getting too greedy trying to deny China access to artillery by holding Yunnan with help from Japanese planes. If I had left the planes on FIC with the airbase, just flying back a few fighters to Tokyo would have made the threat there manageable. You picked the exact right time to strike!
Once you took Rome, it became a strong base of operations for UK and US. I’ve usually gone north to break into Europe with the Allies, but taking Rome was very effective, especially with the bomber fleet.
It’s possible you may have been able to defend India if you were less aggressive attacking Germany/Italy. I never ran the scenario, but landing the Russian planes, all the British planes that were in Rome, and the US bombers could have enabled India to survive at least a couple extra turns, though not positive on that.
Overall, very well played, and enjoyed the game, thank you!