L24 BM Stucifer (X) vs Booper (L+22)


  • @Stucifer

    triplea_41179_1fra.tsvg

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from 42 Sea Zone to Java
            2 fighters moved from New Zealand to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • 2024 2023

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Northern Italy to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    

    Savegame

  • 2024 2023

    @Booper Intercept/Scramble option


  • @Stucifer

    Let’s go all fighters on Intercept

  • 2024 2023

    @Booper

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Northern Italy to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom causes 13 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
                Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Normandy Bordeaux
            2 artilleries moved from France to Western Germany
            3 artilleries moved from Germany to Western Germany
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            5 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            3 armour moved from France to Western Germany
            2 armour moved from France to Yugoslavia
            2 mech_infantrys moved from France to Yugoslavia
            1 armour and 2 mech_infantrys moved from France to Germany
            3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Baltic States
            4 infantry moved from Bulgaria to Romania
            1 armour moved from Bulgaria to Romania
            1 aaGun moved from Germany to Slovakia Hungary
            1 armour moved from Romania to Poland
            1 armour moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery placed in Western Germany
            1 destroyer and 7 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    triplea_41179_2ger.tsvg


  • @Stucifer

    triplea_41179_2rus.tsvg

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            2 infantry moved from Northwest Persia to Iraq
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Iraq
                Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 112 Sea Zone  back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone  back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone  back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 fighter moved from Eastern Poland to Novgorod
            2 aaGuns, 1 artillery and 7 infantry moved from Belarus to Novgorod
            1 armour moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            9 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.83
    Neutral_Axis regular : 0.00
    
  • 2024 2023

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Anhwe to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 bomber moved from Kwangsi to 21 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry and 1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Japan to Kwangtung
            1 fighter moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Borneo
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Guam
                Japanese attack with 2 infantry and 1 marine
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry and 1 marine in Guam, round 2 : 0/3 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 infantry and 1 marine in Guam, round 3 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in Guam, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 marine in Guam, round 4 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in Guam, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 marine in Guam, round 5 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in Guam, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 marine in Guam, round 6 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Guam, round 6 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese lost in Guam
                    1 fighter owned by the Americans lost in Guam
                Americans win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry and 1 marine
                Casualties for Americans: 1 fighter
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 4/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangtung to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            3 artilleries and 5 infantry moved from Anhwe to Hunan
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from 21 Sea Zone to French Indo China
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship and 1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from Shan State to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 21 Sea Zone to Shantung
            4 infantry moved from Manchuria to Jehol
            1 fighter moved from 21 Sea Zone to Shantung
            1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 2.50
    UK_Pacific regular : 0.67
    ANZAC regular : -0.67
    

    Savegame

  • 2024 2023

    @Booper skipped scramble from Guam (which turned out to be a great decision for you haha)


  • @Stucifer

    Interesting - if the fighter had scrambled, given the rolls, the cruiser missed, and the fighter hit, so wouldn’t the cruiser, marine, and the invading transport and marines all have been sunk?


  • @Stucifer

    oops, I meant invading infantry on the transport.


  • @Stucifer

    Oh, I see you brought in other planes to SZ21 as well.

    Well, glad I made the right decision! :)

  • 2024 2023

    Yes, and yes I brought the extra planes to discourage a scramble. 94% chance to capture with the 3 units + a bombard, I got the 3% draw. ☠️😂

  • 2024 2023

    I can live with a draw, if you had managed to keep the fighter alive as well that would have been bad. I believe there is a transport in range that would be a free kill, or just attempt to kill the cruiser and take the 30% chance you get both the cruiser and the transport and the fighter lives to fly to Hawaii still!


  • @Stucifer

    Yes, would have been super-fortunate for Allies if the fighter lived! I’ve never had a sea lion played on me, so this is new territory! Exciting either way. :)

    I have some UK battles which need decisions on your part:

    SZ92 Does your sub fight or submerge?
    SZ43 Let me know your OOL if possible.

    triplea_41179_2uk_sub.tsvg

  • 2024 2023

    @Booper 92 will submerge.
    For 43, if you want to roll on the forum and edit the results that might be easiest. OR, you can turn edit mode on before you start the battle, and choose no casualties for the subs if they score a hit, and then give me the total number of hits and I can pick casualties when the rest of the ships roll.

    You probably know this but just in case:
    If you get sub hits, TripleA makes you choose casualties.

    But, since I have a destroyer I’m allowed to see the hits your other ships get too before making casualty selection.

    The way TripleA is coded though it always rolls subs separately.


  • @Stucifer

    I’m glad you mentioned it, as I was aware of some rule of this nature, but had not seen it so clearly stated as you have here! I will try to do the rolls on the forum, but haven’t done it before, will try a test.


  • @Stucifer

    OK, will roll in ascending order.

    2 subs
    [dice 2d6]

    1 DD
    [dice 1d6]

    1 CA
    [dice 1d6]

    1 BB
    [dice 1d6]


  • 2d6: 5, 3
    1d6: 4
    1d6: 3
    1d6: 4


  • @Stucifer

    2 non-sub hits, let me know your casualties at your leisure. Feel free to do your response rolls here too.

  • 2024 2023

    @Booper

    both hits will go to carrier.
    [dice 1d6<=1] Carrier
    [dice 1d6<=2] DD
    [dice 2d6<=4] Fighters

Suggested Topics

  • 3
  • 93
  • 101
  • 97
  • 149
  • 195
  • 226
  • 660
Axis & Allies Boardgaming Custom Painted Miniatures

184

Online

17.3k

Users

39.8k

Topics

1.7m

Posts