@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
L24 BM Stucifer (X) vs Booper (L+22)
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Sorry, one more edit set if you’ll allow it. If you feel it’s too late, please reverse it out.
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@Booper NP, I think its reasonable to change some NCM on US/UK turn!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Algeria to Morocco 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 2 mech_infantrys Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 2 mech_infantrys in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco 2 mech_infantrys owned by the Americans lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Morocco to Southern France 1 aaGun moved from France to Southern France 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 3 artilleries moved from Western Germany to France 1 armour moved from Western Germany to Northern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 1.50
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 bombers moved from Poland to Bessarabia 1 fighter moved from Western Germany to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States 4 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 artillery and 4 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Bessarabia Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 2 artilleries and 5 infantry Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 7/11 hits, 4.50 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Germans lost in Eastern Poland 5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Germans 2 bombers moved from Bessarabia to Western Germany 4 fighters and 2 tactical_bombers moved from Eastern Poland to Germany 2 fighters and 1 tactical_bomber moved from Baltic States to Germany 2 infantry moved from Norway to 126 Sea Zone 4 infantry moved from Finland to Norway 2 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 3 infantry moved from France to Western Germany 2 artilleries and 5 infantry moved from Germany to Slovakia Hungary 5 artilleries and 11 infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Poland to Germany Place Units - Germans 1 fighter and 7 infantry placed in Western Germany 3 artilleries and 5 infantry placed in Germany Germans undo move 1. 2 infantry placed in Germany 1 fighter and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 4.33 Russians AA : -0.50
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Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Belarus to Eastern Poland 1 artillery moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Baltic States to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Karelia to Finland 4 mech_infantrys moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 1 aaGun moved from Novgorod to Belarus 6 infantry moved from Archangel to Belarus 1 armour moved from Archangel to Novgorod 1 artillery moved from Novgorod to Belarus 2 aaGuns and 12 infantry moved from Vologda to Archangel 1 aaGun, 2 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Russia to Ukraine 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Western Ukraine to Ukraine 1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Belarus Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone 2 fighters moved from Caroline Islands to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from Caroline Islands to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 armour moved from Northern Territory to Queensland Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 46 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland 2 fighters moved from 39 Sea Zone to Western Australia 1 carrier and 2 destroyers moved from 39 Sea Zone to 57 Sea Zone 2 artilleries and 3 infantry moved from Shan State to French Indo China 1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to French Indo China 1 fighter moved from Kansu to French Indo China 2 artilleries, 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 6 transports moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Marshall Islands 1 bomber moved from 30 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 54 Sea Zone to 30 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 30 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 fighter and 3 tactical_bombers moved from 30 Sea Zone to Marshall Islands Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 factory_minor placed in Queensland 1 airfield placed in Marshall Islands 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -2.17 ANZAC regular : -0.83
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Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier and 9 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 unit repaired. 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 armour, 6 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 marines moved from 109 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 2 fighters moved from Western United States to 10 Sea Zone Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Morocco Americans attack with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from 103 Sea Zone to Western United States 2 carriers and 2 destroyers moved from 103 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2,3,6,3,5,5,3,4,1,6,4,2,4,3,5,1,1,6,5,5 Americans collect 52 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from India to Yunnan 2 mech_infantrys moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 10 infantry moved from Burma to Yunnan 1 bomber moved from India to New South Wales 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Eastern Persia 2 infantry moved from Persia to Eastern Persia 1 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from 109 Sea Zone to 92 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 carrier, 2 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to Quebec 1 infantry moved from Ontario to Quebec 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 armour moved from French Equatorial Africa to Egypt Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/23 hits, 6.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.33 Japanese regular : -1.67 Italians regular : 0.00 British regular : -2.33
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I might as well have the UK bomber attack the infantry on South Australia. Will roll it here.
First Bomber, then infantry defense roll.
[dice 1d6]
[dice 1d6]
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1d6: 6
1d6: 2 -
LOL, all the luck
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Revised file. Well played, need some luck next round to keep it going.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from New South Wales: 1 bomber EDIT: Turning off Edit Mode Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Southern France to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2.17 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians win, taking Tunisia from ANZAC with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 7 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy 3 artilleries and 5 infantry moved from France to Northern Italy 1 armour moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Western Germany to Northern Italy 3 fighters moved from Southern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 ANZAC regular : -0.33
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Well, I think that’s going to be it. That lone stinking infantry killed 2 planes!
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 4 fighters Japanese defend with 1 infantry ANZAC roll dice for 4 fighters in South Australia, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in South Australia 1 infantry owned by the Japanese lost in South Australia ANZAC win with 3 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from South Australia to New South Wales Place Units - ANZAC 1 aaGun and 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.00
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@Booper Wow, that is crazy!
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I’m just going to call it here. Excellent play, congrats!
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@Booper Bit of a nailbiter. I appreciate the game! It was pretty wild with the G1 attack on Russia then pivoting to Sealion. BM definitely has a deep pool of players I haven’t seen on the PtV ladder. Lots to optimize if I want to keep challenging myself with this version.