TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 bombers, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Formosa to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from Manilla to 36 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
2 aaGuns, 8 artilleries, 5 battleships, 2 carriers, 12 infantry and 11 transports moved from 115 Sea Zone to 113 Sea Zone
8 artilleries and 10 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 11 infantry moved from Malta to 96 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 11 infantry moved from 95 Sea Zone to Southern France
1 marine moved from Algeria to 96 Sea Zone
3 battleships, 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
1 marine moved from 95 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
4 bombers moved from Gibraltar to 98 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern France
Combat - Americans
Battle in Borneo
Battle in Okinawa
Battle in Normandy Bordeaux
Americans attack with 8 artilleries and 10 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 5 battleships in Normandy Bordeaux, round 2 : 1/5 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Normandy Bordeaux from Italians with 8 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 98 Sea Zone
Americans win with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 4 artilleries, 14 infantry and 1 marine
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 battleships and 1 cruiser in Southern France, round 2 : 2/4 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 transports moved from 96 Sea Zone to 94 Sea Zone
2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from Morocco to Algeria
4 fighters moved from 115 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Morocco
2 carriers moved from 93 Sea Zone to 95 Sea Zone
1 armour, 6 artilleries and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
10 infantry moved from Central United States to 104 Sea Zone
1 armour, 6 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
8 destroyers moved from 115 Sea Zone to 113 Sea Zone
4 bombers moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 21 Sea Zone to 24 Sea Zone
1 artillery and 2 marines moved from Manilla to 21 Sea Zone
1 artillery, 7 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 7 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 2 marines and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to Hawaiian Islands
1 fighter moved from 34 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 2 marines moved from 34 Sea Zone to Caroline Islands
Place Units - Americans
1 airfield placed in Algeria
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries and 20 infantry moved from Anhwe to Jehol
2 infantry moved from Eastern Sinkiang to Tsinghai
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
Place Units - Chinese
5 artilleries and 3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Baluchistan to Southern Persia
Combat - British
Battle in Southern Persia
British attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Southern Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Southern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southern Persia
2 infantry owned by the Germans lost in Southern Persia
British win, taking Southern Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 artilleries and 5 infantry moved from Western India to Baluchistan
2 artilleries and 3 infantry moved from Eastern India to Western India
11 artilleries and 7 infantry moved from Burma to Eastern India
7 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 aaGun moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
3 infantry moved from Gibraltar to 94 Sea Zone
1 mech_infantry moved from Gibraltar to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
Place Units - British
3 submarines placed in 100 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in Eastern India change ownership: 2 artilleries and 5 infantry
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
6 artilleries and 8 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 101 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 21 Sea Zone
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
Non Combat Move - ANZAC
7 submarines moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 23 Sea Zone
1 submarine moved from 40 Sea Zone to 82 Sea Zone
2 submarines moved from 44 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Timguska
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Alexandria to Egypt
Germans take Egypt from British
1 artillery and 3 infantry moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Iraq to Southern Persia
3 fighters and 3 tactical_bombers moved from Iraq to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Austria to Northern Italy
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Romania to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Rostov
1 artillery and 2 infantry moved from Stalingrad to Northern Caucasus
2 infantry moved from Leningrad to Vologda
1 artillery and 2 infantry moved from Leningrad to Vologda
1 artillery and 1 infantry moved from Leningrad to Vologda
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Saratov
Germans take Saratov from Russians
2 armour, 10 artilleries and 16 infantry moved from Stalingrad to Tambov
1 armour moved from Trans-Jordan to Southern Persia
1 mech_infantry moved from Iraq to Southern Persia
1 infantry moved from Leningrad to Vologda
1 artillery and 1 infantry moved from Leningrad to Vologda
1 artillery and 1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 artillery and 1 infantry moved from Leningrad to Vologda
1 armour moved from Eastern Poland to Ukraine
2 armour moved from Leningrad to Vologda
Combat - Germans
Germans creates battle in territory 100 Sea Zone
Battle in Southern Persia
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Southern Persia, round 2 : 1/5 hits, 1.33 expected hits
British roll dice for 2 artilleries and 1 infantry in Southern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Southern Persia
1 infantry owned by the British lost in Southern Persia
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Persia, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 2 artilleries in Southern Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern Persia
1 artillery owned by the British lost in Southern Persia
Germans roll dice for 1 armour and 1 mech_infantry in Southern Persia, round 4 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Southern Persia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Southern Persia
Germans win, taking Southern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 armour, 10 artilleries and 16 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 2 armour, 10 artilleries and 16 infantry in Tambov, round 2 : 6/28 hits, 8.67 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Tambov
4 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 10 artilleries and 14 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 5 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 10 infantry in Vologda, round 2 : 5/17 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Karelia to Archangel
6 artilleries and 4 infantry moved from Vyborg to Leningrad
3 infantry moved from Leningrad to Vologda
2 artilleries moved from Leningrad to Vologda
21 artilleries and 46 infantry moved from Northern Belarus to Leningrad
1 mech_infantry moved from Poland to Leningrad
2 bombers moved from Ukraine to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Romania to Bessarabia
4 artilleries and 6 infantry moved from Finland to 118 Sea Zone
4 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad
3 transports moved from 118 Sea Zone to 117 Sea Zone
3 artilleries and 3 infantry moved from Germany to 117 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
3 artilleries and 3 infantry moved from 118 Sea Zone to Leningrad
1 armour moved from Germany to Baltic States
1 fighter moved from Leningrad to Western Germany
7 infantry moved from Germany to Austria
3 artilleries moved from Western Germany to Austria
1 artillery moved from Western Germany to Austria
1 infantry moved from Western Germany to Austria
2 armour moved from Western Germany to Austria
2 armour moved from Western Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Austria
2 aaGuns moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
12 infantry moved from Trans-Jordan to Egypt
10 artilleries moved from Trans-Jordan to Egypt
6 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
6 artilleries and 2 infantry moved from Trans-Jordan to Iraq
17 armour and 6 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
Place Units - Germans
3 fighters and 1 tactical_bomber placed in Western Germany
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Yugoslavia
1 armour placed in Germany
1 artillery and 2 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
2 armour placed in Leningrad
Germans undo move 6.
1 infantry placed in Leningrad
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,2,5,6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4,3,5,1,1,3,2
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 28
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from Tula to Bryansk
1 armour, 9 artilleries, 25 infantry and 1 mech_infantry moved from Samara to Saratov
2 armour and 2 mech_infantrys moved from Russia to Saratov
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Smolensk to Bryansk
20 artilleries and 95 infantry moved from Smolensk to Yaroslavl
1 artillery moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Kazakhstan to Stalingrad
Russians take Stalingrad from Germans
Combat - Russians
Battle in Yenisey
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour; Japanese defend with 1 armour
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yenisey, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 armour in Yenisey, round 2 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Yenisey
1 armour owned by the Japanese and 1 armour owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Casualties for Germans: 1 armour
Battle in Saratov
Russians attack with 3 armour, 9 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 9 artilleries, 25 infantry and 3 mech_infantrys in Saratov, round 2 : 13/40 hits, 11.17 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Saratov
1 infantry owned by the Germans lost in Saratov
Russians win, taking Saratov from Germans with 3 armour, 9 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 21 artilleries and 95 infantry
Germans defend with 1 infantry
Russians roll dice for 21 artilleries and 95 infantry in Yaroslavl, round 2 : 24/116 hits, 26.33 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 21 artilleries and 94 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Saratov
1 aaGun moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Iwo Jima to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Okinawa
1 armour moved from Buryatia to Yenisey
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 23 Sea Zone
4 carriers moved from 7 Sea Zone to 20 Sea Zone
Japanese take 7 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 23 Sea Zone
1 submarine moved from 7 Sea Zone to 23 Sea Zone
Japanese take 18 Sea Zone from Americans
1 fighter moved from 7 Sea Zone to Okinawa
1 tactical_bomber moved from 7 Sea Zone to Okinawa
4 battleships moved from 7 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 battleships, 4 carriers and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 4 battleships, 4 carriers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Okinawa
Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Okinawa, round 2 : 3/6 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Okinawa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Okinawa
2 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Okinawa to 20 Sea Zone
2 battleships, 1 cruiser, 7 destroyers and 7 submarines moved from 7 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 20 Sea Zone
2 fighters moved from Amur to Japan
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 artillery moved from Aleutian Islands to 9 Sea Zone
1 artillery and 1 transport moved from 9 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Hokkaido
1 tactical_bomber moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 9 Sea Zone to Japan
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 28
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
Americans buy 1 airfield, 2 armour, 10 artilleries, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 tactical_bomber moved from 95 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
4 bombers moved from Gibraltar to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Southern France to Northern Italy
3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Northern Italy
4 fighters and 1 tactical_bomber moved from Algeria to Northern Italy
3 fighters moved from Morocco to Northern Italy
1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Battle in Northern Italy
Americans attack with 10 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_major
Americans roll dice for 10 fighters, 3 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/16 hits, 7.50 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Aleutian Islands from Japanese, taking Northern Italy from Italians with 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 4 infantry
Battle in Holland Belgium
Americans attack with 5 bombers, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 5 bombers, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 bombers moved from Holland Belgium to Southern France
1 bomber and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
9 transports moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
9 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone
1 armour, 6 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
4 battleships, 7 destroyers and 11 transports moved from 113 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Tunisia
7 fighters moved from Northern Italy to 95 Sea Zone
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Northern Italy to Southern France
1 battleship moved from 93 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to Caroline Islands
7 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Borneo to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
Place Units - Americans
1 airfield and 3 artilleries placed in Southern France
2 armour and 1 mech_infantry placed in Normandy Bordeaux
9 infantry placed in Eastern United States
7 artilleries placed in Central United States
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries and 19 infantry moved from Jehol to Anhwe
2 infantry moved from Tsinghai to Hopei
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
6 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 25 PUs;
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Baluchistan to Southern Persia
Combat - British
British creates battle in territory 100 Sea Zone
Battle in Southern Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 artilleries and 3 infantry in Southern Persia, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern Persia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Southern Persia
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Persia
British win, taking Southern Persia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Western India to Baluchistan
13 artilleries and 12 infantry moved from Eastern India to Western India
7 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Anglo-Egyptian Sudan to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Malta to Normandy Bordeaux
7 fighters and 4 tactical_bombers moved from Malta to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
1 submarine moved from 100 Sea Zone to 101 Sea Zone
1 submarine moved from 100 Sea Zone to 99 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in Eastern India change ownership: 2 artilleries and 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 28
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Northern Italy
3 tactical_bombers moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 101 Sea Zone to 83 Sea Zone
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern Italy
6 artilleries and 9 infantry moved from Alexandria to Egypt
1 infantry moved from Western Germany to Austria
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,1
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 38 Sea Zone
Non Combat Move - ANZAC
7 submarines moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Yunnan
2 fighters moved from Caroline Islands to Yunnan
2 submarines moved from 38 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Java to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
1 fighter moved from Queensland to 35 Sea Zone
2 destroyers moved from 64 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Evenkiyskiy to Russia
1 fighter moved from Timguska to Russia
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern Australia
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 artillery and 1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in France
French attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 5 armour, 1 artillery and 3 mech_infantrys in France, round 2 : 5/9 hits, 3.83 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in France
1 artillery owned by the Germans lost in France
Germans win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Kazakh S.S.R. to Persia
1 bomber moved from Russia to French Indo China
Combat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 bomber moved from French Indo China to Russia
2 infantry moved from Karelia S.S.R. to Caucasus
1 transport moved from East US Sea Zone to North Sea Zone
1 transport moved from Baltic Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
Place Units - British
6 armour placed in South Europe
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 transport moved from South Africa Sea Zone to Congo Sea Zone
1 bomber moved from United Kingdom to Germany
2 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
2 armour, 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to Algeria
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Germany to Russia
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Alexandria to Egypt
1 submarine moved from 64 Sea Zone to 59 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
2 submarines placed in 55 Sea Zone
1 transport placed in 64 Sea Zone
ANZAC undo move 1.
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
Japanese buy 1 harbour, 12 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Kazakhstan
2 bombers moved from Yunnan to Kazakhstan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Amur to Ulaanbaatar
1 aaGun moved from Amur to Ulaanbaatar
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 aaGun and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 aaGun and 2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
2 bombers moved from Kazakhstan to Kweichow
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in Shantung
6 infantry and 1 marine placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 2 infantry moved from Queensland to New South Wales
2 fighters moved from India to Persia
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French