@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
4 artilleries and 11 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Siberia to Korea
1 infantry moved from Leningrad to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Northern Belarus to Eastern Poland
3 fighters moved from Russia to Eastern Poland
9 artilleries and 13 infantry moved from Kursk to Ukraine
1 infantry moved from Rostov to Ukraine
3 armour and 3 mech_infantrys moved from Kursk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 armour, 9 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 armour, 9 artilleries, 14 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/29 hits, 9.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 9 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 infantry owned by the Germans lost in Eastern Poland
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 7/17 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 5 submarines and 2 transports
5 submarines owned by the Japanese submerged
Russians roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 2 transports in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
2 transports owned by the Japanese lost in 6 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 aaGun moved from Amur to Korea
2 artilleries and 1 infantry moved from Stalingrad to Rostov
1 aaGun moved from Rostov to Ukraine
3 fighters moved from Eastern Poland to Leningrad
2 armour and 3 mech_infantrys moved from Bryansk to Northern Belarus
5 infantry moved from Leningrad to Northern Belarus
7 infantry moved from Leningrad to Vyborg
2 artilleries moved from Leningrad to Vyborg
1 artillery moved from Leningrad to Vyborg
2 armour moved from Kursk to Smolensk
2 artilleries and 5 infantry moved from Russia to Smolensk
6 artilleries moved from Leningrad to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Vyborg
3 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
Place Units - Russians
3 infantry placed in Siberia
3 infantry placed in Stalingrad
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,5,1,2,6,5,4,4
Russians collect 41 PUs (5 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 0.33
Russians regular : -0.33
@Stucifer I am screwed again. Little by little, the difference is 100 income, unbelievable. Japanese are not able to handle with the little fires all around them - Chinese, British, Australians, not to mention Americans in the Pacific where I don’t even know where to look at. It is impossible (for me at least) to notice all the dangers, let alone do anything about it.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Combat Hit Differential Summary :
@nikola1975 Sorry, it seems I clicked once too many, there is no recap now.
@nikola1975 I’m trying to remember if I’ve ever taken India in a game of PtV. You have a good chance here. However it will take some time to reposition the fleet to secure the home islands.
Getting American air power into India is always rough as Japan, they can strafe those lone infantry and beef up China’s income/ground forces so fast. Not getting a single counter hit either time (I was willing to lose 2 fighters) hurts. I felt there were a couple times not having an airbase/harbor in FiC hurt you, that’s usually a fairly early purchase for me. The airbase is especially good for trading Yunnan. It makes it very costly for China.
You did a good job of pivoting from Wake back down to the DEI. I think round 7 when you moved away from Gilberts to Carolines and stacked some in 7, it would have been better to have those ships & planes in Carolines than in 7. That was the key mistake that allowed my US fleet to get to Queensland. Eventually cost you Malaya and the DEI for a couple rounds.
I’d have to replay the tape on the Soviet front, certainly buying a lot of navy as Germany hurts their offensive against the Reds.
Japan is super hard to play. I chat regularly with Mikawagunichi , Avandoo and Daraas (currently in the finals) and none of them want to take Axis at less than 12-14 because of how well the KJF and Allied Med strategies work.
@nikola1975 said in L24 PtV Stucifer (Allies) vs. Nikola1975 (Axis +9):
@nikola1975 Sorry, it seems I clicked once too many, there is no recap now.
No worries. I would have scrambled a single UK plane to block the 7 bombards. However I think that battle went about as I expected it without the bombards, so let’s not worry about it.
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
8 armour, 10 artilleries, 16 infantry and 2 mech_infantrys moved from Burma to Eastern India
2 bombers and 2 tactical_bombers moved from French Indo China to Eastern India
1 artillery and 5 infantry moved from Malaya to 38 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to 39 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 39 Sea Zone to 40 Sea Zone
1 artillery and 7 infantry moved from 40 Sea Zone to Eastern India
3 marines moved from Sumatra to 38 Sea Zone
6 fighters and 4 tactical_bombers moved from 38 Sea Zone to Eastern India
3 fighters moved from 43 Sea Zone to Eastern India
1 battleship and 1 cruiser moved from 43 Sea Zone to 40 Sea Zone
3 cruisers and 2 marines moved from 38 Sea Zone to 40 Sea Zone
2 battleships and 1 marine moved from 38 Sea Zone to 40 Sea Zone
3 marines moved from 40 Sea Zone to Eastern India
3 carriers moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Kwangtung
2 carriers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 7 Sea Zone
1 carrier moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 armour
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangtung
1 armour owned by the British lost in Kwangtung
UK_Pacific win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern India
Japanese attack with 8 armour, 11 artilleries, 2 bombers, 9 fighters, 23 infantry, 3 marines, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 11 artilleries, 1 fighter and 31 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 3 marines and 1 mech_infantry; ANZAC defend with 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Eastern India
Japanese roll dice for 3 battleships and 4 cruisers in Eastern India, round 2 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 8 armour, 11 artilleries, 2 bombers, 8 fighters, 23 infantry, 3 marines, 2 mech_infantrys and 6 tactical_bombers in Eastern India, round 2 : 28/63 hits, 24.00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 12 artilleries, 1 bomber, 10 fighters, 32 infantry, 3 marines and 1 mech_infantry in Eastern India, round 2 : 26/60 hits, 23.50 expected hits
23 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Eastern India
2 aaGuns owned by the British, 1 bomber owned by the Americans and 29 infantry owned by the British lost in Eastern India
Japanese roll dice for 8 armour, 8 artilleries, 2 bombers, 8 fighters, 3 marines, 2 mech_infantrys and 6 tactical_bombers in Eastern India, round 3 : 20/37 hits, 17.33 expected hits
UK_Pacific roll dice for 1 armour, 12 artilleries, 10 fighters, 3 infantry, 3 marines and 1 mech_infantry in Eastern India, round 3 : 18/30 hits, 13.67 expected hits
8 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 marines owned by the Japanese and 5 armour owned by the Japanese lost in Eastern India
1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 marines owned by the Americans, 11 artilleries owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Eastern India
Japanese roll dice for 3 armour, 2 bombers, 8 fighters and 6 tactical_bombers in Eastern India, round 4 : 8/19 hits, 10.50 expected hits
UK_Pacific roll dice for 10 fighters in Eastern India, round 4 : 7/10 hits, 6.67 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 armour owned by the Japanese lost in Eastern India
3 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 fighter owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers in Eastern India, round 5 : 6/12 hits, 6.50 expected hits
UK_Pacific roll dice for 2 fighters in Eastern India, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Eastern India
2 fighters owned by the ANZAC lost in Eastern India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 7 armour, 11 artilleries, 4 fighters, 23 infantry, 3 marines, 2 mech_infantrys and 3 tactical_bombers
Casualties for British: 2 aaGuns, 11 artilleries, 1 fighter and 31 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 3 marines and 1 mech_infantry
Casualties for ANZAC: 5 fighters
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Eastern India to 40 Sea Zone
2 fighters moved from Eastern India to 40 Sea Zone
2 bombers moved from Eastern India to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Japan
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Japanese collect 43 PUs; end with 110 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.50
British AA : 0.00
UK_Pacific regular : 7.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 bombers moved from French Indo China to Malaya
2 fighters moved from Szechwan to Inner Mongolia
3 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 7 Sea Zone
Americans take 18 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 7 Sea Zone
2 submarines moved from 32 Sea Zone to 7 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to 7 Sea Zone
1 infantry moved from Iwo Jima to 18 Sea Zone
1 infantry moved from Iwo Jima to 18 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Paulau
1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Paulau
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in 7 Sea Zone
Americans attack with 5 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 7 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 7 Sea Zone
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Inner Mongolia
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Inner Mongolia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
2 fighters moved from Inner Mongolia to Jehol
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 18 Sea Zone to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 32 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 32 Sea Zone
5 fighters and 4 tactical_bombers moved from 7 Sea Zone to Iwo Jima
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to Western United States
3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport moved from 78 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 100 Sea Zone to Crete
Americans take Crete from Neutral_Allies
1 infantry moved from Egypt to 83 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 airfield placed in Iwo Jima
1 harbour placed in Alaska
3 submarines placed in 2 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 artillery and 5 infantry moved from Shansi to Chahar
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Chinese creates battle in territory Inner Mongolia
Battle in Chahar
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Inner Mongolia from Japanese, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Southern Manchuria
Non Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Jehol
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Anhwe
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 fighters moved from 94 Sea Zone to Algeria
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 marine moved from Gibraltar to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
2 battleships and 1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 carriers moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 armour and 3 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
2 destroyers and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Greece to Bulgaria
2 fighters moved from Greece to Bulgaria
Combat - British
Battle in Morocco
Battle in Algeria
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
British win, taking Morocco from Germans, taking Algeria from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Bulgaria, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
4 fighters moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Greece
1 fighter moved from Malta to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
2 fighters moved from Algeria to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
3 artilleries moved from Gibraltar to 94 Sea Zone
3 artilleries and 3 transports moved from 94 Sea Zone to 101 Sea Zone
3 artilleries moved from 101 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
1 fighter moved from Greece to 100 Sea Zone
2 infantry moved from Union of South Africa to 73 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
Place Units - British
2 artilleries and 1 infantry placed in Greece
British undo move 1.
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,1
British collect 39 PUs (6 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -1.00
Germans regular : -1.00
British regular : 2.00
I moved your bombers from FiC to Malaya. My 2 US fighters in Szechwan could kill them otherwise. I don’t think it keeps you from making any moves you otherwise could have, which is why I went ahead and did it.
Skipped scrambles to 6/7 again due to odds
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,3,5,3,4
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to Guam
1 submarine moved from 32 Sea Zone to 7 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 artilleries and 10 infantry moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Bulgaria
Germans attack with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry in Bulgaria, round 2 : 3/21 hits, 6.33 expected hits
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
5 infantry moved from Austria to Yugoslavia
6 armour and 5 mech_infantrys moved from Romania to Bulgaria
4 artilleries moved from Bessarabia to Romania
5 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
6 artilleries and 10 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Norway
3 armour moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
2 artilleries moved from Finland to Norway
1 artillery moved from Finland to Norway
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter and 4 submarines moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 122 Sea Zone to 127 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to Austria
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
2 fighters moved from Romania to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
Place Units - Germans
1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 5.
1 infantry placed in France
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : -3.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 43 PUs;
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Northern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Northern Belarus to Baltic States
1 fighter moved from Leningrad to Baltic States
2 fighters moved from Leningrad to Bessarabia
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iwo Jima to Yakut S.S.R.
1 infantry moved from Northern Manchuria to Korea
1 aaGun and 7 infantry moved from Siberia to Amur
4 artilleries moved from Korea to Amur
1 armour and 1 mech_infantry moved from Korea to Jehol
2 infantry moved from Korea to Amur
2 infantry moved from Korea to Southern Manchuria
1 aaGun, 3 armour, 9 artilleries, 13 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Northern Belarus to Western Ukraine
2 artilleries and 5 infantry moved from Smolensk to Northern Belarus
6 infantry moved from Northern Belarus to Leningrad
1 mech_infantry moved from Northern Belarus to Leningrad
2 armour moved from Smolensk to Leningrad
1 fighter moved from Baltic States to Leningrad
2 fighters moved from Bessarabia to Greece
3 artilleries and 7 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,3,3,3,6
Russians collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 armour moved from Eastern India to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Western India to Central India
Japanese take Central India from UK_Pacific
1 bomber moved from Malaya to 35 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 23 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Davao
5 fighters moved from 40 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to Davao
1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 40 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 40 Sea Zone to Eastern India
2 battleships moved from 40 Sea Zone to 132 Sea Zone
2 carriers moved from 40 Sea Zone to 132 Sea Zone
2 transports moved from 40 Sea Zone to 132 Sea Zone
2 cruisers moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 40 Sea Zone to 132 Sea Zone
2 submarines moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 40 Sea Zone to 132 Sea Zone
1 cruiser moved from 40 Sea Zone to 132 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 fighters and 1 infantry placed in Japan
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Eastern India
1 infantry placed in Japan
2 fighters placed in Japan
Japanese undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Eastern India
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,3,6,1,4,4,1,6,4,4,4,4,5,3,6,4,3,4,6
Japanese collect 30 PUs (9 lost to blockades); end with 30 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from Iwo Jima to Japan
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 fighters moved from Jehol to 20 Sea Zone
1 tactical_bomber moved from Iwo Jima to 20 Sea Zone
3 fighters moved from Iwo Jima to Japan
Combat - Americans
Combat Hit Differential Summary :
I’m assuming no Kamikaze/Intercept here, but posting in case you decide to, easy to come back and change.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from Iwo Jima to Japan
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 fighters moved from Jehol to 20 Sea Zone
1 tactical_bomber moved from Iwo Jima to 20 Sea Zone
3 fighters moved from Iwo Jima to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 13 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan rolls: 2,3 and causes: 5 damage to unit: airfield
Bombing raid in Japan rolls: 4,5 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 19 damage total. Damaged units is as follows: factory_major = 8, airfield = 5, harbour = 6
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 32 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 7 Sea Zone
1 bomber, 8 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone
1 bomber moved from 7 Sea Zone to Iwo Jima
3 tactical_bombers moved from 7 Sea Zone to Iwo Jima
2 tactical_bombers moved from 7 Sea Zone to Iwo Jima
5 fighters moved from 7 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 aaGun and 1 infantry moved from 32 Sea Zone to Wake Island
3 submarines moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to Greece
1 infantry moved from 101 Sea Zone to Greece
1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone
1 artillery, 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
Place Units - Americans
2 bombers and 1 infantry placed in Western United States
1 battleship and 2 carriers placed in 1 Sea Zone
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery and 5 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Inner Mongolia to Shansi
Place Units - Chinese
4 infantry placed in Szechwan
3 infantry placed in Kiangsu
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 28 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
3 fighters moved from Greece to Albania
1 fighter moved from 99 Sea Zone to Albania
Combat - British
Battle in Albania
British attack with 4 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Albania, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Albania to Greece
3 fighters moved from 93 Sea Zone to 99 Sea Zone
2 transports moved from 101 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 4 infantry moved from Egypt to 100 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from French Guiana to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 4 infantry moved from 99 Sea Zone to Greece
2 transports moved from 101 Sea Zone to 99 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Greece to 101 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 94 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Greece
1 transport placed in 99 Sea Zone
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.33
Japanese regular : -0.17
Japanese AA : -0.83
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Slovakia Hungary to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,3,1,5,5,2,3,4,3,6,4,4,4,1,6,2,6,3
Italians collect 0 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
@nikola1975 I am throwing in a white towel. Allies are too strong on all fronts - it is enough to see all that purple to lose any motivation for playing further :)
At some moments, I thought I was doing something better than in the first game, but hey… You mentioned some of the things in a few posts ago; I will look into the game and give you some of my thoughts.
At the moment, you seem too strong for me. I will have to figure something out before challenging you again.
@nikola1975 Thanks for a great game!