VictoryFirst v Stucifer - Big World (1942,v3 ruleset)
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@VictoryFirst no subs will fight, and if any German sub scores a hit take the russian sub before the UK battleship gets damaged
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Sorry that was unintentionally ambiguous. The subs will fight. They will not submerge.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - Germans Germans buy 1 fighter and 16 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Ukraine to Southern Russia 1 fighter moved from Ukraine to Southern Russia 2 infantry moved from Belorussia to Novgorod 1 fighter moved from Ukraine to Novgorod 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 1 bomber and 1 fighter moved from Morocco to SZ 16 North Atlantic 1 submarine moved from SZ 23 West Mediterranean to SZ 16 North Atlantic 1 submarine moved from SZ 34 Atlantic to SZ 16 North Atlantic 1 fighter moved from France to SZ 16 North Atlantic 1 bomber moved from Western Germany to SZ 16 North Atlantic 1 bomber moved from Eastern Germany to SZ 16 North Atlantic 1 armour moved from Libya to Belgian Congo Germans take Anglo-Egyptian Sudan from British Combat - Germans Battle in SZ 16 North Atlantic Germans attack with 3 bombers, 2 fighters and 3 submarines British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Russians defend with 1 submarine British roll dice for 2 submarines in SZ 16 North Atlantic, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 3 submarines in SZ 16 North Atlantic, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 bombers and 2 fighters in SZ 16 North Atlantic, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 16 North Atlantic, round 2 : 0/4 hits, 1.83 expected hits 2 destroyers owned by the British lost in SZ 16 North Atlantic Germans roll dice for 3 submarines in SZ 16 North Atlantic, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 2 submarines in SZ 16 North Atlantic, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Russians and 1 submarine owned by the British lost in SZ 16 North Atlantic Germans roll dice for 3 bombers and 2 fighters in SZ 16 North Atlantic, round 3 : 5/5 hits, 3.00 expected hits British roll dice for 1 battleship and 1 cruiser in SZ 16 North Atlantic, round 3 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germans lost in SZ 16 North Atlantic 1 cruiser owned by the British and 1 battleship owned by the British lost in SZ 16 North Atlantic Germans win with 3 bombers, 2 fighters and 2 submarines remaining. Battle score for attacker is 54 Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 submarine Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Southern Russia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Southern Russia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Russia Germans roll dice for 1 fighter and 1 infantry in Southern Russia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Southern Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Russia 1 infantry owned by the Russians lost in Southern Russia Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 6 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Belgian Congo British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Non Combat Move - Germans 1 fighter moved from Novgorod to Ukraine 1 fighter moved from Southern Russia to Ukraine 1 infantry moved from Belorussia to Western Russia 1 armour, 1 artillery and 2 infantry moved from Ukraine to Belorussia 2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belorussia 4 infantry moved from Hungary-Romania to Ukraine 1 armour moved from Hungary-Romania to Belorussia 2 artilleries and 4 infantry moved from Western Poland to Eastern Poland 3 bombers moved from SZ 16 North Atlantic to Eastern Germany 1 fighter moved from SZ 16 North Atlantic to France 1 fighter moved from SZ 16 North Atlantic to France 1 armour moved from France to Austria-Czechoslovakia 4 infantry moved from Western Germany to Austria-Czechoslovakia 1 artillery and 3 infantry moved from Eastern Germany to Western Poland 1 artillery and 3 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Libya 1 submarine moved from SZ 39 Mid Atlantic to SZ 35 East Atlantic 1 submarine moved from SZ 35 East Atlantic to SZ 22 East Atlantic Place Units - Germans 3 infantry placed in Ukraine 1 fighter and 6 infantry placed in Eastern Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.67 British regular : -2.33
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That was a meager performance from the Brits there. They only managed to kill one sub š
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@VictoryFirst Yikes!
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - British British buy 1 artillery, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Germans 1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific Combat - British Battle in SZ 88 Pacific British attack with 1 cruiser Japanese defend with 1 battleship British roll dice for 1 cruiser in SZ 88 Pacific, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in SZ 88 Pacific, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the British lost in SZ 88 Pacific Japanese win with 1 battleship remaining. Battle score for attacker is -12 Casualties for British: 1 cruiser Non Combat Move - British 2 infantry moved from Central Australia to SZ 70 Southern Ocean 2 infantry and 1 transport moved from SZ 70 Southern Ocean to SZ 65 Indian 2 infantry moved from SZ 65 Indian to Madagascar 2 infantry moved from Southern Africa to SZ 64 South West Indian 2 infantry and 1 transport moved from SZ 64 South West Indian to SZ 55 Red Sea 2 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from Syria to Egypt 1 transport moved from SZ 55 Red Sea to SZ 57 Arabian Sea 2 infantry moved from Bombay to SZ 57 Arabian Sea 2 infantry and 1 transport moved from SZ 57 Arabian Sea to SZ 55 Red Sea 2 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from Baluchistan to Bombay 1 artillery and 1 infantry moved from Bombay to Calcutta 1 fighter moved from Bombay to Egypt 2 fighters moved from SZ 57 Arabian Sea to Egypt 1 carrier moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 fighter moved from Gibraltar to SZ 55 Red Sea 1 fighter moved from England to Gibraltar 1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic 1 transport moved from SZ 3 Labrador Sea to SZ 13 Gulf of St Lawrence 1 cruiser, 1 destroyer and 1 transport moved from SZ 2 Labrador Sea to SZ 13 Gulf of St Lawrence 1 artillery and 1 infantry moved from Central Canada to Eastern Canada 1 submarine moved from SZ 71 South China Sea to SZ 57 Arabian Sea 1 infantry moved from New South Wales to Central Australia Place Units - British 1 transport placed in SZ 13 Gulf of St Lawrence 1 factory placed in Iraq 1 artillery and 2 infantry placed in Bombay 2 infantry placed in New South Wales 1 fighter placed in England Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Anglo-Egyptian Sudan 2 fighters moved from SZ 26 Central Mediterranean to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Anglo-Egyptian Sudan to SZ 26 Central Mediterranean 1 destroyer moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 artillery and 1 infantry moved from Italy to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya Place Units - Italians 1 destroyer and 2 transports placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - Chinese Chinese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kwangtung 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 artillery and 3 infantry moved from Kansu to Szechwan 1 armour moved from Western Sinkiang to Kansu 2 infantry moved from Eastern Sinkiang to Kansu Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 fighter and 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from French Indo-China to Yunnan 1 infantry moved from Shantung to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from Shantung to Kwangtung 1 bomber moved from Southern Japan to Kwangtung 1 fighter moved from SZ 72 South China Sea to Yunnan 1 fighter moved from Chosen to Yunnan 1 fighter moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from Vladivostok to Okhotsk Japanese take Okhotsk from Russians Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to SZ 72 South China Sea 1 fighter moved from Yunnan to French Indo-China 1 fighter moved from Kwangtung to SZ 86 West Pacific 1 bomber moved from Kwangtung to Southern Japan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 4 infantry moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Okinawa to SZ 73 East China Sea 2 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 artillery and 7 infantry moved from SZ 73 East China Sea to Shantung 1 artillery and 1 infantry moved from Chosen to Shantung 1 infantry moved from Northern Manchukuo to Shantung 1 battleship moved from SZ 88 Pacific to SZ 86 West Pacific Place Units - Japanese 1 carrier and 1 transport placed in SZ 86 West Pacific Japanese undo move 1. 1 carrier placed in SZ 86 West Pacific 1 transport placed in SZ 73 East China Sea 3 infantry placed in French Indo-China 1 artillery and 1 infantry placed in Chosen 1 artillery and 3 infantry placed in Southern Japan 3 infantry placed in Northern Japan Japanese undo move 6. Japanese undo move 4. 2 infantry placed in Chosen Japanese undo move 4. 2 artilleries and 2 infantry placed in Southern Japan 3 infantry placed in Northern Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 1 marine and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from SZ 95 Pacific to SZ 100 Pacific 1 artillery and 1 infantry moved from Fiji to SZ 100 Pacific 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from SZ 100 Pacific to SZ 104 Coral Sea 1 artillery and 2 infantry moved from SZ 104 Coral Sea to Solomon Islands 1 bomber moved from Midway Island to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery, 1 bomber and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Solomon Islands 2 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Midway Island 2 infantry moved from Southwestern United States to SZ 91 East Pacific 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 2 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 fighter moved from Hawaiian Islands to SZ 95 Pacific 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to Northeastern United States 1 cruiser, 1 destroyer and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 18 West Atlantic 1 infantry moved from Eastern Mexico to Southern United States Place Units - Americans 1 battleship, 1 fighter and 2 transports placed in SZ 18 West Atlantic 1 transport placed in SZ 91 East Pacific 1 marine placed in Southwestern United States 1 artillery placed in Northeastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Leningrad to Finland 1 fighter moved from Leningrad to Finland 2 infantry moved from Leningrad to Novgorod 1 infantry moved from Moscow to Western Russia 1 bomber and 1 fighter moved from Moscow to Novgorod 1 fighter moved from Stalingrad to Western Russia 1 infantry moved from Moscow to Western Russia 1 armour and 8 infantry moved from Amurskaya to Vladivostok Combat - Russians Battle in Novgorod Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Russia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Russia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Russia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Russia 1 infantry owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vladivostok Russians attack with 1 armour and 8 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 8 infantry in Vladivostok, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok Russians roll dice for 1 armour and 7 infantry in Vladivostok, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vladivostok Russians win, taking Vladivostok from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Buryatia to Amurskaya 2 infantry moved from Irkutsk to Buryatia 1 infantry moved from Buryatia to Yakutsk 1 armour moved from Sverdlovsk to Novo-Sibirsk 1 infantry moved from Kazakh to Eastern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 armour, 1 artillery and 8 infantry moved from Stalingrad to Eastern Russia 1 armour moved from Eastern Russia to Moscow 2 infantry moved from Eastern Russia to Moscow 1 fighter moved from Western Russia to Moscow 1 fighter moved from Novgorod to Moscow 1 bomber moved from Novgorod to Moscow 1 armour and 1 halftrack moved from Leningrad to Moscow 1 fighter moved from Finland to Leningrad Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 armour placed in Sverdlovsk 3 artilleries placed in Leningrad 3 artilleries and 1 infantry placed in Moscow Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Germans Germans buy 1 bomber and 15 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Norway to Finland 1 fighter moved from Norway to Finland 1 bomber moved from Eastern Germany to Finland 2 infantry moved from Belorussia to Novgorod 2 infantry moved from Belorussia to Western Russia 2 infantry moved from Belorussia to Southern Russia 1 fighter moved from Eastern Germany to Novgorod 1 fighter moved from Ukraine to Western Russia 1 fighter moved from Ukraine to Southern Russia 1 bomber moved from Eastern Germany to Western Russia 1 bomber moved from Eastern Germany to Southern Russia 1 armour moved from Libya to Belgian Congo Germans take Belgian Congo from British Combat - Germans Germans creates battle in territory SZ 16 North Atlantic Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Russia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern Russia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Russia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Russia, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Finland to Norway 1 fighter moved from Novgorod to Belorussia 1 fighter moved from Western Russia to Eastern Poland 1 fighter moved from Southern Russia to Western Poland 1 bomber moved from Western Russia to Eastern Poland 1 bomber moved from Southern Russia to Eastern Poland 7 infantry moved from Ukraine to Belorussia 2 artilleries and 4 infantry moved from Eastern Poland to Belorussia 1 artillery and 3 infantry moved from Western Poland to Eastern Poland 1 armour moved from Austria-Czechoslovakia to Ukraine 4 infantry moved from Austria-Czechoslovakia to Hungary-Romania 6 infantry moved from Eastern Germany to Western Poland 7 infantry moved from Western Germany to Austria-Czechoslovakia 1 fighter moved from France to Ukraine 1 artillery moved from France to Western Germany 2 submarines moved from SZ 16 North Atlantic to SZ 22 East Atlantic 1 artillery and 3 infantry moved from Algeria to Libya Place Units - Germans 3 infantry placed in Ukraine 7 infantry placed in Eastern Germany 1 bomber and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.83
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 artilleries, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from SZ 13 Gulf of St Lawrence to SZ 20 Atlantic 1 armour, 1 artillery and 4 infantry moved from SZ 20 Atlantic to Azores 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 fighter moved from SZ 55 Red Sea to Belgian Congo 3 fighters moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Anglo-Egyptian Sudan Combat - British Battle in Azores British attack with 1 armour, 1 artillery and 4 infantry Neutral defend with 2 infantry British roll dice for 1 cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Azores, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Azores British roll dice for 1 armour, 1 artillery and 4 infantry in Azores, round 3 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Azores British roll dice for 1 armour, 1 artillery and 3 infantry in Azores, round 4 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores British loses 0 PUs for violating Azoress neutrality. British win, taking Azores from Neutral with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for British: 1 infantry Battle in Belgian Congo British attack with 4 fighters Germans defend with 1 armour British roll dice for 4 fighters in Belgian Congo, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Belgian Congo 1 armour owned by the Germans lost in Belgian Congo British win with 3 fighters remaining. Battle score for attacker is -5 Casualties for British: 1 fighter Casualties for Germans: 1 armour Battle in Anglo-Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Belgian Congo to Egypt 1 fighter moved from Anglo-Egyptian Sudan to SZ 55 Red Sea 1 submarine moved from SZ 57 Arabian Sea to SZ 55 Red Sea 2 transports moved from SZ 55 Red Sea to SZ 57 Arabian Sea 1 artillery and 3 infantry moved from Bombay to SZ 57 Arabian Sea 2 infantry moved from Madagascar to SZ 65 Indian 2 infantry and 1 transport moved from SZ 65 Indian to SZ 55 Red Sea 1 artillery, 3 infantry and 2 transports moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 artillery and 5 infantry moved from SZ 55 Red Sea to Egypt 1 fighter moved from England to Gibraltar 1 submarine moved from SZ 16 North Atlantic to SZ 35 East Atlantic 1 infantry moved from Calcutta to Bombay 2 infantry moved from New South Wales to Central Australia Place Units - British 1 artillery and 1 infantry placed in Iraq 1 armour and 2 infantry placed in Bombay 1 factory placed in Southern Africa 1 artillery and 1 infantry placed in New South Wales 1 transport placed in SZ 105 Tasman Sea Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.50 Neutral regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Italy to SZ 26 Central Mediterranean 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 armour, 3 infantry and 3 transports moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 infantry moved from Sardinia to SZ 23 West Mediterranean 1 fighter moved from SZ 26 Central Mediterranean to Gibraltar 1 armour and 5 infantry moved from SZ 23 West Mediterranean to Gibraltar 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 fighter and 5 infantry British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 fighter British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Gibraltar Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 5 infantry in Gibraltar, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 3 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Italians lost in Gibraltar 2 fighters owned by the British and 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 3 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 fighter and 2 infantry Casualties for British: 2 fighters and 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Libya to Algeria Place Units - Italians 1 artillery and 3 infantry placed in Italy 1 destroyer placed in SZ 24 Tyrrhenian Sea Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British AA : 0.83 British regular : -1.00
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Game History
Round: 3 Purchase Units - Chinese Chinese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Western Sinkiang to Inner Mongolia 1 infantry moved from Szechwan to Kwangtung 1 artillery moved from Szechwan to Kwangtung 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu 1 fighter moved from Inner Mongolia to Kansu 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 aaGun and 4 infantry moved from Szechwan to Kansu Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 fighter and 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Shantung to Kwangtung 1 fighter moved from SZ 72 South China Sea to Vladivostok 1 fighter moved from French Indo-China to Kwangtung 1 bomber moved from Southern Japan to Vladivostok 1 infantry moved from Shantung to Inner Mongolia 2 armour, 3 artilleries and 7 infantry moved from Shantung to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Chosen to Vladivostok 2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery, 1 infantry and 2 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 3 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 infantry moved from Okinawa to SZ 73 East China Sea 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 3 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 fighter moved from SZ 86 West Pacific to Vladivostok 1 infantry moved from French Indo-China to Kwangtung 1 armour, 2 artilleries and 3 infantry moved from French Indo-China to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Vladivostok Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 8 infantry Russians defend with 1 armour and 7 infantry Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 8 infantry in Vladivostok, round 2 : 4/13 hits, 4.00 expected hits Russians roll dice for 1 armour and 7 infantry in Vladivostok, round 2 : 5/8 hits, 2.83 expected hits 5 infantry owned by the Japanese lost in Vladivostok 4 infantry owned by the Russians lost in Vladivostok Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Vladivostok, round 3 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 armour and 3 infantry in Vladivostok, round 3 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese lost in Vladivostok 2 infantry owned by the Russians lost in Vladivostok Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Vladivostok, round 4 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 infantry in Vladivostok, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Vladivostok 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Vladivostok Japanese win, taking Vladivostok from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 8 infantry Casualties for Russians: 1 armour and 7 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to SZ 72 South China Sea 2 fighters moved from Vladivostok to SZ 74 Sea of Japan 1 carrier moved from SZ 86 West Pacific to SZ 74 Sea of Japan 1 battleship moved from SZ 86 West Pacific to SZ 74 Sea of Japan 1 destroyer moved from SZ 86 West Pacific to SZ 74 Sea of Japan 1 submarine moved from SZ 86 West Pacific to SZ 72 South China Sea 1 bomber moved from Vladivostok to French Indo-China Place Units - Japanese 3 infantry placed in French Indo-China 2 infantry placed in Chosen 4 infantry placed in Northern Japan 2 fighters and 4 infantry placed in Southern Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Iwo Jima: 2 infantry EDIT: Adding units owned by Japanese to Shantung: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33 Russians regular : 2.83
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Sorry for the edit at the end, I forgot to use my last transportā¦
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@VictoryFirst no worries!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from England to SZ 28 Eastern Mediterranean 2 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 94 Pacific 2 fighters and 2 infantry moved from SZ 94 Pacific to Marshall Islands 1 bomber moved from Midway Island to Wake 1 artillery and 1 infantry moved from Solomon Islands to SZ 104 Coral Sea 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from SZ 104 Coral Sea to SZ 94 Pacific 1 artillery and 1 infantry moved from SZ 94 Pacific to Marshall Islands 2 infantry moved from Midway Island to SZ 94 Pacific 2 infantry moved from SZ 94 Pacific to Wake Combat - Americans Battle in Wake Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake 1 infantry owned by the Japanese lost in Wake Americans win, taking Wake from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marshall Islands 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in SZ 28 Eastern Mediterranean Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in SZ 28 Eastern Mediterranean, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in SZ 28 Eastern Mediterranean Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from SZ 28 Eastern Mediterranean to Egypt 1 marine moved from Southwestern United States to SZ 91 East Pacific 1 marine and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 marine moved from SZ 95 Pacific to Hawaiian Islands 1 bomber moved from Wake to Midway Island 2 fighters moved from Marshall Islands to SZ 94 Pacific 1 armour, 2 artilleries and 3 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour, 2 artilleries and 3 infantry moved from SZ 20 Atlantic to Azores 1 infantry moved from Southern United States to Southwestern United States Place Units - Americans 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in SZ 91 East Pacific 1 artillery, 1 infantry and 1 marine placed in Southwestern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : -0.33 Japanese regular : 1.33