VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

  • 2024 2023

    Was supposed to say “Our Defenders” have been rolling crazy good :) UK is quite stretched out, but the sea zones in the Med give me some time to reinforce Egypt and Gibraltar before the German-Italian combined forces crack it.

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 2 Labrador Sea
            1 fighter moved from Scotland to SZ 11 West Baltic Sea
            1 submarine moved from SZ 10 North Sea to SZ 11 West Baltic Sea
            1 submarine moved from SZ 9 North Atlantic to SZ 11 West Baltic Sea
            1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
            1 bomber moved from England to SZ 26 Central Mediterranean
            1 fighter moved from Gibraltar to SZ 26 Central Mediterranean
            1 armour, 1 fighter and 2 infantry moved from Egypt to Libya
            1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea
            1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea
    
        Combat - British
            Battle in SZ 71 South China Sea
                British attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in SZ 71 South China Sea
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in SZ 2 Labrador Sea
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in SZ 2 Labrador Sea, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in SZ 2 Labrador Sea, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in SZ 2 Labrador Sea
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in SZ 11 West Baltic Sea
                British attack with 1 fighter and 2 submarines
                Germans defend with 1 cruiser and 2 transports
                    British roll dice for 2 submarines in SZ 11 West Baltic Sea, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter in SZ 11 West Baltic Sea, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 2 transports in SZ 11 West Baltic Sea, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the British lost in SZ 11 West Baltic Sea
                    British roll dice for 1 submarine in SZ 11 West Baltic Sea, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in SZ 11 West Baltic Sea
                    British roll dice for 1 fighter in SZ 11 West Baltic Sea, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 transports in SZ 11 West Baltic Sea, round 3 : 0/0 hits, 0.00 expected hits
                    2 transports owned by the Germans lost in SZ 11 West Baltic Sea
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 20
                Casualties for British: 1 submarine
                Casualties for Germans: 1 cruiser and 2 transports
            Battle in SZ 26 Central Mediterranean
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 transport; Italians defend with 1 destroyer
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 26 Central Mediterranean, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 26 Central Mediterranean, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in SZ 26 Central Mediterranean
                    1 destroyer owned by the Italians lost in SZ 26 Central Mediterranean
                    1 transport owned by the Germans lost in SZ 26 Central Mediterranean
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 bomber
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 transport
            Battle in Libya
                British attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 infantry; Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Libya
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Libya, round 3 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Libya
                    1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Libya
                1 fighter owned by the British retreated
                Italians win with 1 armour remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Libya to SZ 57 Arabian Sea
            1 fighter moved from SZ 26 Central Mediterranean to Egypt
            1 infantry moved from Syria to Egypt
            1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea
            1 infantry moved from Ethiopia to SZ 55 Red Sea
            1 infantry moved from SZ 55 Red Sea to Egypt
            1 transport moved from SZ 57 Arabian Sea to SZ 64 South West Indian
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iran to Baluchistan
            2 infantry moved from Baluchistan to Bombay
            1 infantry moved from Delhi to Calcutta
            1 aaGun, 1 armour and 1 infantry moved from Bombay to Calcutta
            2 infantry moved from Burma to Calcutta
            1 fighter moved from SZ 71 South China Sea to SZ 57 Arabian Sea
            1 infantry moved from Western Australia to Central Australia
            1 armour and 1 infantry moved from New South Wales to Central Australia
            2 infantry moved from New Zealand to SZ 105 Tasman Sea
            2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean
            2 infantry moved from SZ 70 Southern Ocean to Central Australia
            1 cruiser moved from SZ 105 Tasman Sea to SZ 100 Pacific
            1 fighter moved from SZ 11 West Baltic Sea to England
            2 infantry moved from Scotland to England
            1 fighter moved from England to Gibraltar
            1 battleship moved from SZ 9 North Atlantic to SZ 16 North Atlantic
            1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic
            1 cruiser moved from SZ 10 North Sea to SZ 16 North Atlantic
            1 transport moved from SZ 9 North Atlantic to SZ 3 Labrador Sea
            1 infantry moved from Central Canada to Eastern Canada
            1 artillery and 1 infantry moved from Western Canada to Central Canada
            1 cruiser and 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Bombay
            1 infantry placed in New South Wales
            2 destroyers placed in SZ 16 North Atlantic
            1 transport placed in SZ 2 Labrador Sea
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Japanese regular : -0.33
    Germans regular : 0.17
    British regular : -2.00
    

    triplea_41151_1bri.tsvg


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
            1 cruiser and 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 fighter moved from Italy to SZ 26 Central Mediterranean
            1 fighter moved from Macedonia to SZ 26 Central Mediterranean
    
        Combat - Italians
            Battle in SZ 26 Central Mediterranean
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in SZ 26 Central Mediterranean
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to SZ 25 Adriatic Sea
            1 artillery, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya
            1 armour and 2 infantry moved from Algeria to Libya
            1 artillery moved from Vichy France to Italy
    
        Place Units - Italians
            1 carrier placed in SZ 26 Central Mediterranean
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2024 2023

    I glanced at the Game Options and saw I had both Unit Repairs at End/Start of turn checked. I usually play with the Start option, so battleships don’t repair instantly, is that ok with you?

  • 2024 2023

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Chinese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 infantry moved from Inner Mongolia to Shantung
            2 infantry moved from Szechwan to Shantung
            1 fighter moved from Yunnan to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 4 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Szechwan
            3 infantry moved from Yunnan to Szechwan
            1 aaGun and 2 infantry moved from Kansu to Szechwan
            2 infantry moved from Eastern Sinkiang to Kansu
            2 infantry moved from Western Sinkiang to Eastern Sinkiang
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kansu
            1 armour placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective 1: Chinese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.33
    

    triplea_41151_1chi.tsvg


  • @Stucifer

    Americans retreat subs?

    74f77cef-4a18-4a19-89e6-a06cf759c959-image.png

    J1 combat.tsvg


  • @VictoryFirst sub will fight and be first casualty


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Thai-Malay to Burma
                  Japanese take Burma from British
            1 infantry moved from French Indo-China to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour and 1 infantry moved from Kwangtung to Shantung
            1 infantry moved from Northern Manchukuo to Amurskaya
                  Japanese take Amurskaya from Russians
            1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan
            2 infantry moved from Northern Japan to SZ 74 Sea of Japan
            2 infantry moved from SZ 74 Sea of Japan to Vladivostok
            1 fighter moved from Chosen to Vladivostok
            1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific
            1 bomber and 1 fighter moved from Southern Japan to SZ 88 Pacific
            1 carrier and 1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific
            1 fighter moved from Kwangtung to Shantung
            1 artillery and 2 infantry moved from Chosen to Shantung
            1 transport moved from SZ 72 South China Sea to SZ 73 East China Sea
            1 armour, 1 artillery and 2 infantry moved from Southern Japan to SZ 73 East China Sea
            1 armour, 1 artillery and 2 infantry moved from SZ 73 East China Sea to Shantung
            1 fighter moved from South Philippines to SZ 88 Pacific
            1 fighter moved from SZ 72 South China Sea to Shantung
    
        Combat - Japanese
            Battle in SZ 88 Pacific
                Japanese attack with 1 battleship, 1 bomber, 2 carriers, 4 fighters and 1 submarine
                Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 4 fighters in SZ 88 Pacific, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship and 2 carriers in SZ 88 Pacific, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in SZ 88 Pacific, round 2 : 2/6 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese lost in SZ 88 Pacific
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in SZ 88 Pacific
                    Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 4 fighters in SZ 88 Pacific, round 3 : 6/8 hits, 3.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in SZ 88 Pacific, round 3 : 3/5 hits, 2.50 expected hits
                    2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in SZ 88 Pacific
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in SZ 88 Pacific
                Japanese win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
            Battle in Shantung
                Japanese attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Shantung, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    3 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Vladivostok
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Vladivostok, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Vladivostok, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vladivostok
                Japanese win, taking Vladivostok from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from SZ 88 Pacific to Southern Japan
            1 cruiser and 1 destroyer moved from SZ 98 Philippine Sea to SZ 72 South China Sea
            1 submarine moved from SZ 74 Sea of Japan to SZ 86 West Pacific
            1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific
            1 fighter moved from Shantung to SZ 72 South China Sea
            1 fighter moved from Vladivostok to Chosen
            1 fighter moved from Shantung to SZ 72 South China Sea
            1 artillery and 1 infantry moved from Thai-Malay to French Indo-China
    
        Place Units - Japanese
            1 factory placed in French Indo-China
            1 artillery and 1 infantry placed in Chosen
            1 destroyer and 1 transport placed in SZ 73 East China Sea
            1 artillery placed in Southern Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Japanese regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • Lol! My plan was to retreat after round 1 in SZ 88 but I got so few hits that I decided to stay for one more round… but then I got so many hits that I destroyed your entire fleet! So now my ships are stuck there and vulnerable to a counter-attack! Thus I will suffer a Midway defeat just like Japan did in the real war 😀

    By the way, I am fine with BBs repairing at the start of your turn. Although that isn’t a v3 rule, I don’t like how battleships instantly repair. That kinda nerves them a bit but I would rather decrease their cost than allow them to instantly repair.


  • @VictoryFirst If you want to, starting next round, we can use PTV prices for navy units - 11 for cruiser, 18 for battleship. Even 6 for transport, if you want… I actually buy quite a few battleships in that version, it also has the marines, which come in quite handy island-hopping in the Pacific.

  • 2024 2023

    OOL? 2 hits:
    midway 2.jpg


  • Lol it should be nerfs not nerves 😂

    I actually prefer The Captain’s G40 House Rules Expansion prices navy which are:
    transport: 6
    sub: 6
    destroyer: 7
    cruiser: 9
    carrier: 12
    battleship: 15
    (fighters: 9)

    I love that system. It allows more ships to be built and is also more balanced than the standard costs. However, that game also has a lot more other units so I don’t know how well it work in this game. We could always try both.


  • @Stucifer said in VictoryFirst v Stucifer - Big World (1942,v3 ruleset):

    OOL? 2 hits:

    Kill the carrier and a fighter

  • 2024 2023

    Fighters at 9 seems a little cheap to me just because they are arguably the best unit in the game. The rest of it I can agree with.

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Southwestern United States to SZ 88 Pacific
            1 destroyer moved from SZ 95 Pacific to SZ 88 Pacific
            1 battleship moved from SZ 96 Pacific to SZ 88 Pacific
            1 fighter moved from Hawaiian Islands to SZ 88 Pacific
            1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific
    
        Combat - Americans
            Battle in SZ 88 Pacific
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 battleship, 1 carrier and 2 fighters
                Units damaged: 1 battleship owned by the Americans
                1 bomber owned by the Americans retreated
                1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the Americans retreated to SZ 95 Pacific
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier and 1 fighter
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            1 bomber moved from SZ 88 Pacific to Midway Island
            1 transport moved from SZ 100 Pacific to SZ 95 Pacific
            1 aaGun and 1 infantry moved from Southwestern United States to SZ 91 East Pacific
            1 aaGun, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
            1 transport moved from SZ 95 Pacific to SZ 91 East Pacific
            1 aaGun and 1 infantry moved from SZ 95 Pacific to Hawaiian Islands
            1 fighter moved from Southwestern United States to Hawaiian Islands
            1 infantry moved from Northwestern United States to Southwestern United States
            1 artillery moved from Midwestern United States to Eastern Canada
            1 cruiser, 1 destroyer and 1 transport moved from SZ 18 West Atlantic to SZ 13 Gulf of St Lawrence
            1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic
            1 fighter moved from Northeastern United States to SZ 18 West Atlantic
            1 bomber moved from Northeastern United States to England
            1 fighter moved from Iceland to Gibraltar
            1 aaGun, 1 armour and 2 infantry moved from Northeastern United States to Eastern Canada
            1 infantry moved from Southern United States to Northeastern United States
            1 infantry moved from Central America to Eastern Mexico
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in SZ 18 West Atlantic
            1 carrier and 1 destroyer placed in SZ 91 East Pacific
            1 fighter placed in SZ 91 East Pacific
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
    

    triplea_41151_1usa.tsvg

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