@avandoo no scrambles
VictoryFirst v Stucifer - Big World (1942,v3 ruleset)
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I glanced at the Game Options and saw I had both Unit Repairs at End/Start of turn checked. I usually play with the Start option, so battleships don’t repair instantly, is that ok with you?
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Game History
Round: 1 Purchase Units - Chinese Chinese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Inner Mongolia to Shantung 2 infantry moved from Szechwan to Shantung 1 fighter moved from Yunnan to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Szechwan 3 infantry moved from Yunnan to Szechwan 1 aaGun and 2 infantry moved from Kansu to Szechwan 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33
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@VictoryFirst sub will fight and be first casualty
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Thai-Malay to Burma Japanese take Burma from British 1 infantry moved from French Indo-China to Yunnan Japanese take Yunnan from Chinese 1 armour and 1 infantry moved from Kwangtung to Shantung 1 infantry moved from Northern Manchukuo to Amurskaya Japanese take Amurskaya from Russians 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 2 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 fighter moved from Chosen to Vladivostok 1 battleship, 1 carrier, 1 fighter and 1 submarine moved from SZ 87 West Pacific to SZ 88 Pacific 1 bomber and 1 fighter moved from Southern Japan to SZ 88 Pacific 1 carrier and 1 fighter moved from SZ 99 West Pacific to SZ 88 Pacific 1 fighter moved from Kwangtung to Shantung 1 artillery and 2 infantry moved from Chosen to Shantung 1 transport moved from SZ 72 South China Sea to SZ 73 East China Sea 1 armour, 1 artillery and 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 artillery and 2 infantry moved from SZ 73 East China Sea to Shantung 1 fighter moved from South Philippines to SZ 88 Pacific 1 fighter moved from SZ 72 South China Sea to Shantung Combat - Japanese Battle in SZ 88 Pacific Japanese attack with 1 battleship, 1 bomber, 2 carriers, 4 fighters and 1 submarine Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in SZ 88 Pacific, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in SZ 88 Pacific, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 2 carriers in SZ 88 Pacific, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in SZ 88 Pacific, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Japanese lost in SZ 88 Pacific 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in SZ 88 Pacific Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 4 fighters in SZ 88 Pacific, round 3 : 6/8 hits, 3.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in SZ 88 Pacific, round 3 : 3/5 hits, 2.50 expected hits 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in SZ 88 Pacific 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in SZ 88 Pacific Japanese win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Battle in Shantung Japanese attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Shantung, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shantung 3 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Vladivostok Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Vladivostok, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Vladivostok, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vladivostok Japanese win, taking Vladivostok from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from SZ 88 Pacific to Southern Japan 1 cruiser and 1 destroyer moved from SZ 98 Philippine Sea to SZ 72 South China Sea 1 submarine moved from SZ 74 Sea of Japan to SZ 86 West Pacific 1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific 1 fighter moved from Shantung to SZ 72 South China Sea 1 fighter moved from Vladivostok to Chosen 1 fighter moved from Shantung to SZ 72 South China Sea 1 artillery and 1 infantry moved from Thai-Malay to French Indo-China Place Units - Japanese 1 factory placed in French Indo-China 1 artillery and 1 infantry placed in Chosen 1 destroyer and 1 transport placed in SZ 73 East China Sea 1 artillery placed in Southern Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Japanese regular : 0.33 Russians regular : -0.67
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Lol! My plan was to retreat after round 1 in SZ 88 but I got so few hits that I decided to stay for one more round… but then I got so many hits that I destroyed your entire fleet! So now my ships are stuck there and vulnerable to a counter-attack! Thus I will suffer a Midway defeat just like Japan did in the real war 😀
By the way, I am fine with BBs repairing at the start of your turn. Although that isn’t a v3 rule, I don’t like how battleships instantly repair. That kinda nerves them a bit but I would rather decrease their cost than allow them to instantly repair.
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@VictoryFirst If you want to, starting next round, we can use PTV prices for navy units - 11 for cruiser, 18 for battleship. Even 6 for transport, if you want… I actually buy quite a few battleships in that version, it also has the marines, which come in quite handy island-hopping in the Pacific.
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OOL? 2 hits:
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Lol it should be nerfs not nerves 😂
I actually prefer The Captain’s G40 House Rules Expansion prices navy which are:
transport: 6
sub: 6
destroyer: 7
cruiser: 9
carrier: 12
battleship: 15
(fighters: 9)I love that system. It allows more ships to be built and is also more balanced than the standard costs. However, that game also has a lot more other units so I don’t know how well it work in this game. We could always try both.
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@Stucifer said in VictoryFirst v Stucifer - Big World (1942,v3 ruleset):
OOL? 2 hits:
Kill the carrier and a fighter
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Fighters at 9 seems a little cheap to me just because they are arguably the best unit in the game. The rest of it I can agree with.
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Southwestern United States to SZ 88 Pacific 1 destroyer moved from SZ 95 Pacific to SZ 88 Pacific 1 battleship moved from SZ 96 Pacific to SZ 88 Pacific 1 fighter moved from Hawaiian Islands to SZ 88 Pacific 1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific Combat - Americans Battle in SZ 88 Pacific Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 battleship, 1 carrier and 2 fighters Units damaged: 1 battleship owned by the Americans 1 bomber owned by the Americans retreated 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the Americans retreated to SZ 95 Pacific Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier and 1 fighter 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from SZ 88 Pacific to Midway Island 1 transport moved from SZ 100 Pacific to SZ 95 Pacific 1 aaGun and 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 aaGun, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 transport moved from SZ 95 Pacific to SZ 91 East Pacific 1 aaGun and 1 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 fighter moved from Southwestern United States to Hawaiian Islands 1 infantry moved from Northwestern United States to Southwestern United States 1 artillery moved from Midwestern United States to Eastern Canada 1 cruiser, 1 destroyer and 1 transport moved from SZ 18 West Atlantic to SZ 13 Gulf of St Lawrence 1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic 1 fighter moved from Northeastern United States to SZ 18 West Atlantic 1 bomber moved from Northeastern United States to England 1 fighter moved from Iceland to Gibraltar 1 aaGun, 1 armour and 2 infantry moved from Northeastern United States to Eastern Canada 1 infantry moved from Southern United States to Northeastern United States 1 infantry moved from Central America to Eastern Mexico Place Units - Americans 1 carrier and 1 destroyer placed in SZ 18 West Atlantic 1 carrier and 1 destroyer placed in SZ 91 East Pacific 1 fighter placed in SZ 91 East Pacific Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs