Game 3: VictoryFirst (CP) vs. Tamer of Beasts (Entente) | WW1 1914, TGC Balance


  • @Tamer-of-Beasts

    Combat Hit Differential Summary :

    Italians mine : -0.33
    Neutral_Allied regular : -1.00
    AustroHungarians regular : 4.00
    

    AH1.tsvg

    Wow, good turn for the Austrians. Feel free to edit any number of Russian artillery you like.


  • @VictoryFirst Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Livonia: 2 artilleries
            EDIT: Removing units owned by Russians from Poland: 2 artilleries
            EDIT: Removing units owned by Russians from Moscow: 2 artilleries
            EDIT: Turning off Edit Mode
                    Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
                    Ottomans roll mine dice in SZ 20 : 0/2 hits, 0.33 expected hits
            1 artillery and 3 infantry moved from Tatarstan to Ukraine
            1 artillery and 1 infantry moved from Sevastopol to Ukraine
            1 infantry moved from Sevastopol to Ukraine
            1 infantry moved from Kazakhstan to Tatarstan
            1 artillery moved from Sevastopol to Ukraine
            6 infantry moved from Poland to Ukraine
            6 infantry moved from Moscow to Ukraine
            2 artilleries and 6 infantry moved from Belarus to Ukraine
            3 infantry moved from Livonia to Belarus
            1 infantry moved from Karelia to Moscow
            1 infantry moved from Finland to Karelia
            1 battleship moved from SZ 12 to SZ 10
            2 cruisers moved from SZ 21 to SZ 20
    
        Combat - Russians
            Russians has abandoned SZ 18 to AustroHungarians
            Battle in SZ 20
                Russians attack with 2 cruisers
                Ottomans defend with 2 cruisers and 1 mines
                    Russians roll dice for 2 cruisers in SZ 20, round 2 : 0/2 hits, 1.00 expected hits
                    Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the Russians lost in SZ 20
                    Russians roll dice for 1 cruiser in SZ 20, round 3 : 1/1 hits, 0.50 expected hits
                    Ottomans roll dice for 2 cruisers in SZ 20, round 3 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the Russians lost in SZ 20
                    1 cruiser owned by the Ottomans lost in SZ 20
                Ottomans win, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is -9
                Casualties for Russians: 2 cruisers
                Casualties for Ottomans: 1 cruiser
    
        Combat Move - Russians
    
        Place Units - Russians
            4 artilleries and 3 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Ottomans mine : -0.33
    Russians regular : -0.50
    Ottomans regular : 0.00
    Germans mine : -0.33
    

    R 1.tsvg
    Nice opening turn. Let’s dance.


  • Combat Hit Differential Summary :

    Neutral_Allied regular : -1.00
    Germans regular : 1.67
    British mine : 0.17
    British regular : -2.33
    

    G1.tsvg

    Lol good start for the Germans too!


  • @VictoryFirst UK 1.tsvg
    Yikes. Finally a little luck on the UK turn.


  • Lol the British cruiser single-handedly destroyed the AH fleet! I would agree to promote him to a battleship!

    Good turn for UK, although I believe you forgot to roll for the Persian artillery strike.

    It will hit on a 3 or less:
    [dice 1d6]


  • 1d6: 4


  • Combat Hit Differential Summary :

    Ottomans regular : 0.50
    British regular : -0.50
    

    O1.tsvg

    No hit, so no problem 😀


  • @VictoryFirst I don’t know how you post those dice. I actually did roll a die for it and it was also, I believe, a 4. How do you post it?


  • @VictoryFirst IT-US 1.tsvg
    Just a heads up: I had to edit the Italian inf. into Albania since I believe the game counts the AH transport as making the SZ hostile, thought the rules specify that it does not.



  • Thanks, I will look into that issue. For now, what you can do is edit move the infantry in, or use the non-combat movement to unload the infantry. Both methods work. No need to manually make Albania and its units Italian :)


  • @VictoryFirst R 2.tsvg

    You’ll notice I edited my purchase at the end of my turn. I meant in the first place to buy a fighter, but I guess I accidentally clicked on the artillery. You may not care, but I still thought I’d mention it for the sake of full disclosure. No cheating intended.


  • Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.00
    Germans regular : -0.17
    

    G2.tsvg

    No worries, I always assume my opponents play fairly, whatever they do. If you edit something at the end of your turn, I will assume you made a mistake or forgot something.

    Those dice results are usually in the Turn Summary, I simply copy/paste them.

    f9befe14-eaba-4913-a297-4c5823ea0a3f-image.png

    If they are not visible there, you have to enable “Include Overall Dice Statistics”. Then click on “View Turn Summary” again, scroll up and you should see Combat Hit Differential Summary above the Dice Statistics (not sure why it is that way, but it works 😀)

    60513870-038a-43b0-93b7-ddce6b847338-image.png


  • @VictoryFirst Forgot the French (nothing weird happened, though), but here is the UK:
    Combat Hit Differential Summary :

    Ottomans regular : -0.50
    British regular : -1.00
    

    I meant how do you get the single dice you roll for extraneous artillery and such?

    UK 2.tsvg


  • O2.tsvg

    Oh, that. That’s the a&a.org dicebot, you put inside these brackets [] the word dice XdY, with the X the number of dice and the Y the number of dice sides.

    So, to roll one six-sided die you type

    [dice 1d6]

    and a dicebot message with the die result will automatically be posted. Note that sometimes the die result gets posted earlier than the post of the person who rolled the die.


  • 1d6: 6


  • @VictoryFirst IT-US 2.tsvg

    Cool! I had no idea, actually. I appreciate it.




  • @Tamer-of-Beasts

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 0.67
    British regular : -0.50
    

    G3.tsvg

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