Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
Game 3: VictoryFirst (CP) vs. Tamer of Beasts (Entente) | WW1 1914, TGC Balance
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Combat Hit Differential Summary :
Italians mine : -0.33 Neutral_Allied regular : -1.00 AustroHungarians regular : 4.00
Wow, good turn for the Austrians. Feel free to edit any number of Russian artillery you like.
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@VictoryFirst Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Livonia: 2 artilleries EDIT: Removing units owned by Russians from Poland: 2 artilleries EDIT: Removing units owned by Russians from Moscow: 2 artilleries EDIT: Turning off Edit Mode Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits Ottomans roll mine dice in SZ 20 : 0/2 hits, 0.33 expected hits 1 artillery and 3 infantry moved from Tatarstan to Ukraine 1 artillery and 1 infantry moved from Sevastopol to Ukraine 1 infantry moved from Sevastopol to Ukraine 1 infantry moved from Kazakhstan to Tatarstan 1 artillery moved from Sevastopol to Ukraine 6 infantry moved from Poland to Ukraine 6 infantry moved from Moscow to Ukraine 2 artilleries and 6 infantry moved from Belarus to Ukraine 3 infantry moved from Livonia to Belarus 1 infantry moved from Karelia to Moscow 1 infantry moved from Finland to Karelia 1 battleship moved from SZ 12 to SZ 10 2 cruisers moved from SZ 21 to SZ 20 Combat - Russians Russians has abandoned SZ 18 to AustroHungarians Battle in SZ 20 Russians attack with 2 cruisers Ottomans defend with 2 cruisers and 1 mines Russians roll dice for 2 cruisers in SZ 20, round 2 : 0/2 hits, 1.00 expected hits Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Russians lost in SZ 20 Russians roll dice for 1 cruiser in SZ 20, round 3 : 1/1 hits, 0.50 expected hits Ottomans roll dice for 2 cruisers in SZ 20, round 3 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Russians lost in SZ 20 1 cruiser owned by the Ottomans lost in SZ 20 Ottomans win, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is -9 Casualties for Russians: 2 cruisers Casualties for Ottomans: 1 cruiser Combat Move - Russians Place Units - Russians 4 artilleries and 3 infantry placed in Moscow Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Ottomans mine : -0.33 Russians regular : -0.50 Ottomans regular : 0.00 Germans mine : -0.33
R 1.tsvg
Nice opening turn. Let’s dance. -
Combat Hit Differential Summary :
Neutral_Allied regular : -1.00 Germans regular : 1.67 British mine : 0.17 British regular : -2.33
Lol good start for the Germans too!
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@VictoryFirst UK 1.tsvg
Yikes. Finally a little luck on the UK turn. -
Lol the British cruiser single-handedly destroyed the AH fleet! I would agree to promote him to a battleship!
Good turn for UK, although I believe you forgot to roll for the Persian artillery strike.
It will hit on a 3 or less:
[dice 1d6] -
1d6: 4
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Combat Hit Differential Summary :
Ottomans regular : 0.50 British regular : -0.50
No hit, so no problem 😀
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@VictoryFirst I don’t know how you post those dice. I actually did roll a die for it and it was also, I believe, a 4. How do you post it?
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@VictoryFirst IT-US 1.tsvg
Just a heads up: I had to edit the Italian inf. into Albania since I believe the game counts the AH transport as making the SZ hostile, thought the rules specify that it does not. -
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Thanks, I will look into that issue. For now, what you can do is edit move the infantry in, or use the non-combat movement to unload the infantry. Both methods work. No need to manually make Albania and its units Italian :)
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You’ll notice I edited my purchase at the end of my turn. I meant in the first place to buy a fighter, but I guess I accidentally clicked on the artillery. You may not care, but I still thought I’d mention it for the sake of full disclosure. No cheating intended.
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Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.00 Germans regular : -0.17
No worries, I always assume my opponents play fairly, whatever they do. If you edit something at the end of your turn, I will assume you made a mistake or forgot something.
Those dice results are usually in the Turn Summary, I simply copy/paste them.
If they are not visible there, you have to enable “Include Overall Dice Statistics”. Then click on “View Turn Summary” again, scroll up and you should see Combat Hit Differential Summary above the Dice Statistics (not sure why it is that way, but it works 😀)
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@VictoryFirst Forgot the French (nothing weird happened, though), but here is the UK:
Combat Hit Differential Summary :Ottomans regular : -0.50 British regular : -1.00
I meant how do you get the single dice you roll for extraneous artillery and such?
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Oh, that. That’s the a&a.org dicebot, you put inside these brackets [] the word dice XdY, with the X the number of dice and the Y the number of dice sides.
So, to roll one six-sided die you type
[dice 1d6]
and a dicebot message with the die result will automatically be posted. Note that sometimes the die result gets posted earlier than the post of the person who rolled the die.
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1d6: 6
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Cool! I had no idea, actually. I appreciate it.
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Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.67 British regular : -0.50