@Avner Nope
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I’d like to go clean out China, but not sure I could even accomplish that. What a quagmire
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7 men and a sub…
Sounds like 2 men and a truck
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8 -
Missed one
I can’t even stop the UK’s NO tho
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Allow me to say, I did have 99.99% because I set up a follow up attack. Especially since you lost AA, the second wave was definitely going to work after a retreat
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3 more jets to Leningrad, 3 mech to Ukraine, 9 infantry marching forward to Bryansk, if it became necessary.
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And I’m about to get kicked completely out of China forever, on J6 or J7. You can brag about that!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Kansu to Shensi 1 artillery and 5 infantry moved from Caucasus to Northwest Persia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Japanese Turning on Edit Mode EDIT: Changing techTokens for Japanese from 1 to 0 EDIT: Turning off Edit Mode Purchase Units - Japanese Turning on Edit Mode EDIT: Changing techTokens for Japanese from 0 to 1 EDIT: Turning off Edit Mode Japanese buy 2 carriers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 bombers moved from Paulau Island to Shan State 1 infantry moved from Malaya to Shan State 1 fighter moved from French Indo China to Shan State 1 armour moved from Timguska to Evenkiyskiy Japanese take Urals from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Timguska to Kazakhstan Japanese take Novosibirsk from Russians Japanese take Kazakhstan from Russians Combat - Japanese Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 0/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 bombers and 1 fighter in Shan State, round 3 : 3/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Paulau Island to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 fighter moved from Shantung to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Paulau Island to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 UK_Pacific regular : 0.33
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@gamerman01 I was planning to buy 3 AA guns if you retreated, I believe I had 21-22 IPCs, so 3 AA and a couple infantry. Wanted to maximize my chance to get kills on your the first attempt
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I hadn’t thought of that.
Well, contingencies in place, but the delay of a turn and increased loss of forces might have even doomed me -
@gamerman01 Shan state remains unconquered! Rolling American tech dice…
[dice 3d6]
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3d6: 4, 5, 4
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that makes 13 rolls no hits. madness! (well I guess it’s a 10% outcome, so not that rare)