The rules can be found here:
The file to play the game is here:
Axis and Allies Armies vs Navies.tsvg
As the Armies, you start first.
@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
After I have developed some Java experience I will try and see if I can get that to work :)
F yea
No scramble
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory.
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Repair_BB, 1 destroyer, 1 elite, 1 fighter, 1 german_para, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Units in Germany being upgraded or consumed: 1 infantry
1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
1 unit repaired.
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
1 GermanUBoat moved from 112 Sea Zone to 123 Sea Zone
2 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone
3 GermanUBoats, 1 battleship and 1 cruiser moved from 112 Sea Zone to 119 Sea Zone
3 GermanUBoats, 1 battleship and 1 cruiser moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Northern Italy to 94 Sea Zone
Combat - Germans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Battle in 123 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
British defend with 1 battleship
Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 battleship owned by the British lost in 123 Sea Zone
1 Wolfpack owned by the Germans lost in 123 Sea Zone
Germans win with 3 GermanUBoats remaining. Battle score for attacker is 15
Casualties for British: 1 battleship
Casualties for Germans: 1 Wolfpack
Battle in 94 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 94 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Germans: 1 Wolfpack
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 bombers moved from 94 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
2 armour moved from Romania to Germany
2 armour moved from Slovakia Hungary to Germany
1 armour moved from Bulgaria to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
2 armour moved from France to Germany
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 elite moved from 112 Sea Zone to Norway
Place Units - Germans
3 GermanUBoats and 1 destroyer placed in 112 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Turning off Edit Mode
1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 1 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
2 Panzer_Grndrss placed in Germany
1 Panzer_Grndrs placed in Normandy Bordeaux
1 Panzer_Grndrs placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : -0.83
Germans regular : -0.50
British regular : -0.33
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 2 Soviet_Commisars, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Combat - Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Rostov
1 submarine moved from 125 Sea Zone to 123 Sea Zone
10 mine_unarmeds moved from Russia to Bryansk
2 Russian_Engineers moved from Russia to Bryansk
2 russian_paras moved from Russia to Rostov
1 Soviet_Commisar moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Rostov
1 Russian_Engineer moved from Bryansk to Russia
Place Units - Russians
2 Soviet_Commisars, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 44 PUs
Combat Hit Differential Summary :
well I’ve hit the wall. Gotta do Panzer’s then this one. Be light soon maybe I can rally :)
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 Fortifications, 1 Japan_destroyer, 1 artillery, 1 carrier, 1 elite, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 1 elite and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 elite, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.83 expected hits
British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Malaya
3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/6 hits, 3.33 expected hits
British roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 3/5 hits, 3.00 expected hits
British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from British with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Philippines
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/11 hits, 4.33 expected hits
Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 5/6 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Philippines, round 3 : 2/5 hits, 2.67 expected hits
Americans roll dice for 4 Fortifications, 1 infantry and 2 usa_fighters in Philippines, round 3 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines
2 tactical_bombers owned by the Japanese retreated
Americans win with 4 Fortifications and 1 usa_fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries, 1 elite, 2 fighters and 3 infantry
Casualties for Americans: 1 aaGun, 4 infantry and 1 usa_fighter
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan
2 fighters and 2 tactical_bombers could not land in Yunnan and were removed
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
2 J_Rails moved from Kiangsu to Jehol
2 J_Rails and 2 infantry moved from Jehol to Hunan
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
4 Fortifications placed in Caroline Islands
1 factory_minor placed in Shantung
1 artillery, 1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 2.50
Japanese regular : -3.67
Americans AA : -0.50
British regular : 0.33
Lol that’s going to change some plans :)
lol I screwed that turn up just about every way possible :)
Idiot commander didn’t send the two dudes from china to PHI. Then the yanks shot the shit outta them lol They were just drinking sake eyeballing the white women in Hong Kong lol
Forgot to attack the french too
Oh well it’s game on now :)
Haha and your planes got removed as well 😂
We could reroll the Phillipines battle if you want with your two extra dudes. Mistakes are to be made :)
ha ha ha yea clicked too fast :) put em back in though :)
that’s ok communication breakdowns are part of battle. :)
There chillin in singapore now :)
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
communication breakdowns
🤣
Led Zepplin :)
Do you know how to fix the “OutOfMemory: JavaHeapSpace” error? I am consistently getting it when booting up big games…
try changing vmoptions i think it’s called. I don’t remember whwere it’s at.
Panther knows or a search should find it here or triplea site
I thought prerelease auto did it but not sure
It might be in the other triplea folder that doesn’t have the games. Maybe in bin
Idk :)
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 usa_fighter moved from Wake Island to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 usa_fighters moved from Wake Island to 31 Sea Zone
1 usa_tactical_bomber moved from Wake Island to 31 Sea Zone
1 usa_fighter moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 cruiser and 2 transports moved from 8 Sea Zone to 10 Sea Zone
2 usa_fighters moved from Western United States to Wake Island
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 usa_fighter moved from Western United States to Eastern United States
Place Units - Americans
1 harbour placed in Wake Island
1 Heavy_BB and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,3,2,6,3,6,6,4,5,3
Americans collect 52 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 usa_fighter
EDIT: Adding units owned by Americans to Java: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 fighter
EDIT: Adding units owned by Americans to Java: 1 usa_fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Szechwan
5 infantry moved from Shensi to Szechwan
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 3 Fortifications, 2 destroyers, 1 factory_minor, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 infantry moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
1 bomber and 2 uk_fighters moved from Gibraltar to 109 Sea Zone
2 uk_fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 uk_fighters
Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 109 Sea Zone
3 GermanUBoats owned by the Germans lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
British roll dice for 1 bomber and 3 uk_fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 uk_fighter owned by the British lost in 109 Sea Zone
1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer and 2 uk_fighters
Casualties for Germans: 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
Battle in Shan State
British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Yunnan
2 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan
1 commando moved from Burma to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 uk_tactical_bomber moved from 76 Sea Zone to Egypt
2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
1 uk_fighter moved from Malta to Egypt
1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to Gibraltar
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from India to Burma
1 battleship moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from India to Burma
Place Units - British
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
3 Fortifications placed in Sumatra
1 factory_minor placed in Egypt
3 uk_armours placed in Union of South Africa
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Removing units owned by British from India: 1 factory_major
EDIT: Adding units owned by British to India: 1 UndergroundMinr
EDIT: Removing units owned by British from India: 1 UndergroundMinr
EDIT: Adding units owned by British to India: 1 UndrgroundFctry
EDIT: Changing PUs for British from 3 to 2
EDIT: Turning off Edit Mode
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 2.00
Germans regular : -0.83
British regular : -0.67
Some slip-ups on my part too. Forgot to move the India factory underground, so I had to spent time messing around in edit to fix it :)