Yes, please submerge both
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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heh heh at least I get a little rush making it to the gates of moscow lol
nippon getting it’s ass kicked again. Gonna have to try something different with them.
Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china
Attack all at once. That’s a tough scenario :)
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Forgot about the Aussies lol
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 4 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Malaya to Kweichow 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Chahar 3 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Anhwe 1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 6 fighters moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 2 air_transports and 2 infantry moved from Japan to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan 1 Fortification placed in Celebes Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -3.83 British regular : -0.33
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
convicts
Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!
Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)
Otherwise ask it in the TripleA forum, they should know it.
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I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅
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Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 Fortification, 1 artillery, 5 destroyers, 3 infantry, 3 marines, 1 submarine, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 3 infantry 3 marines placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 18 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 usa_fighters moved from Wake Island to 17 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 usa_fighters moved from 33 Sea Zone to 34 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 17 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 18 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung 1 bomber moved from Yunnan to Shantung 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 17 Sea Zone Americans attack with 1 destroyer and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win, taking Borneo from Japanese with 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Escort Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 cruiser Battle in Shantung Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 3 armour and 1 factory_minor Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Shantung, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour in Shantung, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Americans lost in Shantung 3 armour owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 18 Sea Zone Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 18 Sea Zone Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 pacific_submarine Americans roll dice for 1 destroyer and 2 usa_fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 pacific_submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 34 Sea Zone to 33 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone 1 bomber moved from Shantung to Yunnan 1 usa_fighter moved from Yunnan to Kazakhstan 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 Escort_Convoy moved from 31 Sea Zone to 33 Sea Zone 2 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone 2 artilleries, 1 infantry and 3 marines moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 2 artilleries, 1 destroyer, 1 infantry, 3 marines and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 3 marines moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 1 Fortification placed in Guam 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 Escort, 5 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 4. 1 Escort, 4 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry and 1 usa_armour placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Shantung 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 airfield, 2 infantry, 1 submarine, 1 transport, 3 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 4 uk_fighters moved from Egypt to 98 Sea Zone 2 infantry moved from Yunnan to French Indo China 1 uk_fighter moved from Yunnan to French Indo China 3 infantry moved from Burma to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Gibraltar to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 98 Sea Zone British attack with 1 carrier, 2 cruisers and 4 uk_fighters Italians defend with 1 Escort British roll dice for 1 carrier, 2 cruisers and 4 uk_fighters in 98 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 4 uk_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 Escort Battle in Shan State British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in French Indo China British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 elite British roll dice for 2 infantry and 1 uk_fighter in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan 1 uk_fighter moved from French Indo China to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan 3 infantry moved from India to Burma 2 uk_armours moved from Persia to Caucasus 1 uk_armour moved from Iraq to Caucasus 1 infantry moved from Caucasus to Rostov 1 uk_armour moved from Syria to Northwest Persia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 uk_armours moved from Egypt to Iraq 2 uk_fighters moved from 98 Sea Zone to Egypt 2 uk_armours moved from Egypt to Iraq 1 bomber moved from Southern France to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 2 Rails moved from Union of South Africa to India 1 infantry moved from Iraq to Northwest Persia 2 Rails and 2 infantry moved from India to Yunnan Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 uk_armours placed in India 1 airfield placed in Gibraltar 1 transport placed in 106 Sea Zone 1 submarine placed in 109 Sea Zone 2 uk_paras placed in United Kingdom 2 infantry placed in Persia Turn Complete - British British collect 50 PUs; end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 3.33 Italians regular : -0.83 Japanese regular : 0.67 Germans AA : -0.17 British regular : 2.17
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I am going to work now on the separate module for 43. I will copy all the EXP code and delete the unecessary lines. Once it’s finished we should play it :)
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yea conscripts are draftees. They’re not volunteers :)
Convicts are volunteers. There get out of jail free card lol
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@VictoryFirst 4 Bryansk LMs are crossed
[dice 4d6<=2]
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4d6<=2: 5, 1, 6, 4; Hits: 1
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uggh did turn in local. There was just the one battle. I’ll use it’s results
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Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 fighter moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 1 armour moved from Smolensk to Bryansk 1 bomber moved from Romania to Bryansk Combat - Italians Battle in Bryansk Changer loiter and taunt; Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry Changer defend; Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus EDIT: Removing units owned by Italians from Bryansk: 1 infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber and 1 fighter moved from Bryansk to Romania 1 Italian_LCV and 2 infantry moved from Bulgaria to Romania 1 armour moved from Northern Italy to Romania 1 Italian_LCV and 1 Rail moved from Southern Italy to Romania 2 italian_paras moved from Southern Italy to Romania 1 aaGun and 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 armour and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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lol I remember why Naval mines were in Late 41. Only Escorts can transport them ha ha ha
Guess I’ll just move them back to the way they were lol
Well … I suppose you could stockpile them until Escorts activate. F it just leave as is
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 4 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 5 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 3 infantry moved from Morocco to Algeria Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -0.50
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wow that naval mine picture turned out bigger than i thought lol
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 2 Atlantic_Walls, 5 German_Rocketss, 4 TotalWarFighters, 6 TotalWarMechInfs, 2 Waffen_Paras, 3 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras 2 Waffen_Paras placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Smolensk to Nenetsia 3 infantry moved from Archangel to Nenetsia 1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Smolensk to Vologda 1 German_Engineer moved from Eastern Poland to Belarus 1 Panzer_Grndrs and 2 mech_infantrys moved from Smolensk to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 tactical_bomber moved from Smolensk to Rostov EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 1 bomber moved from Smolensk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 Panzer_Grndrss moved from Smolensk to Tambov 1 fighter and 1 tactical_bomber moved from Smolensk to Tambov EDIT: 1 Panzer_Grndrs moved from Army Group South to Tambov Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Vologda Germans attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Nenetsia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Changer loiter and taunt Changer defend; British defend with 1 infantry; Russians defend with 1 elite Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 elite and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Russians and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 elite Casualties for British: 1 infantry Battle in Tambov Germans attack with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 German_LCV owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 artillery moved from Belarus to Smolensk 3 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Tambov to Smolensk 2 tactical_bombers moved from Rostov to Smolensk 1 fighter moved from Rostov to Smolensk 1 bomber moved from Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Nenetsia to Smolensk 1 Panzer_Grndrs, 1 armour and 2 infantry moved from Archangel to Smolensk 2 german_paras moved from Eastern Poland to Smolensk 2 Waffen_Paras moved from Germany to Novgorod 1 G_Rail and 1 infantry moved from Germany to Western Ukraine 1 German_Engineer and 1 elite moved from Germany to Eastern Poland 1 artillery moved from Eastern Poland to Belarus 1 LuftwaffeAce moved from Germany to Southern Italy 2 G_air_transports and 2 infantry moved from Western Germany to Smolensk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 4 TotalWarFighters and 6 TotalWarMechInfs placed in Western Germany 3 artilleries placed in France 5 German_Rocketss, 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 2.50
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Forgot to replace the Pnzrgrndr from the AG . Moved a Pnzr there :)