I accept the lebensraum given by Russia and the unconditional surrender of the allies.
My bid will be 2 inf malta and 2 inf belorussia
oh yeah forgot to mention the british fighters in caucus are lend lease :)
That was typed with one hand lol 😀
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Escort, 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 infantry moved from Iraq to Northwest Persia
EDIT: 3 italian_paras moved from Greece to Rostov
1 bomber moved from Romania to Rostov
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Changer loiter and taunt; Italians attack with 1 bomber and 3 italian_paras
Changer defend; Russians defend with 2 infantry
Italians roll dice for 1 bomber and 3 italian_paras in Rostov, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 italian_para owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 bomber and 2 italian_paras in Rostov, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 italian_paras remaining. Battle score for attacker is 2
Casualties for Italians: 1 italian_para
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 7 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
1 italian_para moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to Bulgaria
1 bomber moved from Rostov to Romania
2 fighters moved from Southern Italy to Romania
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Eastern Poland
EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
1 armour and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 Italian_LCV and 2 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Italians collect 20 PUs; end with 20 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.33
Russians regular : -0.33
British regular : -1.00
yea finally regenerated. Too bad 7of9 wasn’t in my pod with me :)
Lol wtf the Italians are collecting 37?! That’s not a good sign lol.
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
Too bad 7of9 wasn’t in my pod with me :)
Lol not sure what that means but it is good to take some rest. If you are awake for 20 hours you have to compensate for it by sleeping 20 hours 😀
7of9 was the smokin hot borg in startrek :)
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
2 fighters moved from Northern Territory to Caroline Islands
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Combat - French
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -2.33
3 Inf from Baltic cross 3 LMs in Belarus
3 Inf fro E POL cross 3 LMs in Belarus
EXP Game5b Victory G5 Combat.tsvg
See if I can remember dicebot lol
[dice 6d6<=2]
6d6<=2: 1, 2, 2, 3, 4, 5; Hits: 3
All 3 Lms defending Baltic hit. I’ll fight battle in edit and kill them there
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin.
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 1 Escort, 1 GermanUBoat, 1 German_Engineer, 1 German_LCV, 1 UndergroundMinr, 2 armour, 1 artillery, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry
1 waffen_infantry placed in Germany
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Volgograd
1 fighter and 1 tactical_bomber moved from Bulgaria to Ukraine
EDIT: 1 german_para moved from Romania to Ukraine
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
1 bomber moved from Germany to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Novgorod
1 armour, 1 elite and 5 infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 elite moved from Eastern Poland to Belarus
1 Panzer_Grndrs moved from Baltic States to Belarus
1 2ndWaffenArmy moved from Baltic States to Belarus
1 Panzer_Grndrs moved from Romania to Belarus
EDIT: 1 ArmyGroupSouth moved from Western Ukraine to Army Group South
EDIT: 3 Panzer_Grndrss, 3 armour, 1 german_para, 2 mech_infantrys and 1 waffen_infantry moved from Army Group South to Belarus
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Belarus
EDIT: 1 1stPanzerArmy moved from Army Group South to 1st Panzer
EDIT: 1 1stWaffenArmy moved from Army Group South to 1st Waffen
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in Volgograd
Bombing raid in Volgograd causes 0 damage total.
Turning on Edit Mode
EDIT: Battle in Belarus
EDIT: Germans attack with 1 2ndWaffenArmy, 1 Panzer_General3, 5 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt
EDIT: Changer defend; Russians defend with 3 infantry
EDIT: 7/35 hits, 12.17 expected hits
EDIT: 1/3 hits, 1.00 expected hits
EDIT: 4 infantry owned by the Germans lost in Belarus
EDIT: 3 infantry owned by the Russians lost in Belarus
EDIT: Germans takes Belarus from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -3
EDIT: Turning off Edit Mode
Battle in Ukraine
Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 German_LCV owned by the Germans lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 3 : 4/8 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 German_LCV
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/15 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Non Combat Move - Germans
Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Turning on Edit Mode
EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_BALTs
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Poland to Eastern Poland
1 G_Rail and 1 elite moved from Germany to Romania
1 german_para moved from Germany to Romania
1 2ndPanzerArmy moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Romania
2 fighters moved from Iraq to Southern Italy
1 G_Rail moved from Germany to France
1 G_Rail and 1 artillery moved from France to Eastern Poland
1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone
1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Ukraine to Romania
1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Finland to Karelia
1 Panzer_Grndrs moved from Norway to Karelia
Place Units - Germans
1 Escort and 1 GermanUBoat placed in 112 Sea Zone
1 German_Engineer, 1 German_LCV, 2 armour, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
Germans collect 51 PUs; end with 51 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.17
EDIT: : -5.17
Russians AA : 0.83
oh yea, did you wanna dust the Infra in Novgorod ?
I’ve looked at the Takeover of Italy and found a way to make all Italian units/territories German. However the facilities are a bit harder. I have an idea to use foreach to loop through a list of territories and all facilities, and if a facility is present, it will remove it and place a German one. This would deal with any facilities built/destroyed by Italy before the takeover.
Also, the XML might need some clean-up :) It might be easier if 40 and 43 expansion are two separate games. That will be a difficult and tedious process but I think it will be worth it in the end. I’d be happy to work on that if you agree.
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
oh yea, did you wanna dust the Infra in Novgorod ?
Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!
@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
found a way to make all Italian units/territories German.
It does that for the most part. I think maybe LCVs and Paras don’t switch. The problem with Facilities, is you have to have a ton of conditions for all the different ones.
I was at the point where it mostly worked, so figured a couple edits not that big a deal. It only happens once a game.
Yea moving 43 to it’s own game can be done. It might not be too big a deal now that most of EXP is working. Problem is, you have 2 maps you have to upkeep anytime something changes.
When I did Global 40 House Rules and added Canada, it was kind of a pita updating them both every time something changed.
yea the xml a little sloppy. I just hack shit together until it works :)
One thing that could use improvement is the ParaBoost for when allies are present defending. The Escorts could use more work. They only do it for one and not with the Pacific Only Ships and Liberty ships
heh heh they are liberators :)
if you wanna make 43 separate, it’d be easiest to start from scratch and we can just remove the property that turns it on once it works. I wouldn’t dick with removing anything that’s already there
were you able to get the logo working ? I haven’t checked git in a couple days