#5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain


  • Game History

    Round: 4
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
            Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
            Americans buy 1 Escort, 2 carriers, 3 destroyers, 1 submarine, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 usa_fighters moved from Gibraltar to 109 Sea Zone
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 Heavy_BB, 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
            1 artillery, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 33 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Northern Territory to 37 Sea Zone
            1 usa_fighter moved from Java to 37 Sea Zone
            1 usa_fighter moved from New Guinea to Caroline Islands
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber and 1 usa_fighter
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber and 1 usa_fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Americans roll dice for 1 bomber, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                    3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                    1 Wolfpack owned by the Germans lost in 109 Sea Zone
                Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in Caroline Islands
                Changer loiter and taunt; Americans attack with 1 artillery, 6 infantry, 1 marine and 1 usa_fighter
                Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield and 4 infantry
                    Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery, 6 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits
                    Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Americans lost in Caroline Islands
                    3 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 3 : 0/7 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 4 : 0/7 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 5 : 4/7 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese and 3 Fortifications owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 6 : 5/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry, 1 marine and 1 usa_fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            1 usa_fighter moved from Caroline Islands to 33 Sea Zone
            3 usa_fighters moved from New Guinea to 33 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
            2 usa_fighters moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 31 Sea Zone to 22 Sea Zone
            1 destroyer moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers moved from 10 Sea Zone to 31 Sea Zone
            1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            2 usa_fighters moved from 109 Sea Zone to United Kingdom
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 bomber moved from 37 Sea Zone to Northern Territory
            1 usa_fighter moved from 37 Sea Zone to Yunnan
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 infantry moved from 106 Sea Zone to Quebec
    
        Place Units - Americans
            1 Escort, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Midway: 2 Fortifications
            EDIT: Adding units owned by Americans to Wake Island: 1 Fortification
            EDIT: Changing PUs for Americans from 3 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
            Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
            British repair damage of 5x factory_minor; Remaining resources: 33 PUs; 3 AirLendLease; 3 NavyLendLease; 
            British buy 1 UndergroundMinr, 8 infantry and 1 uk_armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Place Units - British
            Units in Persia being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Persia
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            3 infantry moved from Burma to Shan State
            1 mech_infantry moved from Egypt to Kenya
                  British take Kenya from Italians
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Alexandria
            4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
            2 infantry moved from Yunnan to Kweichow
            1 uk_fighter moved from India to Kweichow
            1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Kweichow
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_fighter in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Trans-Jordan
                British attack with 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win with 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            2 uk_fighters moved from Trans-Jordan to Persia
            2 uk_fighters and 1 uk_tactical_bomber moved from Trans-Jordan to Caucasus
            1 bomber moved from Alexandria to Egypt
            3 uk_armours moved from Belgian Congo to Egypt
            2 uk_fighters moved from French Central Africa to Egypt
            1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            3 infantry moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to India
            1 uk_fighter moved from Kweichow to Yunnan
    
        Place Units - British
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            2 infantry and 1 uk_armour placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
            British collect 41 PUs; end with 41 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 2.33
    Italians regular : 0.33
    Japanese regular : -2.50
    Japanese AA : -0.17
    Germans regular : 0.50
    British regular : -0.17
    

    Good morning. For me it’s morning. For you it’s past midnight I believe. I hope you have had a good sleep πŸ˜€

    Lol I keep forgetting to build fortifications from my left-over money πŸ˜…

    exp-game-5b-victory-US4-C4-US4.tsvg


  • oh yeah forgot to mention the british fighters in caucus are lend lease :)


  • That was typed with one hand lol πŸ˜€


  • @VictoryFirst

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 Escort, 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 3 infantry moved from Iraq to Northwest Persia
            EDIT: 3 italian_paras moved from Greece to Rostov
            1 bomber moved from Romania to Rostov
            1 armour moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Changer loiter and taunt; Italians attack with 1 bomber and 3 italian_paras
                Changer defend; Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 italian_paras in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 italian_para owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 bomber and 2 italian_paras in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 2 italian_paras remaining. Battle score for attacker is 2
                Casualties for Italians: 1 italian_para
                Casualties for Russians: 2 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 transport
                Americans defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Gibraltar
                Italians attack with 1 armour and 1 infantry
                British defend with 1 aaGun, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Gibraltar
                    Italians roll dice for 1 armour in Gibraltar, round 7 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
            1 italian_para moved from Iraq to Syria
            1 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Greece to Bulgaria
            1 bomber moved from Rostov to Romania
            2 fighters moved from Southern Italy to Romania
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Eastern Poland
            EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
            1 armour and 1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 Escort placed in 97 Sea Zone
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 armour and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
            Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
            Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
            Italians collect 20 PUs; end with 20 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -1.33
    Russians regular : -0.33
    British regular : -1.00
    

    EXP Game5b Victory I4.tsvg


  • @VictoryFirst

    yea finally regenerated. Too bad 7of9 wasn’t in my pod with me :)


  • cd7d2fcf-e941-4c52-8e00-2e3587e83e40-image.png

    Lol wtf the Italians are collecting 37?! That’s not a good sign lol.

    @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    Too bad 7of9 wasn’t in my pod with me :)

    Lol not sure what that means but it is good to take some rest. If you are awake for 20 hours you have to compensate for it by sleeping 20 hours πŸ˜€


  • @VictoryFirst

    7of9 was the smokin hot borg in startrek :)


  • @VictoryFirst

    not for long they aren’t :)

    Italians


  • Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                Changer defend; Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
            2 fighters moved from Northern Territory to Caroline Islands
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : -2.33
    

    exp-game5b-victory-A4-F4.tsvg


  • @VictoryFirst

    3 Inf from Baltic cross 3 LMs in Belarus
    3 Inf fro E POL cross 3 LMs in Belarus

    EXP Game5b Victory G5 Combat.tsvg

    See if I can remember dicebot lol

    [dice 6d6<=2]


  • 6d6<=2: 1, 2, 2, 3, 4, 5; Hits: 3

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    All 3 Lms defending Baltic hit. I’ll fight battle in edit and kill them there

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
            Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
            triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
            triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
            triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
            Germans buy 1 Escort, 1 GermanUBoat, 1 German_Engineer, 1 German_LCV, 1 UndergroundMinr, 2 armour, 1 artillery, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry
            1 waffen_infantry placed in Germany
            Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Normandy Bordeaux
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Iraq to Volgograd
            1 fighter and 1 tactical_bomber moved from Bulgaria to Ukraine
            EDIT: 1 german_para moved from Romania to Ukraine
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
            1 bomber moved from Germany to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 tactical_bombers moved from Eastern Poland to Novgorod
            1 armour, 1 elite and 5 infantry moved from Karelia to Novgorod
            1 artillery moved from Baltic States to Novgorod
            4 infantry moved from Baltic States to Novgorod
            3 infantry moved from Baltic States to Belarus
            3 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 elite moved from Eastern Poland to Belarus
            1 Panzer_Grndrs moved from Baltic States to Belarus
            1 2ndWaffenArmy moved from Baltic States to Belarus
            1 Panzer_Grndrs moved from Romania to Belarus
            EDIT: 1 ArmyGroupSouth moved from Western Ukraine to Army Group South
            EDIT: 3 Panzer_Grndrss, 3 armour, 1 german_para, 2 mech_infantrys and 1 waffen_infantry moved from Army Group South to Belarus
            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Belarus
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Belarus
            EDIT: 1 1stPanzerArmy moved from Army Group South to 1st Panzer
            EDIT: 1 1stWaffenArmy moved from Army Group South to 1st Waffen
    
        Combat - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Germans killed by AA in Volgograd
                Bombing raid in Volgograd causes 0 damage total. 
                Turning on Edit Mode
            EDIT: Battle in Belarus
                EDIT: Germans attack with 1 2ndWaffenArmy, 1 Panzer_General3, 5 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt
                EDIT: Changer defend; Russians defend with 3 infantry
                    EDIT: 7/35 hits, 12.17 expected hits
                    EDIT: 1/3 hits, 1.00 expected hits
                EDIT: 4 infantry owned by the Germans lost in Belarus
                EDIT: 3 infantry owned by the Russians lost in Belarus
                EDIT: Germans takes Belarus from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -3
                EDIT: Turning off Edit Mode
            Battle in Ukraine
                Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 German_LCV owned by the Germans lost in Ukraine
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 3 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 German_LCV
                Casualties for Russians: 3 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/15 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
    
        Non Combat Move - Germans
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_BALTs
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 aaGun moved from Baltic States to Belarus
            1 aaGun moved from Eastern Poland to Baltic States
            1 fighter moved from Eastern Poland to Western Germany
            2 tactical_bombers moved from Novgorod to Eastern Poland
            1 infantry moved from Bessarabia to Western Ukraine
            5 infantry moved from Poland to Eastern Poland
            1 G_Rail and 1 elite moved from Germany to Romania
            1 german_para moved from Germany to Romania
            1 2ndPanzerArmy moved from Germany to Eastern Poland
            1 bomber moved from Ukraine to Romania
            2 fighters moved from Iraq to Southern Italy
            1 G_Rail moved from Germany to France
            1 G_Rail and 1 artillery moved from France to Eastern Poland
            1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone
            1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Ukraine to Romania
            1 tactical_bomber moved from Ukraine to Romania
            1 fighter moved from Ukraine to Romania
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            3 infantry moved from Finland to Karelia
            1 Panzer_Grndrs moved from Norway to Karelia
    
        Place Units - Germans
            1 Escort and 1 GermanUBoat placed in 112 Sea Zone
            1 German_Engineer, 1 German_LCV, 2 armour, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -2.17
    EDIT: : -5.17
    Russians AA : 0.83
    

    EXP Game5b Victory G5 .tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot to reform AG South in NCM what pita

    EXP Game5b Victory G5 edit.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    oh yea, did you wanna dust the Infra in Novgorod ?


  • I’ve looked at the Takeover of Italy and found a way to make all Italian units/territories German. However the facilities are a bit harder. I have an idea to use foreach to loop through a list of territories and all facilities, and if a facility is present, it will remove it and place a German one. This would deal with any facilities built/destroyed by Italy before the takeover.

    Also, the XML might need some clean-up :) It might be easier if 40 and 43 expansion are two separate games. That will be a difficult and tedious process but I think it will be worth it in the end. I’d be happy to work on that if you agree.


  • @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    @VictoryFirst

    oh yea, did you wanna dust the Infra in Novgorod ?

    Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!


  • @VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    found a way to make all Italian units/territories German.

    It does that for the most part. I think maybe LCVs and Paras don’t switch. The problem with Facilities, is you have to have a ton of conditions for all the different ones.

    I was at the point where it mostly worked, so figured a couple edits not that big a deal. It only happens once a game.

    Yea moving 43 to it’s own game can be done. It might not be too big a deal now that most of EXP is working. Problem is, you have 2 maps you have to upkeep anytime something changes.

    When I did Global 40 House Rules and added Canada, it was kind of a pita updating them both every time something changed.

    yea the xml a little sloppy. I just hack shit together until it works :)

    One thing that could use improvement is the ParaBoost for when allies are present defending. The Escorts could use more work. They only do it for one and not with the Pacific Only Ships and Liberty ships

  • 2023 '22 '21 '20 '19 '18

    heh heh they are liberators :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    if you wanna make 43 separate, it’d be easiest to start from scratch and we can just remove the property that turns it on once it works. I wouldn’t dick with removing anything that’s already there

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