#5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain
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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 1 Escort, 2 carriers, 3 destroyers, 1 submarine, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 usa_fighters moved from Gibraltar to 109 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone 1 Heavy_BB, 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 artillery, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Northern Territory to 37 Sea Zone 1 usa_fighter moved from Java to 37 Sea Zone 1 usa_fighter moved from New Guinea to Caroline Islands Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber and 1 usa_fighter Japanese defend with 1 transport Americans roll dice for 1 bomber and 1 usa_fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 bomber, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 artillery, 6 infantry, 1 marine and 1 usa_fighter Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield and 4 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.33 expected hits Americans roll dice for 1 artillery, 6 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Caroline Islands 3 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 3 : 0/7 hits, 2.00 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 4 : 0/7 hits, 2.00 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 5 : 4/7 hits, 2.00 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 3 Fortifications owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 6 : 5/6 hits, 1.83 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry, 1 marine and 1 usa_fighter remaining. Battle score for attacker is 17 Casualties for Americans: 3 infantry Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Caroline Islands to 33 Sea Zone 3 usa_fighters moved from New Guinea to 33 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 usa_fighters moved from 31 Sea Zone to Wake Island 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 destroyer moved from 31 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 usa_fighters moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 bomber moved from 37 Sea Zone to Northern Territory 1 usa_fighter moved from 37 Sea Zone to Yunnan 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 Escort, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Midway: 2 Fortifications EDIT: Adding units owned by Americans to Wake Island: 1 Fortification EDIT: Changing PUs for Americans from 3 to 0 EDIT: Turning off Edit Mode Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Yunnan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 5x factory_minor; Remaining resources: 33 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 UndergroundMinr, 8 infantry and 1 uk_armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Persia being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Persia Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 infantry moved from Burma to Shan State 1 mech_infantry moved from Egypt to Kenya British take Kenya from Italians 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Alexandria 4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 2 infantry moved from Yunnan to Kweichow 1 uk_fighter moved from India to Kweichow 1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State Combat - British Battle in Kweichow British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in Trans-Jordan British attack with 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win with 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters moved from Trans-Jordan to Persia 2 uk_fighters and 1 uk_tactical_bomber moved from Trans-Jordan to Caucasus 1 bomber moved from Alexandria to Egypt 3 uk_armours moved from Belgian Congo to Egypt 2 uk_fighters moved from French Central Africa to Egypt 1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to India 1 uk_fighter moved from Kweichow to Yunnan Place Units - British Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry and 1 uk_armour placed in Persia 3 infantry placed in Egypt 3 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 British collect 41 PUs; end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 2.33 Italians regular : 0.33 Japanese regular : -2.50 Japanese AA : -0.17 Germans regular : 0.50 British regular : -0.17
Good morning. For me itβs morning. For you itβs past midnight I believe. I hope you have had a good sleep π
Lol I keep forgetting to build fortifications from my left-over money π
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oh yeah forgot to mention the british fighters in caucus are lend lease :)
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That was typed with one hand lol π
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 3 infantry moved from Iraq to Northwest Persia EDIT: 3 italian_paras moved from Greece to Rostov 1 bomber moved from Romania to Rostov 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Northwest Persia Italians attack with 1 armour and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Changer loiter and taunt; Italians attack with 1 bomber and 3 italian_paras Changer defend; Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 italian_paras in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 italian_para owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber and 2 italian_paras in Rostov, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 italian_paras remaining. Battle score for attacker is 2 Casualties for Italians: 1 italian_para Casualties for Russians: 2 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 transport Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Gibraltar Italians attack with 1 armour and 1 infantry British defend with 1 aaGun, 1 harbour and 1 infantry Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 7 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland 1 italian_para moved from Iraq to Syria 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to Bulgaria 1 bomber moved from Rostov to Romania 2 fighters moved from Southern Italy to Romania 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Eastern Poland EDIT: 1 Italian_LCV moved from Southern Italy to Southern France 1 armour and 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV and 2 infantry placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.33 Russians regular : -0.33 British regular : -1.00
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yea finally regenerated. Too bad 7of9 wasnβt in my pod with me :)
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Lol wtf the Italians are collecting 37?! Thatβs not a good sign lol.
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
Too bad 7of9 wasnβt in my pod with me :)
Lol not sure what that means but it is good to take some rest. If you are awake for 20 hours you have to compensate for it by sleeping 20 hours π
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7of9 was the smokin hot borg in startrek :)
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 2 fighters moved from Northern Territory to Caroline Islands 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -2.33
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3 Inf from Baltic cross 3 LMs in Belarus
3 Inf fro E POL cross 3 LMs in BelarusEXP Game5b Victory G5 Combat.tsvg
See if I can remember dicebot lol
[dice 6d6<=2]
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6d6<=2: 1, 2, 2, 3, 4, 5; Hits: 3
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All 3 Lms defending Baltic hit. Iβll fight battle in edit and kill them there
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 Escort, 1 GermanUBoat, 1 German_Engineer, 1 German_LCV, 1 UndergroundMinr, 2 armour, 1 artillery, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Iraq to Volgograd 1 fighter and 1 tactical_bomber moved from Bulgaria to Ukraine EDIT: 1 german_para moved from Romania to Ukraine EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 1 bomber moved from Germany to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Eastern Poland to Novgorod 1 armour, 1 elite and 5 infantry moved from Karelia to Novgorod 1 artillery moved from Baltic States to Novgorod 4 infantry moved from Baltic States to Novgorod 3 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 elite moved from Eastern Poland to Belarus 1 Panzer_Grndrs moved from Baltic States to Belarus 1 2ndWaffenArmy moved from Baltic States to Belarus 1 Panzer_Grndrs moved from Romania to Belarus EDIT: 1 ArmyGroupSouth moved from Western Ukraine to Army Group South EDIT: 3 Panzer_Grndrss, 3 armour, 1 german_para, 2 mech_infantrys and 1 waffen_infantry moved from Army Group South to Belarus EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Belarus EDIT: 1 1stPanzerArmy moved from Army Group South to 1st Panzer EDIT: 1 1stWaffenArmy moved from Army Group South to 1st Waffen Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in Volgograd Bombing raid in Volgograd causes 0 damage total. Turning on Edit Mode EDIT: Battle in Belarus EDIT: Germans attack with 1 2ndWaffenArmy, 1 Panzer_General3, 5 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt EDIT: Changer defend; Russians defend with 3 infantry EDIT: 7/35 hits, 12.17 expected hits EDIT: 1/3 hits, 1.00 expected hits EDIT: 4 infantry owned by the Germans lost in Belarus EDIT: 3 infantry owned by the Russians lost in Belarus EDIT: Germans takes Belarus from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -3 EDIT: Turning off Edit Mode Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 German_LCV owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers in Ukraine, round 3 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite, 1 fighter, 1 german_para and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 German_LCV Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 elite, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Baltic States 1 fighter moved from Eastern Poland to Western Germany 2 tactical_bombers moved from Novgorod to Eastern Poland 1 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Poland to Eastern Poland 1 G_Rail and 1 elite moved from Germany to Romania 1 german_para moved from Germany to Romania 1 2ndPanzerArmy moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Romania 2 fighters moved from Iraq to Southern Italy 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Eastern Poland 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Ukraine to Romania 1 tactical_bomber moved from Ukraine to Romania 1 fighter moved from Ukraine to Romania 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 infantry moved from Finland to Karelia 1 Panzer_Grndrs moved from Norway to Karelia Place Units - Germans 1 Escort and 1 GermanUBoat placed in 112 Sea Zone 1 German_Engineer, 1 German_LCV, 2 armour, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -2.17 EDIT: : -5.17 Russians AA : 0.83
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oh yea, did you wanna dust the Infra in Novgorod ?
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Iβve looked at the Takeover of Italy and found a way to make all Italian units/territories German. However the facilities are a bit harder. I have an idea to use foreach to loop through a list of territories and all facilities, and if a facility is present, it will remove it and place a German one. This would deal with any facilities built/destroyed by Italy before the takeover.
Also, the XML might need some clean-up :) It might be easier if 40 and 43 expansion are two separate games. That will be a difficult and tedious process but I think it will be worth it in the end. Iβd be happy to work on that if you agree.
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@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
oh yea, did you wanna dust the Infra in Novgorod ?
Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!
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@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
found a way to make all Italian units/territories German.
It does that for the most part. I think maybe LCVs and Paras donβt switch. The problem with Facilities, is you have to have a ton of conditions for all the different ones.
I was at the point where it mostly worked, so figured a couple edits not that big a deal. It only happens once a game.
Yea moving 43 to itβs own game can be done. It might not be too big a deal now that most of EXP is working. Problem is, you have 2 maps you have to upkeep anytime something changes.
When I did Global 40 House Rules and added Canada, it was kind of a pita updating them both every time something changed.
yea the xml a little sloppy. I just hack shit together until it works :)
One thing that could use improvement is the ParaBoost for when allies are present defending. The Escorts could use more work. They only do it for one and not with the Pacific Only Ships and Liberty ships
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heh heh they are liberators :)
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if you wanna make 43 separate, itβd be easiest to start from scratch and we can just remove the property that turns it on once it works. I wouldnβt dick with removing anything thatβs already there