L24 BM BombsAway (X) v Fasthard (L+21)


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 18 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 21 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Guam
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Guam from Japanese, taking Midway from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Midway to 26 Sea Zone
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            4 fighters moved from 21 Sea Zone to 33 Sea Zone
            6 carriers, 19 destroyers and 15 submarines moved from 35 Sea Zone to 33 Sea Zone
            4 fighters moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from 105 Sea Zone to France
            2 carriers, 1 cruiser and 2 destroyers moved from 105 Sea Zone to 110 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
            4 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            7 fighters and 1 tactical_bomber moved from France to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/10 hits, 4,50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            7 fighters and 1 tactical_bomber moved from Holland Belgium to France
            2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter moved from Egypt to France
            3 bombers moved from Iraq to France
            4 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from Iraq to Egypt
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : 0,00
    Germans regular : -0,67
    British regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 fighter
                French defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    French roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                1 bomber owned by the Italians retreated
                French win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,3,6,5,4,4,5,4,1
            Italians collect 8 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Italians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
            Battle in Marshall Islands
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 39 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Caroline Islands to Midway
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - French
            French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Normandy Bordeaux to France
    
        Place Units - French
            1 artillery, 1 fighter and 1 infantry placed in France
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame


  • @fasthard I’m back. Not sure if you called this already. If not, I decided to go ahead and attack France. OOL?

    OOL.tsvg


  • @BombsAway glad that you’re back, the guys in paris no so… ;-)
    max defence (keep tactical before tanks).
    please lose units of same defence value in order:

    1. french
    2. soviets
    3. us
    4. brits (so keep brit fighter till end)
  • 2024 '13

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to France
            1 armour, 26 artilleries, 1 fighter, 88 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour, 7 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Germany to France
            2 bombers moved from Caucasus to France
            2 bombers moved from Southern Italy to France
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Northwest Persia to Caucasus
    
        Combat - Germans
            Battle in France
                Germans attack with 4 armour, 26 artilleries, 6 bombers, 8 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers
                British defend with 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 19 infantry and 2 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 fighters and 1 tactical_bomber
                    Americans roll AA dice in France : 3/17 hits, 2.83 expected hits
                    3 fighters owned by the Germans lost in France
                    Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 2 : 43/142 hits, 39.83 expected hits
                    French roll dice for 7 aaGuns, 2 armour, 13 artilleries, 4 bombers, 19 fighters, 73 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 2 : 49/120 hits, 46.33 expected hits
                    49 infantry owned by the Germans lost in France
                    5 aaGuns owned by the British, 2 aaGuns owned by the Americans, 3 bombers owned by the British, 1 bomber owned by the Americans, 19 infantry owned by the French and 13 infantry owned by the British lost in France
                    Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 39 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 3 : 39/93 hits, 31.67 expected hits
                    French roll dice for 2 armour, 13 artilleries, 19 fighters, 41 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 3 : 37/84 hits, 35.00 expected hits
                    37 infantry owned by the Germans lost in France
                    35 infantry owned by the Americans and 4 infantry owned by the British lost in France
                    Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 2 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 4 : 18/56 hits, 23.17 expected hits
                    French roll dice for 2 armour, 13 artilleries, 19 fighters, 2 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 4 : 14/45 hits, 22.00 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in France
                    3 mech_infantrys owned by the British, 2 mech_infantrys owned by the French, 2 infantry owned by the Americans, 5 artilleries owned by the Americans, 4 artilleries owned by the British, 1 artillery owned by the French and 1 mech_infantry owned by the Americans lost in France
                    Germans roll dice for 4 armour, 24 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 5 : 21/42 hits, 18.50 expected hits
                    French roll dice for 2 armour, 3 artilleries, 19 fighters, 1 marine and 2 tactical_bombers in France, round 5 : 19/27 hits, 16.00 expected hits
                    19 artilleries owned by the Germans lost in France
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 1 armour owned by the French, 6 fighters owned by the Americans, 1 marine owned by the Americans, 3 fighters owned by the French, 2 fighters owned by the British and 3 artilleries owned by the French lost in France
                    Germans roll dice for 4 armour, 5 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 6 : 14/23 hits, 12.17 expected hits
                    French roll dice for 6 fighters in France, round 6 : 4/6 hits, 4.00 expected hits
                    4 artilleries owned by the Germans lost in France
                    6 fighters owned by the British lost in France
                Germans destroys 14PUs while taking French capital
                Germans win, taking France from French with 4 armour, 1 artillery, 6 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 181
                Casualties for Germans: 25 artilleries, 3 fighters, 88 infantry and 10 mech_infantrys
                Casualties for French: 1 armour, 4 artilleries, 3 fighters, 19 infantry and 2 mech_infantrys
                Casualties for Americans: 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry
                Casualties for British: 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers moved from France to Western Germany
            1 aaGun moved from Western Germany to France
            3 tactical_bombers moved from France to Southern Italy
            4 bombers moved from France to Southern Italy
            3 fighters moved from France to Western Germany
            2 fighters moved from France to Southern Italy
            2 infantry moved from Volgograd to Caucasus
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Caucasus
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Caucasus
            Germans undo move 1.
            3 artilleries placed in Caucasus
            1 artillery and 2 infantry placed in Western Germany
            10 infantry placed in Germany
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,5,1,1,3,4,2,4,5
            Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Americans AA : 0.17
    Germans regular : 9.67
    

    Savegame


  • @fasthard Got enough luck to get in and hold it, without losing any more planes.


  • @BombsAway Yeah, I hoped I could hold it for at least one more round or to make it as expensive as possibe… worked not that well.
    So I’ll resign. Congrats!
    I think dices were on my side (e.g. Rome, 97) so it’s well deserved!
    I think I was to greedy getting Paris. Germany was to powerful, so I couldn’t hold Paris and Iraq.
    Thanks for playing!

  • F fasthard referenced this topic 4 days ago

  • @fasthard I was considering resigning if I lost in France. IPC and TUV gap were widening. Really came down to Germany getting the luck in that last battle.

    Good game. Rain check on another opposite sides?


  • @BombsAway I got are several games ongoing (that escalated quickly…). I’ll text you when some of them are finished, ok?
    So you’ll play Allies+21?

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