Busiest France turn 1 ever
L24 BM BombsAway (X) v Fasthard (L+21)
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Yunnan to 37 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 6 fighters moved from 6 Sea Zone to 18 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer and 6 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 1 bomber and 7 infantry moved from Yunnan to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 8 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 6 fighters moved from 18 Sea Zone to 36 Sea Zone 3 carriers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Kiangsu to 19 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 1 marine, 8 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from India to Burma 2 armour moved from Eastern Persia to India 3 mech_infantrys moved from Eastern Persia to India 6 artilleries and 15 infantry moved from Eastern Persia to West India 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 fighter placed in Japan 1 carrier and 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 26 Sea Zone to Midway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 18 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 21 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Guam Battle in Midway Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Guam from Japanese, taking Midway from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Midway to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 4 fighters moved from 16 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 4 fighters moved from 21 Sea Zone to 33 Sea Zone 6 carriers, 19 destroyers and 15 submarines moved from 35 Sea Zone to 33 Sea Zone 4 fighters moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 105 Sea Zone to France 2 carriers, 1 cruiser and 2 destroyers moved from 105 Sea Zone to 110 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 10 infantry placed in Central United States 3 fighters placed in Eastern United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 7 fighters and 1 tactical_bomber moved from France to Holland Belgium Combat - British Battle in Holland Belgium British attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/10 hits, 4,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 7 fighters and 1 tactical_bomber moved from Holland Belgium to France 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter moved from Egypt to France 3 bombers moved from Iraq to France 4 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Iraq to Egypt Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : 0,00 Germans regular : -0,67 British regular : 1,50
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 1 fighter French defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the Italians retreated French win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,3,6,5,4,4,5,4,1 Italians collect 8 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.17
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 36 Sea Zone to 19 Sea Zone Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Battle in Marshall Islands Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 39 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Midway 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - French French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 3 infantry moved from Normandy Bordeaux to France Place Units - French 1 artillery, 1 fighter and 1 infantry placed in France Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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@BombsAway glad that you’re back, the guys in paris no so… ;-)
max defence (keep tactical before tanks).
please lose units of same defence value in order:- french
- soviets
- us
- brits (so keep brit fighter till end)
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to France 1 armour, 26 artilleries, 1 fighter, 88 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 7 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Germany to France 2 bombers moved from Caucasus to France 2 bombers moved from Southern Italy to France 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 armour moved from Northwest Persia to Caucasus Combat - Germans Battle in France Germans attack with 4 armour, 26 artilleries, 6 bombers, 8 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers British defend with 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 19 infantry and 2 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 fighters and 1 tactical_bomber Americans roll AA dice in France : 3/17 hits, 2.83 expected hits 3 fighters owned by the Germans lost in France Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 2 : 43/142 hits, 39.83 expected hits French roll dice for 7 aaGuns, 2 armour, 13 artilleries, 4 bombers, 19 fighters, 73 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 2 : 49/120 hits, 46.33 expected hits 49 infantry owned by the Germans lost in France 5 aaGuns owned by the British, 2 aaGuns owned by the Americans, 3 bombers owned by the British, 1 bomber owned by the Americans, 19 infantry owned by the French and 13 infantry owned by the British lost in France Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 39 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 3 : 39/93 hits, 31.67 expected hits French roll dice for 2 armour, 13 artilleries, 19 fighters, 41 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 3 : 37/84 hits, 35.00 expected hits 37 infantry owned by the Germans lost in France 35 infantry owned by the Americans and 4 infantry owned by the British lost in France Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 2 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 4 : 18/56 hits, 23.17 expected hits French roll dice for 2 armour, 13 artilleries, 19 fighters, 2 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 4 : 14/45 hits, 22.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in France 3 mech_infantrys owned by the British, 2 mech_infantrys owned by the French, 2 infantry owned by the Americans, 5 artilleries owned by the Americans, 4 artilleries owned by the British, 1 artillery owned by the French and 1 mech_infantry owned by the Americans lost in France Germans roll dice for 4 armour, 24 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 5 : 21/42 hits, 18.50 expected hits French roll dice for 2 armour, 3 artilleries, 19 fighters, 1 marine and 2 tactical_bombers in France, round 5 : 19/27 hits, 16.00 expected hits 19 artilleries owned by the Germans lost in France 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 1 armour owned by the French, 6 fighters owned by the Americans, 1 marine owned by the Americans, 3 fighters owned by the French, 2 fighters owned by the British and 3 artilleries owned by the French lost in France Germans roll dice for 4 armour, 5 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 6 : 14/23 hits, 12.17 expected hits French roll dice for 6 fighters in France, round 6 : 4/6 hits, 4.00 expected hits 4 artilleries owned by the Germans lost in France 6 fighters owned by the British lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 4 armour, 1 artillery, 6 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 181 Casualties for Germans: 25 artilleries, 3 fighters, 88 infantry and 10 mech_infantrys Casualties for French: 1 armour, 4 artilleries, 3 fighters, 19 infantry and 2 mech_infantrys Casualties for Americans: 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry Casualties for British: 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 fighters and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from France to Western Germany 1 aaGun moved from Western Germany to France 3 tactical_bombers moved from France to Southern Italy 4 bombers moved from France to Southern Italy 3 fighters moved from France to Western Germany 2 fighters moved from France to Southern Italy 2 infantry moved from Volgograd to Caucasus 3 infantry moved from Tambov to Volgograd 2 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 2 artilleries and 1 infantry placed in Caucasus Germans undo move 1. 3 artilleries placed in Caucasus 1 artillery and 2 infantry placed in Western Germany 10 infantry placed in Germany 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,5,1,1,3,4,2,4,5 Germans collect 61 PUs (6 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
French regular : -0.33 Americans AA : 0.17 Germans regular : 9.67
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@fasthard Got enough luck to get in and hold it, without losing any more planes.
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@BombsAway Yeah, I hoped I could hold it for at least one more round or to make it as expensive as possibe… worked not that well.
So I’ll resign. Congrats!
I think dices were on my side (e.g. Rome, 97) so it’s well deserved!
I think I was to greedy getting Paris. Germany was to powerful, so I couldn’t hold Paris and Iraq.
Thanks for playing! -
F fasthard referenced this topic
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@fasthard I was considering resigning if I lost in France. IPC and TUV gap were widening. Really came down to Germany getting the luck in that last battle.
Good game. Rain check on another opposite sides?
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@BombsAway I got are several games ongoing (that escalated quickly…). I’ll text you when some of them are finished, ok?
So you’ll play Allies+21?