PtV - Avandoo (L) v Stucifer (X+12)
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Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Caucasus to Southern Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus 3 artilleries and 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Southern Belarus to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 2 armour moved from Russia to Stalingrad 3 artilleries and 1 infantry moved from Leningrad to Vyborg 1 aaGun, 1 artillery and 10 infantry moved from Baltic States to Northern Belarus 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 submarine moved from 128 Sea Zone to 122 Sea Zone Place Units - Russians 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 1 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 fighter placed in Russia 1 infantry placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Hawaiian Islands to 104 Sea Zone 1 destroyer moved from 24 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Honan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Honan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Honan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Honan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan 1 infantry moved from Tsinghai to Szechwan 10 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 25 PUs; British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry EDIT: Turning off Edit Mode 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 artillery and 2 infantry moved from Egypt to Alexandria 2 fighters moved from Eastern India to 37 Sea Zone 1 artillery and 3 infantry moved from Southern Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq Combat - British Battle in 37 Sea Zone British attack with 2 fighters Japanese defend with 1 cruiser and 2 transports British roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 2 transports owned by the Japanese lost in 37 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 23 Casualties for Japanese: 1 cruiser and 2 transports Battle in Alexandria British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Alexandria 3 infantry owned by the Italians lost in Alexandria 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 armour owned by the British retreated to Egypt Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Battle in Iraq British attack with 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq 1 artillery owned by the British and 2 infantry owned by the British retreated to Trans-Jordan Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 1 fighter moved from 73 Sea Zone to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from Western India to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Southern Persia 1 destroyer moved from 89 Sea Zone to 94 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 fighters moved from 37 Sea Zone to Borneo 2 infantry moved from Eastern India to Burma 1 submarine moved from 40 Sea Zone to 78 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory Place Units - British 1 armour and 3 infantry placed in United Kingdom 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1 British collect 27 PUs (1 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 fighters placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in Eastern India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : 1.67 Japanese regular : 1.17 Neutral_Axis regular : 1.00 British regular : -0.00
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scramble decisions?
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@avandoo Scramble fighter to 100 please
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@Stucifer diced my once again, gg i think
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from Northern Australia to South Australia 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 3 fighters moved from Java to South Australia 1 destroyer moved from 47 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from Northern Australia to South Australia 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 3 fighters moved from Java to South Australia 1 destroyer moved from 47 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 60 Sea Zone to 58 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 armour and 1 mech_infantry moved from Northern Belarus to Romania 4 artilleries and 6 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Leningrad to Romania 1 fighter moved from Russia to Romania Combat - Russians Battle in Romania Russians attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 artilleries and 5 infantry; Italians defend with 2 armour and 5 infantry Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 10/17 hits, 6.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Romania, round 2 : 7/14 hits, 5.00 expected hits 7 infantry owned by the Russians lost in Romania 5 infantry owned by the Germans and 5 infantry owned by the Italians lost in Romania Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 2/10 hits, 4.33 expected hits Germans roll dice for 2 armour and 2 artilleries in Romania, round 3 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Russians lost in Romania 2 artilleries owned by the Germans lost in Romania Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 5/9 hits, 4.00 expected hits Germans roll dice for 2 armour in Romania, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians lost in Romania 2 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 2 artilleries and 7 infantry Casualties for Italians: 2 armour and 5 infantry Casualties for Germans: 2 artilleries and 5 infantry Non Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Baltic States to Northern Belarus 1 artillery and 2 infantry moved from Leningrad to Northern Belarus 3 fighters and 1 tactical_bomber moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Northern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Southern Caucasus to Northwest Persia 1 infantry moved from Stalingrad to Rostov 2 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 armour moved from Stalingrad to Ukraine 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 aaGun and 6 infantry moved from Buryatia to Amur 5 infantry moved from Siberia to Amur Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 2 artilleries placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Siberia 1 infantry placed in Russia Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 2.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 50 Sea Zone 1 destroyer moved from 50 Sea Zone to 55 Sea Zone 2 fighters moved from 27 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 38 Sea Zone to 55 Sea Zone Combat - Americans Battle in Morocco Battle in Marshall Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking 55 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 104 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 bomber moved from Eastern United States to Malta Place Units - Americans 1 submarine and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 3. 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan 1 artillery and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan 1 infantry moved from Szechwan to Hopei 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 101 Sea Zone 2 infantry moved from Tanganyika Territory to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo Combat - British Battle in 101 Sea Zone British attack with 1 fighter Italians defend with 2 artilleries, 2 infantry and 2 transports 2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 101 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Italians: 2 artilleries, 2 infantry and 2 transports Battle in Belgian Congo British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Belgian Congo to Egypt 1 fighter moved from 101 Sea Zone to Malta 1 submarine moved from 78 Sea Zone to 100 Sea Zone 1 carrier and 1 fighter moved from 83 Sea Zone to 82 Sea Zone 1 carrier and 1 fighter moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 aaGun and 1 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 armour moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Malaya to Shan State Place Units - UK_Pacific 1 carrier, 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in 40 Sea Zone change ownership: 1 carrier, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.83 Italians regular : -0.33 Japanese regular : -0.67 British regular : 0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 59 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 42 Sea Zone 2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from South Australia to Queensland 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 64 Sea Zone Combat - French Battle in 64 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 64 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 64 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 64 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 64 Sea Zone 1 submarine owned by the Japanese lost in 64 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 French regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 2 armour moved from Southern Caucasus to Iraq 3 artilleries and 13 infantry moved from Northern Belarus to Baltic States 2 artilleries and 1 infantry moved from Leningrad to Baltic States 3 artilleries and 5 infantry moved from Vyborg to Finland 3 fighters and 1 tactical_bomber moved from Bessarabia to Bulgaria 1 submarine moved from 122 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Finland Russians attack with 3 artilleries and 5 infantry Germans defend with 5 infantry Russians roll dice for 3 artilleries and 5 infantry in Finland, round 2 : 0/8 hits, 2.33 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Finland Russians roll dice for 3 artilleries and 3 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 3 artilleries and 3 infantry in Finland, round 4 : 2/6 hits, 2.00 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 3 artilleries and 3 infantry in Finland, round 5 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Finland, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 3 artilleries and 3 infantry in Finland, round 6 : 4/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Battle in Iraq Russians attack with 3 armour, 2 infantry and 1 mech_infantry Neutral_Axis defend with 2 infantry Russians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 2.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Iraq Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in Bulgaria Russians attack with 3 fighters and 1 tactical_bomber Germans defend with 1 bomber, 1 fighter and 1 tactical_bomber Russians roll dice for 3 fighters and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Russians lost in Bulgaria 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bulgaria Russians roll dice for 2 fighters and 1 tactical_bomber in Bulgaria, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Bulgaria Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 1 fighter Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Battle in Baltic States Russians attack with 5 artilleries and 14 infantry Germans defend with 1 aaGun, 1 artillery and 12 infantry Russians roll dice for 5 artilleries and 14 infantry in Baltic States, round 2 : 4/19 hits, 4.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 12 infantry in Baltic States, round 2 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Russians lost in Baltic States 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 5 artilleries and 9 infantry in Baltic States, round 3 : 3/14 hits, 4.00 expected hits Germans roll dice for 1 artillery and 9 infantry in Baltic States, round 3 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians lost in Baltic States 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 5 artilleries and 4 infantry in Baltic States, round 4 : 2/9 hits, 3.00 expected hits Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 4 : 0/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Baltic States 4 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Leningrad Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 10 infantry Casualties for Germans: 1 aaGun and 8 infantry Non Combat Move - Russians 2 aaGuns moved from Northern Belarus to Leningrad 1 aaGun moved from Northern Belarus to Smolensk 1 infantry moved from Russia to Smolensk 1 aaGun moved from Vyborg to Finland 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Stalingrad to Rostov 1 mech_infantry moved from Southern Caucasus to Northeast Persia Russians take Northeast Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Bulgaria to Ukraine 1 armour moved from Ukraine to Bryansk 1 artillery moved from Siberia to Amur 1 artillery moved from Siberia to Amur 2 infantry moved from Siberia to Amur 2 infantry moved from Siberia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 artillery, 2 fighters and 7 infantry placed in Russia 1 armour and 1 mech_infantry placed in Siberia Turn Complete - Russians Russians collect 52 PUs; end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -2.67 Russians regular : -7.17 Neutral_Axis regular : -0.33
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@Stucifer idk if i have to make a post like in the league, but you win!
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@avandoo nah no mods here and no points. Just for fun 😉🤓🤓
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