L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    But in our first game i think u bought an AC in rd 1 before my Russian move to the east

    Yes, since then I decided to target only the soviets (purchase and attacks…). Worked a little bit ;-)


  • I havent seen the map but i am 99% sure i ll attack sz 97 with uk

    70% battle

    Please i need

    Scramble Orders

    And OOL


  • I must give credits to U, there is no edit :)

    i have more edits then u do this game xd


  • so full scramble, OOL ?


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 harbour, 1 submarine and 3 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 carriers, 1 destroyer, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to Midway
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 bomber moved from Western United States to Midway
            1 aaGun and 3 infantry moved from Western United States to Central United States
            1 armour and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 1 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Japanese regular : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 bomber moved from Morocco to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 125 Sea Zone to 127 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble orders?

    possible OOL ?


  • @Amon-Sul scramble tac and ftr please, max def, i think ftr > bb, but please ask after round 1. I’m not at the pc so a screenshot would help.


  • How do u post the screenshots?

    Using paint?


  • @Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.


  • sz 97.png

    I ve scored 6 hits

    dont know what to say

    I am speachless


  • Only one of ur units will stay alive

    after this rd


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.

    i dont have it

    i ve used paint


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Only one of ur units will stay alive

    Keep italian ftr please


  • @Amon-Sul the tipped bb is also alive isnt it?


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul the tipped bb is also alive isnt it?

    Bb isnt tipped yet


  • Sorry i forgot that bb is a 2 hitter

    So two of ur units Will Survive


  • Choose 6 casualties

    (Bb tiping + 5)

    2 units remain


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Sorry i forgot that bb is a 2 hitter

    So two of ur units Will Survive

    I just looked at the photo and counted 7 units

    My bad

Suggested Topics

  • 11
  • 52
  • 16
  • 21
  • 33
  • 71
  • 228
  • 145
Axis & Allies Boardgaming Custom Painted Miniatures

140

Online

17.3k

Users

39.9k

Topics

1.7m

Posts