That first round of France had me worried, ended up coming out almost exactly average. Weird dice in some of the battles for sure, but overall I think it averaged out just fine for me- no plane losses for Germany is always nice
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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@fasthard Ah, now I know what happed there: I wanted to move the yugo attacking tank from Hungary through Romania. But accidently took the original romanian tank… Hope you allow the Bulgaria activation nevertheless?
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I ll see the map tomorrow
I think it Will be ok
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14732, time: 1:41:55 PM
Savegame -
i watched ur moves its all ok
i couldnt figure out what happened
since even from hungary u can reach bulgaria with a tank
but i understand now
that hungarian tank moved to romania in cm, and the program doesnt allow him to move in ncm
and romania tank went to yugo instead of hungary one
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Vyborg to Karelia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Russia 2 infantry moved from Caucasus to Rostov 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour EDIT: Adding units owned by Russians to Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Vyborg to Karelia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Russia 2 infantry moved from Caucasus to Rostov 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour EDIT: Adding units owned by Russians to Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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please use the second map
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Our most interesting game so far
New German strategy and something totally new from Russia on both sides of the globe :)
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
well my scramble payed off, and the dices give me something finally
other battles went heavily on German side, especially Paris
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
Yes, I realized U DOW on Russia in rd1 beacuse of expected Russian DOW on Japan in rd1
the game is really cool from the start and i look forward to our future moves :)
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Siam to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 8/11 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery moved from Jehol to Anhwe 1 fighter moved from Korea to 36 Sea Zone 4 infantry moved from Korea to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Shantung to Anhwe 3 infantry moved from Shantung to Anhwe 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 2,33
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
other battles went heavily on German side, especially Paris
yes totally agree. If 111 was sunk that would have been a perfect G1.
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@Amon-Sul that’s the reason why I’m annoyed that I’m annoyed ;-)
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Chinese power :)
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I am on mobile phone
Just saw Chinese 2/2
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U should be unannoyed.
there is no edit :D
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States 2 fighters moved from Hawaiian Islands to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States 2 fighters moved from Hawaiian Islands to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :