scramble 111
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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remove cruiser
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Volgograd: 1 fighter EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Changing PUs for UK_Pacific from 17 to 18 EDIT: Turning off Edit Mode Germans buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Romania to Bessarabia 1 bomber moved from Germany to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Romania to Yugoslavia 1 tactical_bomber moved from Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/20 hits, 6,33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/17 hits, 5,83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2,67 expected hits 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Eastern Poland Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 2,00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 109 Sea Zone Germans attack with 3 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/4 hits, 2,50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone 1 cruiser owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is -25 Casualties for Germans: 1 battleship, 1 submarine and 1 tactical_bomber Casualties for British: 1 cruiser Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 3,17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 3 infantry Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from 111 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Bessarabia to Romania Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 armour EDIT: Adding units owned by Germans to Bulgaria: 1 armour EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry EDIT: Adding units owned by Germans to Bulgaria: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : -2,00 Neutral_Allies regular : -0,67 Russians regular : -0,67 Germans regular : -3,17 British regular : -1,00
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@Amon-Sul I had to edit Bulgaria activation. I wanted to go there with the romanian tank which didn’t attack Yugo, but tripleA didn’t allow the move. I don’t know a rule that forbids this, so I edited it?
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@fasthard Ah, now I know what happed there: I wanted to move the yugo attacking tank from Hungary through Romania. But accidently took the original romanian tank… Hope you allow the Bulgaria activation nevertheless?
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I ll see the map tomorrow
I think it Will be ok
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14732, time: 1:41:55 PM
Savegame -
i watched ur moves its all ok
i couldnt figure out what happened
since even from hungary u can reach bulgaria with a tank
but i understand now
that hungarian tank moved to romania in cm, and the program doesnt allow him to move in ncm
and romania tank went to yugo instead of hungary one
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Vyborg to Karelia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Russia 2 infantry moved from Caucasus to Rostov 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour EDIT: Adding units owned by Russians to Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Vyborg to Karelia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Russia 2 infantry moved from Caucasus to Rostov 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour EDIT: Adding units owned by Russians to Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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please use the second map
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Our most interesting game so far
New German strategy and something totally new from Russia on both sides of the globe :)
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
well my scramble payed off, and the dices give me something finally
other battles went heavily on German side, especially Paris
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
New German strategy and something totally new from Russia on both sides of the globe :)
Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.
I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).
Yes, I realized U DOW on Russia in rd1 beacuse of expected Russian DOW on Japan in rd1
the game is really cool from the start and i look forward to our future moves :)
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Siam to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 8/11 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery moved from Jehol to Anhwe 1 fighter moved from Korea to 36 Sea Zone 4 infantry moved from Korea to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Shantung to Anhwe 3 infantry moved from Shantung to Anhwe 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 2,33
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
other battles went heavily on German side, especially Paris
yes totally agree. If 111 was sunk that would have been a perfect G1.
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@Amon-Sul that’s the reason why I’m annoyed that I’m annoyed ;-)
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Chinese power :)
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I am on mobile phone
Just saw Chinese 2/2
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U should be unannoyed.
there is no edit :D