L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • Fun is thing number 1 in this game

    and thanks for reminding me about that in our last game :)


  • All good

    Japan can go

    Godspeed :)


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Amur to Korea
            2 mech_infantrys moved from Szechwan to Burma
            2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia
            1 fighter moved from Finland to Russia
            1 mech_infantry moved from Samara to Russia
            2 armour and 2 mech_infantrys moved from Rostov to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            6 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 2 infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 armour
            EDIT: Adding units owned by Russians to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Amur to Korea
            2 mech_infantrys moved from Szechwan to Burma
            2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia
            1 fighter moved from Finland to Russia
            1 mech_infantry moved from Samara to Russia
            2 armour and 2 mech_infantrys moved from Rostov to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            6 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 2 infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 armour
            EDIT: Adding units owned by Russians to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Archangel: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • sorry for all the mess up edit

    please use the third and last map

    thanks


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Germany reached the point of no return…

    brave decision

    could likely bring u the victory in this game


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    could likely bring u the victory in this game

    Or will lead to victory for the allies ;-)


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kiangsu to Kweichow
            2 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 2 submarines and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines and 1 transport
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 4/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangsi to French Indo China
            3 artilleries moved from Kwangsi to French Indo China
            3 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to Philippines
            1 artillery, 4 fighters, 1 infantry and 6 tactical_bombers moved from 35 Sea Zone to Philippines
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Kwangsi to Kwangtung
            1 armour moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 bombers moved from Kweichow to Kwangtung
            1 fighter moved from Kiangsu to Kwangtung
            1 fighter moved from 6 Sea Zone to Kiangsu
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from Kiangsu to Kwangtung
    
        Place Units - Japanese
            2 fighters placed in Japan
            2 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : -3,50
    UK_Pacific regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Wake Island to 21 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
            1 bomber moved from 21 Sea Zone to Korea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Korea
            1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5,5
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : -0.67
    

    Savegame


  • U sure like fighters when U buy them that much with Japan

    I know there are circumstances but still

    U really like strong Axis air

    :)


  • For some reason the program does not let me allow load units from Quebec to sz 106 trannies

    but they havent move this round

    obviuosly a bug


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Wake Island to 21 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
            1 bomber moved from 21 Sea Zone to Korea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Korea
            1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5,5
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            1 infantry moved from Ethiopia to British Somaliland
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            3 infantry moved from Burma to Shan State
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in British Somaliland
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 2 artilleries, 1 bomber and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries, 1 bomber and 5 infantry in Iraq, round 2 : 1/8 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 artilleries, 1 bomber and 4 infantry in Iraq, round 3 : 3/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to Shan State
            1 aaGun and 1 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from French Equatorial Africa to 91 Sea Zone
            1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            EDIT: 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 battleship moved from 83 Sea Zone to 91 Sea Zone
            1 bomber moved from Iraq to Egypt
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
            EDIT: Adding units owned by British to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom
            2 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Italians regular : 0.67
    Japanese regular : -1.33
    Neutral_Axis regular : -0.67
    British regular : 0.67
    

    Savegame


  • No edits this time because of my fault, but tehnical issues


  • I am very content about my play in the Pacific.

    Atlantic is not that bad either, I was able to recover from UK1 mess up, but I ve risked too much with Russia maybe,

    We ll see what comes.


  • Italy may go when ready

    Good night :)


  • I’ll do italy tomorrow. Good night!


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Atlantic is not that bad either, I was able to recover from UK1 mess up, but I ve risked too much with Russia maybe,

    Yes, italy pays it’t dues due to it’s ‘I1 can opener’, and hope that it’s big brother is watching him…


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 armour moved from Belarus to Russia
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Russia
                Italians attack with 1 armour
                Russians defend with 2 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/47 hits, 18,50 expected hits
                    1 armour owned by the Italians lost in Russia
                Russians win with 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            2 artilleries moved from Romania to Bessarabia
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Northern Italy
            2 infantry moved from Romania to Yugoslavia
            4 aaGuns and 8 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Norway to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,5,2,1
            Italians collect 4 PUs (11 lost to blockades); end with 6 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Italians to Bessarabia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : -0,83
    Russians regular : 2,50
    

    Savegame


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Atlantic is not that bad either, I was able to recover from UK1 mess up, but I ve risked too much with Russia maybe,

    Yes, italy pays it’t dues due to it’s ‘I1 can opener’, and hope that it’s big brother is watching him…

    11 can opener?

Suggested Topics

  • 40
  • 121
  • 91
  • 25
  • 153
  • 149
  • 96
  • 70
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.2k

Users

39.6k

Topics

1.7m

Posts