@Daaras Yes, scramble all three…
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Smolensk, round 2 : 8/31 hits, 8,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour, 5 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Belarus to Smolensk 2 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Baltic States to Smolensk 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 3 mech_infantrys moved from Poland to Belarus 4 armour moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Belarus 7 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Yugoslavia to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to 112 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 aaGun, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 124 Sea Zone 1 aaGun moved from 125 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 bombers and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -0,17
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Germany reached the point of no return…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Korea 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Finland to Russia 1 mech_infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Rostov to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel Place Units - Russians 6 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Germany reached the point of no return…
Maybe Russia too
I am glad i ve taken this strategy (offensive in Scandinavia) just to see where it goes …
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Fun is thing number 1 in this game
and thanks for reminding me about that in our last game :)
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All good
Japan can go
Godspeed :)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Korea 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Finland to Russia 1 mech_infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Rostov to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel Place Units - Russians 6 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 2 infantry EDIT: Adding units owned by Russians to Bryansk: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 armour EDIT: Adding units owned by Russians to Novgorod: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Korea 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Finland to Russia 1 mech_infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Rostov to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel Place Units - Russians 6 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 2 infantry EDIT: Adding units owned by Russians to Bryansk: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 armour EDIT: Adding units owned by Russians to Novgorod: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry for all the mess up edit
please use the third and last map
thanks
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Germany reached the point of no return…
brave decision
could likely bring u the victory in this game
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
could likely bring u the victory in this game
Or will lead to victory for the allies ;-)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Kiangsu to Kweichow 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 4/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangsi to French Indo China 3 artilleries moved from Kwangsi to French Indo China 3 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 1 artillery, 4 fighters, 1 infantry and 6 tactical_bombers moved from 35 Sea Zone to Philippines 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 bombers moved from Kweichow to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from 6 Sea Zone to Kiangsu 1 infantry moved from Jehol to Anhwe 1 fighter moved from Kiangsu to Kwangtung Place Units - Japanese 2 fighters placed in Japan 2 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : -3,50 UK_Pacific regular : -1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Wake Island to 21 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Soviet Far East to Korea 1 bomber moved from 21 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Korea 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - Americans 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.67
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U sure like fighters when U buy them that much with Japan
I know there are circumstances but still
U really like strong Axis air
:)
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For some reason the program does not let me allow load units from Quebec to sz 106 trannies
but they havent move this round
obviuosly a bug
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Wake Island to 21 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Soviet Far East to Korea 1 bomber moved from 21 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Korea 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - Americans 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 infantry moved from Burma to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in British Somaliland British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 artilleries, 1 bomber and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 bomber and 5 infantry in Iraq, round 2 : 1/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries, 1 bomber and 4 infantry in Iraq, round 3 : 3/7 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Burma to Shan State 1 aaGun and 1 infantry moved from Burma to Yunnan 5 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from French Equatorial Africa to 91 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies EDIT: 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 battleship moved from 83 Sea Zone to 91 Sea Zone 1 bomber moved from Iraq to Egypt Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports EDIT: Adding units owned by British to 91 Sea Zone: 3 transports EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.50 Italians regular : 0.67 Japanese regular : -1.33 Neutral_Axis regular : -0.67 British regular : 0.67
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No edits this time because of my fault, but tehnical issues
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I am very content about my play in the Pacific.
Atlantic is not that bad either, I was able to recover from UK1 mess up, but I ve risked too much with Russia maybe,
We ll see what comes.
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Italy may go when ready
Good night :)