@mikawagunichi Looks like Pearl worked out about as well as I could have hoped, so we’ll see if its enough to blunt momentum in the Pacific especially with the Med already looking a bit sketch
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 13 infantry moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 13 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -3.83 Japanese regular : -0.33
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@Amon-Sul yes, but there are to many us ships that would kill the japs…
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
A submarine is a warship, so it fulfils the requirement.
I learned something. I’m wondering why I always thought it has to be a surface warship… Thx
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forgot to kill lonely japan tranie near java
done it in ncm
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 25 Sea Zone to 33 Sea Zone 1 battleship moved from 25 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Korea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 2 mech_infantrys moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Wake Island Place Units - Americans 2 infantry placed in Central United States 1 carrier and 5 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 13 infantry moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 13 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 submarines and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Ethiopia 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 bomber moved from Malta to Ethiopia 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Ethiopia to French Equatorial Africa 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 71 Sea Zone to 83 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Gibraltar 2 destroyers moved from 121 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from India to Yunnan 1 aaGun moved from India to Burma 4 aaGuns moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 4 infantry moved from Burma to Yunnan Place Units - British 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : -3.17 Italians regular : -1.00 Japanese regular : -2.33 British regular : 0.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 25 Sea Zone to 33 Sea Zone 1 battleship moved from 25 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Korea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 2 mech_infantrys moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Wake Island Place Units - Americans 2 infantry placed in Central United States 1 carrier and 5 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 13 infantry moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 13 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 submarines and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Ethiopia 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 bomber moved from Malta to Ethiopia 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Ethiopia to French Equatorial Africa 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 71 Sea Zone to 83 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Gibraltar 2 destroyers moved from 121 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from India to Yunnan 1 aaGun moved from India to Burma 4 aaGuns moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 4 infantry moved from Burma to Yunnan Place Units - British 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 5 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to Yunnan: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : -3.17 Italians regular : -1.00 Japanese regular : -2.33 British regular : 0.17
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TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 25 Sea Zone to 33 Sea Zone 1 battleship moved from 25 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Korea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 2 mech_infantrys moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Wake Island Place Units - Americans 2 infantry placed in Central United States 1 carrier and 5 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 13 infantry moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 13 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 submarines and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Ethiopia 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 bomber moved from Malta to Ethiopia 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Ethiopia to French Equatorial Africa 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 71 Sea Zone to 83 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Gibraltar 2 destroyers moved from 121 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from India to Yunnan 1 aaGun moved from India to Burma 4 aaGuns moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 4 infantry moved from Burma to Yunnan Place Units - British 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 5 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to Yunnan: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : -3.17 Italians regular : -1.00 Japanese regular : -2.33 British regular : 0.17
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sorry for all the mess up
please use the third and final map
thanks
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
sorry for all the mess up
no problem, take your time. Italy will go tomorrow
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/8 hits, 2,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Norway 1 armour moved from Romania to Belarus 5 infantry moved from Bulgaria to Romania 1 armour moved from Germany to Romania Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,33
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Italy marching through North Africa
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from South Australia to New South Wales 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from South Australia to New South Wales 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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No edits now
Germany on the move
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Italian fighter in Norway
What a cool game
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US 33
4 USA figs on 2 ACs
2 ANZAC figs on 1 AC4th AC is empty
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Smolensk, round 2 : 8/31 hits, 8,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour, 5 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Belarus to Smolensk 2 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Baltic States to Smolensk 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 3 mech_infantrys moved from Poland to Belarus 4 armour moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Belarus 7 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Yugoslavia to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to 112 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 aaGun, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 124 Sea Zone 1 aaGun moved from 125 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 bombers and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -0,17
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Germany reached the point of no return…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Korea 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys and 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Finland to Russia 1 mech_infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Rostov to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel Place Units - Russians 6 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Germany reached the point of no return…
Maybe Russia too
I am glad i ve taken this strategy (offensive in Scandinavia) just to see where it goes …