Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeVictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1
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AA gun shoots back
[dice 1d6] -
1d6: 2
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1d6: 1
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Three AA guns shoot at the bomber
[dice 3d6] -
3d6: 3, 5, 5
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Man I was really hoping you didn’t get more than 4 hits in this battle. And you got 7 xD
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Yes! These German panzer crews may have saved the game for the Reich! I’ll make sure they all get the Knight’s Cross.
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1 artillery from the 7th Werfer Brigade, the 12th SS Panzer Division Hitlerjugend (3 tanks, 1 artillery), and 1 artillery from the 1st SS Panzer Corps all move into Caen, which has 3 British fighters.
1 fighter already rolled, scoring no hits.
The other 2 fighters roll:
1 artillery: [dice 2d6]
1 artillery: [dice 2d6]
1 artillery: [dice 2d6]
1 tank: [dice 2d6]
1 tank: [dice 2d6]
1 tank: [dice 2d6]Good luck, SS forces! The fate of Europe lies in your hands!
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2d6: 5, 1
2d6: 1, 6
2d6: 5, 4
2d6: 1, 2
2d6: 5, 1
2d6: 6, 3 -
2 tanks and 2 artillery are destroyed.
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Germany Turn 10 Reinforcements Complete D-Day Game 19.tsvg
Nooooooo!!! I was so close, so close, you got exactly 2 hits, if the fighters just hit slightly differently (they didn’t even need to roll one less 1, it just had to have hit a unit that already had a 1 rolled against them). Those British fighters rolled better than what they should’ve gotten on average.
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No way!!! Oh my god I really expected I would lose that because there is a good chance the fighters just get 1-2 kills and then I had to score 4+ hits with only an army with 16 combat factors. The Allied air force saved the day!
Man that was exciting, I loved it! Thank you for playing. I will be moving away now from playing D-Day so that I can focus on other games, but I will be making some small upgrades to the D-Day module, such as implementing stacking limits and setting the maximum land combat rounds to 1. I assume you and The_Good_Captain are going to play more D-Day games so you guys will be able to use the improved module. If interested, can I send it to you via email?
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Of course! I didn’t know you were a TripleA coder. That’s so cool! I assume you know my email?
Yeah, that final battle had me on the edge of my seat. I really thought the Germans would make it as well. You kept me on my toes the whole time. Very impressive. Good game.
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Yep, I know your email from the PBEM information. I’ll send it to you once it’s ready.
Hehe well I have become a TripleA coder quite recently. I’ve always wanted to learn it but never had the time until at some point I finally decided to follow some tutorials. I then started working on some small projects, like making modifications to existing maps and creating a mini TripleA map. It is not difficult to learn at all. The tutorials by Black-Elk on the TripleA forum are very good and the people on the forum there are also always happy to help you.
I am now working on a super large WW2 Europe game, set in 1936… :) It will take a while before that’s even close to being finished, but I am sure it will become a super cool game!
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Great! I was always thinking of doing some very minor modifications to TripleA maps (mainly getting rid of national objectives in Global 1940 for a house rule version I’m thinking of), but the instructions I found were always too confusing. Thank you for pointing me in the right direction!
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Yeah, to get rid of the NOs you have to open the XML file of G40, which is found in the “games” folder, the path is downloadedMaps>world_war_ii_global>map>games
Then search for National Objectives. Delete this code until you get to “Victory Conditions”, that’s where the objectives stop.
Also, remove the “objectives.properties” file that is found in the “map” folder.