Well I made the right decision to not scramble I guess!
Need you to change movement of fighter to TrJ, you can’t fly over Iraq. At least THAT will slow you down a tiny bit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 5 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Kwangsi to Amur
1 armour, 1 artillery and 8 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 77 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 77 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Burma, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Burma, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Burma, round 4 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 14 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 2 aaGuns and 16 infantry
Russians roll AA dice in Amur : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 14 infantry and 1 tactical_bomber in Amur, round 2 : 3/21 hits, 6.33 expected hits
Russians roll dice for 2 aaGuns, 1 bomber and 16 infantry in Amur, round 2 : 9/17 hits, 5.50 expected hits
9 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 3 : 3/12 hits, 4.83 expected hits
Russians roll dice for 1 bomber and 15 infantry in Amur, round 3 : 7/16 hits, 5.17 expected hits
5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
3 infantry owned by the Russians lost in Amur
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
1 armour owned by the Japanese retreated to Manchuria
Russians win with 1 bomber and 12 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 2 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from Burma to Hunan
2 bombers moved from Amur to Korea
1 fighter moved from Amur to Korea
1 tactical_bomber moved from Amur to Korea
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Caroline Islands to 5 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
6 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 infantry placed in Japan
Japanese undo move 3.
1 artillery placed in Japan
1 factory_minor and 3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
French regular : 0.67
Japanese regular : -7.50
UK_Pacific regular : -3.33
Russians regular : 5.33
Russians AA : -0.67
@fasthard please use most recent save, made one nc change
@jkeller said in L24 BM4 jkeller (X) vs fasthard (L+20):
insane battle in Amur
I’m sorry about that. it’s only a game but I always feel a liitle bit guilty when something like that occurs… At least you don’t lose air… :-/
Do you really want 2 minors in FIC?
@fasthard no thanks lol, I Meant to put other one in kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Morocco to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from West India to Burma
4 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Morocco to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from West India to Burma
4 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Combat Hit Differential Summary :
@jkeller do you want to scramble to 95?
@fasthard no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
4 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Libya
Battle in Malta
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Amur to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
9 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Tsinghai, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 8 infantry in Tsinghai, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Morocco to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from West India to Burma
4 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Tobruk
Battle in Burma
British attack with 1 armour, 4 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 armour, 4 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 8/21 hits, 5,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Burma
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British win, taking Tobruk from Italians, taking Burma from Japanese with 1 armour, 4 artilleries, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
British attack with 1 cruiser, 1 destroyer, 8 fighters, 4 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British roll dice for 4 submarines in 95 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 cruiser, 1 destroyer, 8 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/11 hits, 5,50 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians, 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
British win with 8 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 aaGuns moved from India to Burma
1 tactical_bomber moved from Burma to India
Place Units - British
2 mech_infantrys placed in Persia
1 transport placed in 81 Sea Zone
7 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,83
Italians regular : 0,83
Japanese regular : 1,33
British regular : 3,50
@jkeller I’d like to fly the 2 us ftr from gibraltar to London to overprotect it. If you allow it, can you please edit it? If not I’d also bei fine (if you don’t capture London ;-))
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 7 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Rostov to Southern Italy
1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
5 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
Italians undo move 1.
5 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Ukraine: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
2 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Archangel
1 fighter moved from Western Germany to Archangel
4 fighters moved from Western Germany to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Tambov to Bryansk
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
2 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Archangel
1 fighter moved from Western Germany to Archangel
4 fighters moved from Western Germany to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Tambov to Bryansk
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
please use second save
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 3,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,00 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour and 3 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
8 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 1,67
@jkeller Just a short info: I’ll be on holiday from August 1st till August 10th. I’ll take my laptop with me but I’ll play slower than I used to.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 11 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 armour, 2 bombers and 4 infantry moved from Korea to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 2 bombers and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 4 infantry in Amur, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from Hunan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
2 bombers moved from Amur to Japan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Korea to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 submarines placed in 6 Sea Zone
5 infantry placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.83
ANZAC regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to 26 Sea Zone
2 aaGuns, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Libya to Alexandria
4 infantry and 1 marine moved from Libya to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tunisia to Tobruk
2 fighters moved from United Kingdom to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Sikang, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from India to Malaya
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 96 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 96 Sea Zone to Crete
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Cyprus
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Malaya to Burma
4 artilleries moved from Burma to India
2 infantry moved from Burma to India
2 infantry moved from Burma to India
1 fighter moved from Crete to Syria
1 fighter moved from Cyprus to Syria
2 mech_infantrys moved from Persia to West India
1 infantry moved from Iraq to Persia
1 fighter moved from Libya to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Persia
1 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 4 fighters and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Iraq to Syria
1 infantry moved from Burma to India
Place Units - British
3 mech_infantrys placed in Persia
1 submarine placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,5,2,5,4,1,2,5,4,4,1,6,5,1,2,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2,50
Italians regular : -0,67
Japanese regular : 0,00
Germans regular : 0,33
British regular : 0,33
@jkeller for any reason china had no ‘Place Units’ Phase. I don’t know why. If you also find no reason why can you please add the purchased inf to Sikang? Thx!