@zarhunter
Intercept in Moscow?
Scramble to Smolensk?
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L24 BM4 jkeller (X) vs fasthard (L+20)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Vologda 2 infantry moved from Bryansk to Tambov 1 bomber moved from Western Germany to Tambov 1 bomber moved from Western Germany to Vologda 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 1 fighter moved from Western Germany to Archangel 4 fighters moved from Western Germany to Bryansk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 1 artillery moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Romania 6 mech_infantrys moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Tambov to Bryansk 1 infantry moved from Novgorod to Belarus 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Adding units owned by Germans to Archangel: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Vologda 2 infantry moved from Bryansk to Tambov 1 bomber moved from Western Germany to Tambov 1 bomber moved from Western Germany to Vologda 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 1 fighter moved from Western Germany to Archangel 4 fighters moved from Western Germany to Bryansk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 1 artillery moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Romania 6 mech_infantrys moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Tambov to Bryansk 1 infantry moved from Novgorod to Belarus 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Adding units owned by Germans to Archangel: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17
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please use second save
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 armour moved from Russia to Volgograd 3 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 3,33 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,00 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 8 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 1,67
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@jkeller Just a short info: I’ll be on holiday from August 1st till August 10th. I’ll take my laptop with me but I’ll play slower than I used to.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 11 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 armour, 2 bombers and 4 infantry moved from Korea to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 armour, 2 bombers and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers and 4 infantry in Amur, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow 2 artilleries and 1 infantry moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from Hunan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 2 bombers moved from Amur to Japan 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Korea to Amur 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 fighter and 2 tactical_bombers moved from Korea to Japan 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 carrier and 1 fighter moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 5 submarines placed in 6 Sea Zone 5 infantry placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.83 ANZAC regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to 26 Sea Zone 2 aaGuns, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 mech_infantry moved from Libya to Alexandria 4 infantry and 1 marine moved from Libya to 96 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Tunisia to Tobruk 2 fighters moved from United Kingdom to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Sikang, round 2 : 4/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Burma to Malaya UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from India to Malaya 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from 96 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 96 Sea Zone to Crete 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Italian Somaliland to Ethiopia 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone Combat - British Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Crete British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Crete British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Cyprus British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Malaya to Burma 4 artilleries moved from Burma to India 2 infantry moved from Burma to India 2 infantry moved from Burma to India 1 fighter moved from Crete to Syria 1 fighter moved from Cyprus to Syria 2 mech_infantrys moved from Persia to West India 1 infantry moved from Iraq to Persia 1 fighter moved from Libya to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Persia 1 armour moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery, 4 fighters and 2 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Iraq to Syria 1 infantry moved from Burma to India Place Units - British 3 mech_infantrys placed in Persia 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,5,2,5,4,1,2,5,4,4,1,6,5,1,2,1,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2,50 Italians regular : -0,67 Japanese regular : 0,00 Germans regular : 0,33 British regular : 0,33
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@jkeller for any reason china had no ‘Place Units’ Phase. I don’t know why. If you also find no reason why can you please add the purchased inf to Sikang? Thx!
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@fasthard no problem at all
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@fasthard very strange I will take a look
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Rostov to Kazakhstan 4 infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 10 infantry moved from Northern Italy to France Place Units - Italians 2 infantry and 1 mech_infantry placed in Ukraine 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1 Italians collect 14 PUs (6 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 infantry EDIT: Adding units owned by Italians to Bryansk: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 infantry EDIT: Adding units owned by Italians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@jkeller I felt free and added the purchased but not placed Chinese infantry unit. I think you missed it or did you found a reason why China is not allowed to place units in round 6? ;-)
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@fasthard yes that’s fine I forgot
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post not working, posting manual savetriplea_40931_6g.tsvg
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 11 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 bomber moved from Queensland to Caroline Islands 3 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans
Combat Hit Differential Summary :
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@jkeller do you want to scramble to 33?
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thanks for allowing that. I am going through a lot personally so I appreciate your understanding.