L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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When i see the entire move and map i ll make final decision
For the time Being u can tip the ac
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Germans Turning on Edit Mode EDIT: Changing PUs for French from 16 to 18 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Germans buy 2 artilleries, 22 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Russia to Samara 2 infantry moved from Tambov to Volgograd 1 bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Baltic States 4 fighters and 4 tactical_bombers moved from Germany to Holland Belgium 12 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 5 transports 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 92 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser and 4 fighters; Americans defend with 3 carriers, 3 destroyers and 3 submarines Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 7/11 hits, 5,17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 1 aaGun, 2 artilleries and 4 infantry; Americans defend with 3 aaGuns, 2 artilleries, 2 infantry and 1 marine Americans roll AA dice in Holland Belgium : 1/10 hits, 1,67 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/22 hits, 7,33 expected hits Americans roll dice for 4 aaGuns, 4 artilleries, 6 infantry and 1 marine in Holland Belgium, round 2 : 5/11 hits, 3,67 expected hits 5 infantry owned by the Germans lost in Holland Belgium 3 aaGuns owned by the Americans and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 5/17 hits, 6,50 expected hits Americans roll dice for 1 aaGun, 4 artilleries, 3 infantry and 1 marine in Holland Belgium, round 3 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 4 : 6/13 hits, 5,83 expected hits Americans roll dice for 3 artilleries and 1 marine in Holland Belgium, round 4 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 marine owned by the Americans, 2 artilleries owned by the Americans and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 fighter and 11 infantry Casualties for Americans: 3 aaGuns, 2 artilleries, 2 infantry and 1 marine Casualties for British: 1 aaGun, 2 artilleries and 4 infantry Non Combat Move - Germans 1 fighter could not land in 92 Sea Zone and was removed 1 infantry moved from Greater Southern Germany to Northern Italy 6 infantry moved from Germany to Western Germany 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Volgograd to Caucasus 1 tactical_bomber moved from Samara to Caucasus 5 armour and 14 mech_infantrys moved from Russia to Belarus 1 fighter moved from Holland Belgium to Northern Italy 4 fighters and 4 tactical_bombers moved from Holland Belgium to Germany 1 fighter moved from Southern Italy to Caucasus 6 mech_infantrys moved from Northern Italy to Germany 3 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Northern Italy to Germany 3 infantry moved from Germany to Western Germany 4 artilleries and 6 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 aaGun and 12 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 2 artilleries, 6 infantry and 2 mech_infantrys placed in Germany 3 infantry placed in Caucasus 3 infantry placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 4,67 Americans AA : -0,67 Russians regular : 0,00 Germans regular : -2,83
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Round: 14
Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians Combat - Russians Non Combat Move - Russians 3 aaGuns, 2 armour, 18 artilleries, 7 infantry and 13 mech_infantrys moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu 2 fighters and 1 tactical_bomber moved from Iraq to France
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
@Amon-Sul the sub wanted to make space for a carrier for the fighter in SZ91 and kill the fleet. Surprisingly it failed
I underestimated U. I thought U wont go for the fig + sub thing
and on the other hand i had to take some risk, since I was defending several territories in Western Europe and its surroundings.
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Five nations in Paris, ha :)
Japan can go
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
I underestimated U. I thought U wont go for the fig + sub thing
I have to admit that i struggled there for a moment:
On the one hand I could kill 5 transports with 1ftr+1sub without any risk.
On the other hand US needs (nearly) all the money they have to care about the japs and might not fill the trannies…But finally 35IPCs were more than 16IPCs ;-)
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@Amon-Sul does your sub want to fight in 25?
triplea_40929_14jap_subm.tsvg -
sub fights in rd 1
and as long as dd is alive (since ur bombers cant shot my sub)
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when dd sinks . sub goes submerge
if ur sub scores a hit in rd 1, take it on dd and submerge my sub after rd1
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from Paulau Island to 55 Sea Zone 2 bombers moved from Paulau Island to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Paulau Island to Celebes 1 tactical_bomber moved from Paulau Island to Java 1 fighter moved from French Indo China to Borneo 2 armour moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Java 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 marine Battle in Celebes Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Wake Island 2 fighters moved from Malaya to India 2 infantry moved from West India to India 1 infantry moved from Sikang to Kazakhstan 1 aaGun moved from French Indo China to Yunnan 11 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Yunnan 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Borneo to 44 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from Paulau Island to French Indo China 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Sikang Place Units - Japanese 1 carrier and 2 transports placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone Japanese undo move 3. 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,50 ANZAC regular : 0,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from Paulau Island to 55 Sea Zone 2 bombers moved from Paulau Island to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Paulau Island to Celebes 1 tactical_bomber moved from Paulau Island to Java 1 fighter moved from French Indo China to Borneo 2 armour moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Java 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 marine Battle in Celebes Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Wake Island 2 fighters moved from Malaya to India 2 infantry moved from West India to India 1 infantry moved from Sikang to Kazakhstan 1 aaGun moved from French Indo China to Yunnan 11 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Yunnan 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Borneo to 44 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from Paulau Island to French Indo China 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Sikang Place Units - Japanese 1 carrier and 2 transports placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone Japanese undo move 3. 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 2 mech_infantrys EDIT: Adding units owned by Japanese to India: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,50 ANZAC regular : 0,33
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@Amon-Sul of course I have one edit… please play second map
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from Norway to 112 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from France to Western Germany 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany Americans attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 26 infantry Germans roll AA dice in Western Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 9/19 hits, 6.67 expected hits Germans roll dice for 2 aaGuns and 26 infantry in Western Germany, round 2 : 7/26 hits, 8.67 expected hits 7 infantry owned by the Americans lost in Western Germany 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/12 hits, 5.17 expected hits Germans roll dice for 18 infantry in Western Germany, round 3 : 5/18 hits, 6.00 expected hits 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 3 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 2 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 4 : 6/7 hits, 3.33 expected hits Germans roll dice for 15 infantry in Western Germany, round 4 : 6/15 hits, 5.00 expected hits 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 tactical_bomber in Western Germany, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 9 infantry in Western Germany, round 5 : 4/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Americans lost in Western Germany Germans win with 9 infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers Casualties for Germans: 2 aaGuns and 17 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 2.83 Germans AA : 0.17 Germans regular : -0.67
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u were better
I resign
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A Amon-Sul referenced this topic on
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I ve posted the result
when u will be ready for game 3 i would gladly take it with allies and a 24 ipc new bid
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thanks for the fun and cool game :)
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@Amon-Sul Thank you too. Was fun again and I admit that I the french carrier seems to be more usefull than I thought.
Luck was on my side all the game (I’m still a little bit angry with myself that I had the thought that the italian fig have to reach Gibraltar to secure it from France and than forgot it again, the end is known…) and than one leads to another.
Sure you can play Allies+24 again. I’m exited what it’ll be ;-) -
Well, deep inside i knew after loosing Gibraltar that i ll loose the game
But i tried to pull it out, nonetheless
U played a very good game, especially with Japan and deserved the victory
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It Will be
One fig Moscow
One fig Volgograd1 inf Yunnan
1 IPC UK Pacific
Just send me a message when U Will be able to play
I am on holidays NeXT two weeks but most days i am at home and i can play
And when i come back to Work, anzac and France and Russia from Work, and triple allied move from home