Bid is transports to 6 and 97
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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after japan 2nd dices
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@Amon-Sul i think like it shows, but i don’t want to fuck it up
triplea_40929_13jap_cas.tsvg -
its ok
3 dds go down
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total disaster
maximum defence
keep usa AIR till the end
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remove battleship
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@Amon-Sul jep, that’s what I also thought…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 2 bombers, 2 carriers, 3 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 3 marines, 2 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Korea to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Yakut S.S.R. to Yenisey Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 marines, 7 submarines and 7 tactical_bombers British defend with 1 fighter; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC defend with 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 7 submarines in 33 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 14/25 hits, 13,83 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 13 fighters, 1 tactical_bomber and 5 transports in 33 Sea Zone, round 2 : 15/32 hits, 15,83 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 5 carriers owned by the Japanese lost in 33 Sea Zone 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 7 submarines in 33 Sea Zone, round 3 : 3/7 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 19/25 hits, 13,83 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 tactical_bomber and 5 transports in 33 Sea Zone, round 3 : 14/30 hits, 15,17 expected hits 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 7 submarines owned by the Japanese lost in 33 Sea Zone 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 5 destroyers owned by the Americans, 7 carriers owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 8 fighters and 7 tactical_bombers in 33 Sea Zone, round 4 : 9/21 hits, 12,33 expected hits Americans roll dice for 8 fighters and 5 transports in 33 Sea Zone, round 4 : 6/8 hits, 5,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 marines owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone 8 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win, taking 39 Sea Zone from ANZAC with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 118 Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 marines, 7 submarines and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 submarines and 3 transports Casualties for British: 1 fighter Non Combat Move - Japanese 2 bombers, 7 fighters and 6 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Shan State to Malaya 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 7 mech_infantrys moved from Shan State to Yunnan 8 mech_infantrys moved from Malaya to Yunnan 1 armour moved from Shan State to French Indo China Place Units - Japanese 1 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 airfield placed in Paulau Island 1 carrier placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 destroyer and 2 transports placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Malaya: 2 fighters EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 0,33
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i thought u can take me there with japan, it was an old battle calculator
i forgot to take it once more,
and the luck went more out of my way
and we have what we have
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
and the luck went more out of my way
I can’t remember you had luck in any battle in this game…
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Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 5 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Norway to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Karelia to Novgorod Americans take Novgorod from Germans 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 119 Sea Zone
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holland
[dice 1d6<=3]
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1d6<=3: 2; Hits: 1
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[dice 1d6<=2]
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1d6<=2: 3; Hits: 0
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midway
[dice 2d6<=2]
vs
[dice 1d6<=2]
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2d6<=2: 6, 6; Hits: 0
1d6<=2: 3; Hits: 0 -
midway2
[dice 2d6<=2]
vs
[dice 1d6<=2]
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2d6<=2: 1, 6; Hits: 1
1d6<=2: 5; Hits: 0