L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • @Amon-Sul do you have a map?


  • @fasthard sorry i save d it but forgot to post it



  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    sorry i save d it but forgot to post it

    no problem


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Vologda
            3 mech_infantrys moved from Bryansk to Vologda
            2 infantry moved from Volgograd to Samara
            1 bomber moved from French Indo China to Samara
            1 mech_infantry moved from Western Germany to Southern France
                  Germans take Southern France from French
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Volgograd to Samara
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Iraq
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Samara
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery
            Battle in Vologda
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Bryansk
            1 bomber moved from Vologda to Bryansk
            3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Baltic States to Bryansk
            2 infantry moved from Novgorod to Belarus
            3 fighters moved from Holland Belgium to Germany
            13 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from Tunisia to Southern Italy
            1 fighter moved from Tunisia to 97 Sea Zone
            1 fighter and 3 tactical_bombers moved from Tunisia to Western Germany
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 fighters moved from 94 Sea Zone to Western Germany
            1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
    
        Place Units - Germans
            7 mech_infantrys placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Caucasus
            3 infantry placed in Volgograd
            4 infantry placed in Germany
            2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 13 infantry
            EDIT: Adding units owned by Germans to Western Germany: 13 infantry
            EDIT: Removing units owned by Germans from Western Germany: 11 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 11 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northwest Persia: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Caucasus: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Germans undo move 1.
            Germans undo move 1.
            3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans undo move 5.
            2 infantry placed in Yugoslavia
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Russians regular : 1,33
    Germans regular : -0,00
    British regular : -0,67
    

    Savegame


  • Was too busy at Work

    Will play rusia in the evening


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Tambov
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Germans regular : 0,00
    Russians regular : 2,50
    

    Savegame


  • Japan on the move

    Triple allied move tomorrow


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 81 Sea Zone to 77 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 marines moved from French Indo China to 36 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 marines moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 7,33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            5 fighters and 6 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Malaya to 35 Sea Zone
            1 fighter moved from Malaya to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Japan
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from Shantung to Manchuria
            3 mech_infantrys moved from Kweichow to French Indo China
            2 mech_infantrys moved from Hunan to French Indo China
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to French Indo China
            1 aaGun, 3 armour, 9 infantry and 7 mech_infantrys moved from Burma to India
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            Japanese collect 65 PUs (1 lost to blockades); end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,33
    

    Savegame


  • @fasthard
    2 marines in 35 are on the cruiser, 1 marine is on a battleship


  • dice roller got frozen on the last dice of the last battle

    i ll wait some time more maybe it does the dicing


  • i am not sure if i scored 1 or 2 hits in southern france

    it frozen before germany could play

    but it seems u had only one unit there

    so 1 hit is enough


  • i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot


  • [dice 2d6<=2]
    [dice 1d6<=3]
    [dice 1d6<=4]

    versus

    [dice 1d6<=2]


  • 2d6<=2: 4, 1; Hits: 1
    1d6<=3: 3; Hits: 1
    1d6<=4: 1; Hits: 1
    1d6<=2: 2; Hits: 1


  • hahha the most cool results ever maybe


  • now i edited in local mode

    but cant open all the data in play by forum

    i ve put them manually

    and it says my username does not exist

    this is horrible


  • i ve put forums triple a instead of axis and allies

    sorry


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14737, time: 21:08:03
    Savegame


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot

    the us dicebot had 2 hits, but 3 is also ok ;-)

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