TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from France to Western Germany
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Germany
Americans attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 26 infantry
Germans roll AA dice in Western Germany : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 9/19 hits, 6.67 expected hits
Germans roll dice for 2 aaGuns and 26 infantry in Western Germany, round 2 : 7/26 hits, 8.67 expected hits
7 infantry owned by the Americans lost in Western Germany
2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/12 hits, 5.17 expected hits
Germans roll dice for 18 infantry in Western Germany, round 3 : 5/18 hits, 6.00 expected hits
4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 2 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 4 : 6/7 hits, 3.33 expected hits
Germans roll dice for 15 infantry in Western Germany, round 4 : 6/15 hits, 5.00 expected hits
1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
6 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 tactical_bomber in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 9 infantry in Western Germany, round 5 : 4/9 hits, 3.00 expected hits
1 tactical_bomber owned by the Americans lost in Western Germany
Germans win with 9 infantry remaining. Battle score for attacker is -47
Casualties for Americans: 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 2 aaGuns and 17 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 2.83
Germans AA : 0.17
Germans regular : -0.67
Savegame