well, I found a useful button…
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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I can’t upvote anymore :)
Yea I want to let Captain repond first. Then I’ll jump in with triplea :)
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yea i hit not watching on one a couple days ago and then it seemed to fck up all my stuff lol
Now I’m watching everything lol
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Turn 4… and we’ve only been playing for two days! I hope the Germans can get something going in this game. I’ve always wanted to create a Desert Army, so I will put it to the test this game, and see if it works out. I love the token for it, it’s my favorite one, with the nice orange and the black palm tree. Sadly I don’t think I will have a nice time in Russia if I have to rebuild the Luftwaffe each time lol.
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heh heh yea you kicked ass on that. Panzer created one lol
I just kept pumping Tanks out of South Africa lol
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He did D-Day too ! It worked perfect !
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@barnee said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
Panzer created one lol
Was that the game in which he won?
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This our current game. I feel confident but I did when he beat mew too lol
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ok I’m gonna focus and do my turn :)
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Oh the DAk ? nO NOT THAT ONE . i THINK IT WAS 2 OR 3 :)
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hmm … these U-boats looking kinda menacing :)
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Lol so does your SHB :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 submarine moved from 125 Sea Zone to 123 Sea Zone Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Belarus 3 mine_unarmeds moved from Bryansk to Western Ukraine 3 mine_unarmeds moved from Bryansk to Western Ukraine 3 mine_unarmeds moved from Bryansk to Ukraine 1 mine_unarmed moved from Bryansk to Rostov 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 3 mine_unarmeds moved from Russia to Bryansk 1 Tank_General and 5 armour moved from Russia to Bryansk 1 armour moved from Urals to Russia EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk 1 Rail moved from Russia to Buryatia 1 Rail and 1 infantry moved from Buryatia to Belarus 1 Rail moved from Russia to Timguska 1 Rail and 1 infantry moved from Timguska to Belarus 1 Europe_Rail moved from Russia to Buryatia 1 Europe_Rail and 1 infantry moved from Buryatia to Belarus 5 infantry moved from Timguska to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Western Ukraine: 6 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 R_mine_WUKR_BESSs and 3 R_mine_WUKR_EPOLs EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 R_mine_UKR_BESSs EDIT: Removing units owned by Russians from Rostov: 1 mine_unarmed EDIT: Adding units owned by Changer to Rostov: 1 R_mine_Rostov_100 EDIT: Turning off Edit Mode 1 elite and 3 guard_infantrys placed in Russia 1 artillery placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
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Sorry that took so long. I’m kinda fried lol
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Rommel all dialed in lol
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sure are a lot of orange LMs lol
I didn’t know how else to differentiate between them ha ha ha
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the borders :)
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yea I’m fckn up all the time now lol
Is it ok it I breakdown 2nd Corps and move it’s Tank to Persia ? Reform with all Infantry
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 Japan_destroyers, 3 armour, 1 carrier and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 mech_infantry moved from Yunnan to Shensi 2 infantry moved from Hopei to Shensi 3 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Szechwan 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 elite moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 elite, 2 infantry and 3 transports moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 elite moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 elite moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu 2 bombers moved from Kwangsi to Kansu 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Shensi 1 fighter and 2 tactical_bombers moved from Yunnan to Szechwan 1 Japan_destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Java Japanese attack with 2 artilleries, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 Fortifications, 1 aaGun and 2 infantry ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/7 hits, 2.83 expected hits ANZAC roll dice for 2 Fortifications, 1 aaGun and 2 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Java 1 Fortification owned by the ANZAC, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber in Java, round 3 : 4/6 hits, 2.50 expected hits ANZAC roll dice for 1 Fortification in Java, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 Fortifications, 1 aaGun and 2 infantry Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 7/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 Fortifications, 1 aaGun and 3 infantry British roll AA dice in Sumatra : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Sumatra Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 2 infantry in Sumatra, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Sumatra, round 2 : 3/3 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra 1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 3 Fortifications and 2 infantry in Sumatra, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 3 Fortifications and 1 infantry in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 3 Fortifications in Sumatra, round 5 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 6 : 1/3 hits, 0.83 expected hits British roll dice for 3 Fortifications in Sumatra, round 6 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the British lost in Sumatra Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 7 : 0/3 hits, 0.83 expected hits British roll dice for 2 Fortifications in Sumatra, round 7 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 8 : 0/3 hits, 0.83 expected hits British roll dice for 2 Fortifications in Sumatra, round 8 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 9 : 1/3 hits, 0.83 expected hits British roll dice for 2 Fortifications in Sumatra, round 9 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the British lost in Sumatra Japanese roll dice for 1 elite and 1 fighter in Sumatra, round 10 : 2/3 hits, 0.83 expected hits British roll dice for 1 Fortification in Sumatra, round 10 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the British lost in Sumatra Japanese win, taking Sumatra from British with 1 elite and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 3 Fortifications, 1 aaGun and 3 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 6 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Shensi, round 2 : 1/8 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 2 bombers moved from Kansu to Kweichow EDIT: 1 transport moved from 41 Sea Zone to 35 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Kweichow to Shensi 1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 armour moved from Kwangtung to Yunnan 3 armour moved from Kiangsu to Kweichow 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Shensi to Kweichow 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 Japan_destroyers and 1 carrier placed in 6 Sea Zone 1 harbour placed in Philippines 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 2.17 British AA : 0.67 ANZAC AA : -0.33 ANZAC regular : 0.67 British regular : -0.33