Game 1 of 2025
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Imagine capturing Tokyo now as the US - you’d have over 200 PUs in your hand at the end of your turn!
Heh heh that means you can mass-produce 20 bombers :)
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exp-game-5-victory-J13 EDIT.tsvg
Use this one - I place an extra fort in Midway and I put the Heavy BB back into SZ 6.
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I’ve got you at 147 right now
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Yeah, I arrived at that too. Still I think this game will go on for a while. ANZAC has a loose transport, US can recapture Gilbert/Midway, and the UK can capture some territories in Western Europe.
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Game History
Round: 13 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 Heavy_Transports, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 destroyer, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 ArmoredInfantry moved from Wake Island to 31 Sea Zone 1 ArmoredInfantry and 1 Heavy_Transport moved from 31 Sea Zone to 26 Sea Zone 1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 USA_Hvy_Bomber moved from Western United States to Midway 5 NavyFighters and 1 usa_fighter moved from 31 Sea Zone to Midway 1 Heavy_BB moved from 31 Sea Zone to 25 Sea Zone 3 carriers moved from 31 Sea Zone to 25 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport and 1 marine moved from 26 Sea Zone to 25 Sea Zone 1 ArmoredInfantry, 4 artilleries and 1 elite moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_Transport, 4 artilleries, 1 elite and 1 transport moved from 10 Sea Zone to 25 Sea Zone 3 ArmoredInfantrys, 4 artilleries, 1 elite and 1 marine moved from 25 Sea Zone to Midway Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Midway Changer loiter and taunt; Americans attack with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter Changer defend; Japanese defend with 5 Fortifications, 1 airfield, 1 elite and 5 infantry Americans roll dice for 1 Heavy_BB in Midway, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter in Midway, round 2 : 10/18 hits, 8.00 expected hits Japanese roll dice for 5 Fortifications, 1 elite and 5 infantry in Midway, round 2 : 2/7 hits, 3.17 expected hits 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Midway 5 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 Fortifications owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 5 Fortifications, 1 elite and 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 USA_Hvy_Bomber moved from Midway to Hawaiian Islands 5 NavyFighters moved from Midway to 25 Sea Zone 1 usa_fighter moved from Midway to 25 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands 1 infantry moved from Central United States to Western United States 2 usa_fighters moved from Eastern United States to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to Algeria 1 ArmoredInfantry moved from Tobruk to Libya 1 ArmoredInfantry moved from Alexandria to Libya 1 elite and 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 Escort, 1 Heavy_Transport, 1 NavyFighter and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry and 1 infantry placed in Western United States 1 ArmoredInfantry and 1 infantry placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 UK_LCV, 1 aaGun, 1 artillery, 3 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Iraq to West India 1 bomber moved from West India to India 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 5 uk_paras moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Holland Belgium British attack with 3 uk_fighters and 5 uk_paras Germans defend with 3 infantry British roll dice for 3 uk_fighters and 5 uk_paras in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 uk_para owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 uk_fighters and 4 uk_paras in Holland Belgium, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 uk_fighters and 4 uk_paras remaining. Battle score for attacker is 5 Casualties for British: 1 uk_para Casualties for Germans: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yenisey 3 uk_fighters moved from Holland Belgium to United Kingdom 1 uk_armour moved from Alexandria to Tobruk 1 infantry and 1 uk_armour moved from Trans-Jordan to Iraq 2 uk_armours moved from Persia to Iraq 3 infantry moved from Eastern Persia to Persia 7 infantry, 1 mech_infantry and 9 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 aaGun moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia EDIT: 1 Rail moved from Union of South Africa to West India EDIT: 1 Rail and 1 infantry moved from West India to Yenisey 1 bomber moved from India to West India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode 1 UK_LCV, 1 artillery and 1 uk_para placed in United Kingdom 1 aaGun, 1 infantry and 1 uk_fighter placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British Loses GilbertIslands: British met a national objective for an additional -2 PUs; end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.17 Japanese AA : -0.17 Germans regular : -0.33 British regular : -1.50
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In case you don’t know, never do a SBR in edit or it’ll crash the game :) I saved after USA because my machine can freeze at any time lol
You can always grab it from auto save if needed
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Game History
Round: 13 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 airfield_Hvy, 1 armour and 1 destroyer; Remaining resources: 1 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Slovakia Hungary EDIT: 2 italian_paras moved from Northern Italy to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece 1 armour moved from Bulgaria to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 Rail and 1 infantry moved from Southern Italy to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 armour placed in Northern Italy 1 destroyer placed in 97 Sea Zone 1 Italian_LCV placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 Escort placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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A bunch of units move from WUkr to EPol, three mines defend.
[dice 3d6]
Two waffen infantry attack Ukraine, one mine defends:
[dice 1d6]
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3d6: 5, 2, 2
1d6: 3 -
So in Belarus you get to choose at what units the AA gun fires.
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I was a bit too quick and accidentally fired off the battle, but we can roll it with the dice roller and edit back the results.
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I will roll for the EPol combat by hand. I attack with my entire AGS so we can assume I get two hits. Rolling for your defending units:
Russian guard at 3
[dice 1d6]Russian infantry at 2
[dice 1d6] -
1d6: 1
1d6: 2 -
I will take 2 shots at the Paras and the other at the Planes. You might want to dicebot the whole thing and ignore the triplea outcome.
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hmm … Idk if you can do the AA fire in edit or not. it’ll jack it up if triplea rolls twice and they both hit.
well, you’re a smart guy, you’ll figure it out :)
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Yeah I’ll just roll the entire battle with my friend dicebot.
AA shooting two dice at paras (Waffen and normal)
[dice 2d6]and one die at planes (fighter and bomber)
[dice 1d6] -
2d6: 4, 1
1d6: 6 -
normal Para dies.
Germans fire:
Bomber at 4
[dice 1d6]
Fighter and Waffen para at 3
[dice 2d6]Russians fire
Defending para at 3
[dice 1d6]