sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 artillery, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 0 PUs; 2 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
5 Russian_Rocketss moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
2 guard_infantrys moved from Smolensk to Belarus
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 armour, 1 russian_para and 1 tactical_bomber moved from Caucasus to Sikang
1 fighter moved from Russia to Sikang
Combat - Russians
Russians creates battle in territory Karelia
Battle in Belarus
Changer loiter and taunt; Russians attack with 5 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber
Germans defend with 1 Waffen_Para; Changer defend
Russians roll dice for 5 Russian_Rocketss in Belarus, round 2 : 1/5 hits, 1.67 expected hits
1 Waffen_Para owned by the Germans lost in Belarus
5 Russian_Rocketss owned by the Russians lost in Belarus
Russians win, taking Karelia from Germans, taking Belarus from Germans with 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 Waffen_Para
Casualties for Russians: 5 Russian_Rocketss
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
Battle in Sikang
Russians attack with 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Sikang
Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Tsinghai
1 armour owned by the Japanese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 armour
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Buryatia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Sakha
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
4 armour moved from Kansu to Kazakhstan
1 2ndCorps moved from Kansu to Kazakhstan
2 guard_infantrys moved from Kansu to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 elite moved from Kansu to Timguska
1 elite moved from Caucasus to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 Rail and 1 elite moved from Russia to Buryatia
1 Rail moved from Russia to Novgorod
1 Rail and 1 infantry moved from Novgorod to Sakha
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 FighterAce moved from Smolensk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 armour moved from Iraq to Caucasus
1 Europe_Rail and 1 armour moved from Russia to Caucasus
1 armour moved from Russia to Rostov
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Ukraine to Caucasus
1 armour moved from Smolensk to Ukraine
3 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Urals to Kazakhstan
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Karelia: 1 Soviet_Partisan
EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -7.83
well that sucked Even brought a extra dude lol
Yea you need to roll for those Tanks in Yunnan that crossed the Burma minefield before you move them.
Oh no, I completely forgot! Actually there were six tanks - one was railed to Chinese territory, Shensi or something. I always forget their names :) Do I need to roll for that one separately? Or just three rolls and I can choose my casualties?
I believe you get to choose which units die so I’ll just roll three dice and see how many hits there are.
[dice 3d6]
3d6: 5, 5, 4
@VictoryFirst no I only had 3 LMs so you just roll the 3 and take the hits however you want. But yea Rail movement also has to cross them
-7.83 does not look for the Russians lol. Which battle was it? Or was it just all three that went poorly?
does not look *good :)
And I can upvote again! Yes 😊
Heh heh it was Shensi. My Chinese geography is top-notch! Lol
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 9 armour, 1 elite, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Russians to Sikang: 1 russian_paraBoost
EDIT: Turning off Edit Mode
2 armour moved from Shensi to Novosibirsk
2 fighters and 2 tactical_bombers moved from Shensi to Novosibirsk
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
4 armour, 1 elite and 2 mech_infantrys moved from Shensi to Kansu
2 armour and 4 mech_infantrys moved from Hopei to Kansu
1 armour, 4 infantry and 1 mech_infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 elite and 1 infantry moved from 22 Sea Zone to Marianas
1 Banzai moved from Japan to Marianas
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 elite
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Buryatia, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 elite in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Kansu
Japanese attack with 6 armour, 1 elite and 7 mech_infantrys
British defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 6 armour, 1 elite and 7 mech_infantrys in Kansu, round 2 : 8/15 hits, 4.50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 6 armour, 1 elite and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Novosibirsk : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Novosibirsk, round 2 : 5/5 hits, 2.83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 Escort
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in Sikang
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 russian_para and 1 russian_paraBoost
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 russian_para and 1 russian_paraBoost in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
1 russian_para owned by the Russians lost in Sikang
1 russian_paraBoost owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Battle in Marianas
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
Changer defend; Americans defend with 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Marianas
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Amur
5 armour moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 fighter and 2 tactical_bombers moved from Novosibirsk to Shensi
3 armour moved from Kiangsu to Hopei
3 armour moved from Shantung to Hopei
1 Rail moved from Kiangsu to Shan State
1 Rail and 1 infantry moved from Shan State to Tsinghai
1 Rail moved from Kiangsu to Shan State
1 Rail and 1 elite moved from Shan State to Amur
4 infantry moved from Korea to Amur
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from New Guinea to Caroline Islands
2 bombers moved from 31 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New Guinea to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
6 transports moved from 37 Sea Zone to 36 Sea Zone
6 transports moved from 36 Sea Zone to 20 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 22 Sea Zone
Place Units - Japanese
3 armour placed in India
3 armour placed in Shantung
3 armour placed in Kiangsu
3 infantry placed in Korea
1 Heavy_BB, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone
1 elite placed in Japan
2 Fortifications placed in Wake Island
4 Fortifications placed in Midway
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs
Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 94 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -1.33
Japanese regular : 8.00
Russians regular : -0.33
Russians AA : 0.50
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 Escort, 1 Heavy_Transport, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 elite moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 Heavy_BB, 1 Heavy_Transport, 1 artillery, 1 carrier, 1 destroyer, 1 elite and 2 infantry moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 ArmoredInfantrys and 2 artilleries moved from Western United States to 10 Sea Zone
2 ArmoredInfantrys, 1 Heavy_BB, 1 Heavy_Transport, 2 artilleries and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
5 NavyFighters and 1 usa_fighter moved from 26 Sea Zone to Wake Island
2 ArmoredInfantrys and 2 artilleries moved from 31 Sea Zone to Wake Island
1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
1 ArmoredInfantry and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 USA_Hvy_Bomber moved from Hawaiian Islands to New Guinea
1 ArmoredInfantry, 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 ArmoredInfantry and 1 artillery moved from 46 Sea Zone to New Guinea
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 elite and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 Heavy_BB in Trans-Jordan, round 2 : 1/2 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 elite and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter
Japanese defend with 1 submarine
Americans roll dice for 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter in 31 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter
Changer defend; Japanese defend with 2 Fortifications, 1 airfield, 1 elite and 2 infantry
Americans roll dice for 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter in Wake Island, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 Fortifications, 1 elite and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Americans lost in Wake Island
2 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 Fortifications owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 ArmoredInfantrys, 5 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 artilleries
Casualties for Japanese: 2 Fortifications, 1 elite and 2 infantry
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery
Changer defend; Japanese defend with 1 infantry
Americans roll dice for 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery in New Guinea, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
1 USA_Hvy_Bomber moved from New Guinea to Queensland
5 NavyFighters moved from Wake Island to 31 Sea Zone
1 usa_fighter moved from 31 Sea Zone to Hawaiian Islands
3 carriers moved from 26 Sea Zone to 31 Sea Zone
1 usa_fighter moved from Wake Island to 31 Sea Zone
1 Escort moved from 10 Sea Zone to 25 Sea Zone
2 usa_fighters moved from Western United States to Hawaiian Islands
2 usa_fighters moved from Western United States to Eastern United States
1 ArmoredInfantry moved from Central United States to Western United States
1 Rail and 1 aaGun moved from Eastern United States to Western United States
1 Rail and 1 elite moved from Eastern United States to Western United States
2 usa_fighters moved from Gibraltar to 98 Sea Zone
1 Escort_Convoy and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 usa_fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 ArmoredInfantry moved from Tobruk to Alexandria
1 ArmoredInfantry moved from Tunisia to Tobruk
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 USA_Hvy_Bomber moved from United Kingdom to Western United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 Escort, 1 Heavy_Transport, 1 carrier and 1 transport placed in 10 Sea Zone
1 USA_Hvy_Bomber placed in Eastern United States
6 TotalWar_Artys placed in Western United States
2 infantry placed in Central United States
Trigger AmericansTotalWarArtyPlaceWUS: has removed 6 TotalWar_Artys owned by Americans in Western United States
Trigger AmericansTotalWarArtyPlaceWUS: Americans has 6 artilleries placed in Western United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 elite, 3 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
3 uk_fighters moved from United Kingdom to Holland Belgium
EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
Combat - British
EDIT: Battle in Holland Belgium
EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters
EDIT: Germans defend with 1 infantry
EDIT: 2/6 hits, 2.00 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Germans lost in Holland Belgium
EDIT: British takes Holland Belgium from Germans
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Recording Battle Statistics
EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yakut S.S.R.
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Timguska
3 uk_fighters moved from Holland Belgium to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Iraq
2 uk_fighters moved from Iraq to Ukraine
2 uk_armours moved from West India to Persia
3 infantry moved from West India to Eastern Persia
2 infantry and 1 uk_armour moved from Iraq to Trans-Jordan
7 infantry, 1 mech_infantry and 9 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
2 uk_armours moved from Union of South Africa to Belgian Congo
EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Yakut S.S.R.
EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Timguska
1 uk_armour moved from Tobruk to Alexandria
1 artillery moved from Algeria to Tunisia
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 infantry and 2 uk_armours placed in Iraq
2 infantry and 2 uk_armours placed in Union of South Africa
1 elite and 3 uk_paras placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Ukraine: 2 uk_fighter_lendleases
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.17
Germans regular : -0.67
EDIT: : -0.33
Do you mind if I change one of the S AF Tanks to a AA Gun ?
Yeah sure! Just woke up. Got a shitload of notifications :) Will look through everything in a minute. First I need to have breakfast 🍳 :)
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 UndrgroundFctry, 1 demo_harbour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs;
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Northern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 Rail and 1 infantry moved from Southern Italy to Greece
2 infantry moved from Northern Italy to Yugoslavia
2 italian_paras moved from Bulgaria to Northern Italy
Place Units - Italians
2 infantry and 1 italian_para placed in Southern Italy
Units in Southern France being upgraded or consumed: 1 harbour
1 demo_harbour placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I come up with 138 for Axis. That what you get ?
Survived another 6 months anyway :) Idk that’ll live to see 1947 though lol
Haha luckily there is not atomic bomb in this game, otherwise I would be toast now :)
@VictoryFirst heh heh unless the reich got it first lol