Round: 8
Purchase Units - Japanese
Japanese buy 1 Escort, 2 armour, 2 carriers, 1 elite, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 Escort_Convoy moved from 45 Sea Zone to 54 Sea Zone
1 Escort, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone
1 elite and 1 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
Combat - Japanese
Americans scrambles 4 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 2 infantry
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 2 : 0/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 3 : 2/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 pacific_submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_submarine
Casualties for Americans: 1 Escort
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
Changer defend; Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser, 2 submarines and 2 tactical_bombers
Americans defend with 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 2 : 11/22 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 1 pacific_cruiser, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 2 : 13/23 hits, 12.17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 carriers owned by the Japanese and 1 Escort owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Americans, 1 pacific_cruiser owned by the Americans and 4 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 2 cruisers, 2 fighters, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone
3 usa_fighters owned by the Americans, 2 cruisers owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 5 NavyFighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 Escort_Convoy, 1 battleship, 2 fighters, 2 transports and 1 usa_fighter in 54 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 fighters owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 pacific_cruiser and 2 submarines
Casualties for Americans: 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
Casualties for ANZAC: 1 Escort_Convoy and 2 fighters
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
7 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Shensi
3 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 Escort, 2 carriers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Korea
1 elite and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 65 PUs; end with 67 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : -0.67
British regular : -0.67
That rule is about stranded defending air units. I was attacking so I have attacking air units that can use up their remaining movement to land. Almost all my aircraft were coming from Sea Zone 46 so they had three movement points left, so they are able to reach New Guinea.
Round: 8
Purchase Units - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
Americans buy 1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 carrier, 1 elite and 2 marines; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 2 infantry
2 marines placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 ArmoredInfantry and 1 elite moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
2 artilleries, 2 marines, 1 pacific_transport and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 marines moved from 31 Sea Zone to Wake Island
2 NavyFighters moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 usa_fighter moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport
Japanese defend with 1 pacific_transport
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 NavyFighters, 1 pacific_transport and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 pacific_transport in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 pacific_transport owned by the Japanese lost in 31 Sea Zone
Americans win with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_transport
Battle in Wake Island
Changer loiter and taunt; Americans attack with 2 artilleries and 2 marines
Changer defend; Japanese defend with 1 airfield, 1 elite and 1 infantry
Americans roll dice for 2 artilleries and 2 marines in Wake Island, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
1 marine owned by the Americans lost in Wake Island
1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 elite and 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter
Japanese defend with 1 battleship
Americans roll dice for 1 Escort_Convoy, 1 destroyer and 1 usa_fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
1 usa_fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 marine moved from Queensland to South Australia
2 NavyFighters moved from 31 Sea Zone to 26 Sea Zone
1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
3 usa_fighters moved from Western United States to Hawaiian Islands
1 usa_fighter moved from Western United States to Eastern United States
1 ArmoredInfantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 ArmoredInfantry, 1 destroyer, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 infantry moved from Alaska to Western United States
Place Units - Americans
1 Escort, 1 Heavy_Transport and 1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
1 ArmoredInfantry, 4 TotalWarFighters and 2 artilleries placed in Western United States
Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
Turn Complete - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger Americans RemoveUSAConvoySZ54: has removed 1 Escort_Convoy owned by Americans in 54 Sea Zone
Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ54: Americans has 1 Escort placed in 54 Sea Zone
Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
British buy 1 UK_LCV, 1 elite, 7 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
3 infantry moved from India to Burma
2 uk_fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 infantry and 2 uk_fighters
Japanese defend with 1 infantry
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq
2 uk_fighters moved from Burma to India
1 uk_armour moved from Trans-Jordan to Iraq
1 uk_armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry and 2 uk_armours moved from Union of South Africa to Belgian Congo
1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
EDIT: 1 Rail moved from Union of South Africa to India
EDIT: 1 Rail and 1 infantry moved from India to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 uk_armour moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
5 infantry and 1 uk_armour placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 UK_LCV, 1 elite and 2 uk_paras placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.83
British regular : -3.50
Round: 8
Purchase Units - Italians
Italians buy 1 UndergroundMinr, 5 infantry and 1 italian_para; Remaining resources: 0 PUs;
Place Units - Italians
Units in Southern France being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern France
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
2 italian_paras moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 italian_para placed in Southern Italy
1 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Hi, I’ve come back. I will check the incomes really quick. It’s pretty late so I don’t think I can give the Germans a go, otherwise I will mess everything up :)
Round: 9
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
Trigger Me 262: buyMe_262 added to productionGermans
Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
Trigger King Tiger: buyKing_Tiger added to productionGermans
Trigger King Tiger: buyRepair_Tiger added to productionGermans
triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
Germans buy 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 Waffen_Oberst, 1 Waffen_Para, 1 armour, 1 elite, 8 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry
1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Baltic States to Novgorod
EDIT: 1 elite moved from Army Group North to Eastern Poland
EDIT: 2 infantry moved from Baltic States to Eastern Poland
1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
3 fighters moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
EDIT: 1 infantry moved from Army Group North to Novgorod
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Battle in Novgorod
Germans attack with 1 LuftwaffeAce, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 elite and 1 infantry
Germans roll dice for 1 LuftwaffeAce, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2.83 expected hits
Russians roll dice for 1 artillery, 1 elite and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 1 elite and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 GermanUBoat, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 GermanUBoat in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 GermanUBoat, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 1 elite, 3 fighters and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 elite, 3 fighters and 2 infantry in Eastern Poland, round 2 : 1/8 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 bomber, 1 elite and 3 fighters in Eastern Poland, round 3 : 5/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 elite and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Eastern Poland to Romania
1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 G_air_transport and 1 infantry moved from Greece to Egypt
3 G_air_transports moved from Egypt to Western Germany
1 elite moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 3rdWaffenArmy moved from Northern Italy to Romania
1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Baltic States
1 Waffen_Para moved from Germany to Baltic States
1 Rail and 1 elite moved from Germany to Baltic States
1 Rail moved from Germany to Western Germany
1 Panzer_Grndrs and 1 Rail moved from Western Germany to Baltic States
1 Panzer_Grndrs moved from Western Germany to Poland
1 fighter moved from 125 Sea Zone to Finland
Place Units - Germans
4 TotalWarMe_262s placed in Western Germany
1 armour and 1 elite placed in Germany
1 Panzer_Grndrs and 2 infantry placed in Egypt
2 infantry placed in Western Germany
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 Waffen_Oberst
EDIT: Removing units owned by Germans from Baltic States: 1 waffen_infantry
EDIT: Removing units owned by Germans from Baltic States: 1 waffen_panzer
EDIT: Removing units owned by Germans from Army Group North: 1 WaffenPnzrGrndr
EDIT: Removing units owned by Germans from 4th Waffen: 1 4thWaffenArmy
EDIT: Adding units owned by Germans to 4th Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer
EDIT: Adding units owned by Germans to Army Group North: 1 4thWaffenArmy
EDIT: Removing units owned by Germans from Army Group North: 1 waffen_panzer
EDIT: Adding units owned by Germans to Baltic States: 1 waffen_panzer
EDIT: Turning off Edit Mode
Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Round: 6
Combat Move - Dutch
4 Infantrys and 1 Tank moved from Amazon to Bolivia
1 Tank moved from Suriname to Bolivia
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 4 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 4 Infantrys and 2 Tanks in Bolivia, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Dutch lost in Bolivia
1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 3 Infantrys and 2 Tanks in Bolivia, round 3 : 4/5 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch lost in Bolivia
2 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Dutch: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
1 Submarine moved from 122 Sea Zone to 70 Sea Zone
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 15 PUs; end with 16 PUs
Round: 9
Purchase Units - Ottomans
Ottomans buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 infantry moved from Rhodesia to Union of South Africa
Ottomans take Union of South Africa from British
3 artilleries and 4 infantry moved from British East Africa to Somaliland
Ottomans take Somaliland from Italians
Combat - Ottomans
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 3 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 13 PUs; end with 13 PUs
Round: 3
Combat Move - Yamamoto
2 Fighters moved from 107 Sea Zone to 93 Sea Zone
1 Bomber moved from Saipan to 93 Sea Zone
1 Adv.Fighter moved from Tokyo to 93 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 102 Sea Zone to 93 Sea Zone
1 Infantry moved from N.French Indochina to N.Thailand
Thai take N.Thailand from French
1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 Tank moved from N.French Indochina to Yunnan
2 Tanks moved from Kwangsi to Yunnan
1 Bomber moved from Hong Kong to Yunnan
1 Infantry moved from Hainan to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Manila to 92 Sea Zone
1 Artillery, 1 Battleship, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 110 Sea Zone to West Borneo
1 Artillery moved from Kwangtung to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
1 Artillery moved from Truk to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes
1 Tank moved from Kiangsi to Kweichow
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 1 Bomber and 4 Fighters
British defend with 1 Submarine
Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 4 Fighters in 93 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
1 Submarine owned by the British lost in 93 Sea Zone
Yamamoto win with 2 Adv.Fighters, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 1/4 hits, 1.17 expected hits
Dutch roll dice for 1 Tank in Java, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Tank
Battle in West Borneo
Yamamoto attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in West Borneo, round 2 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in West Borneo
Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in West Borneo
1 Artillery owned by the British lost in West Borneo
Yamamoto win, taking West Borneo from Dutch with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Yunnan
Yamamoto attack with 1 Bomber and 3 Tanks
British defend with 2 Infantrys
Yamamoto roll dice for 1 Bomber and 3 Tanks in Yunnan, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Celebes
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Yunnan to Hong Kong
1 Artillery and 1 Infantry moved from Kwangtung to Hunan
1 Artillery and 1 Infantry moved from Kwangsi to Hunan
2 Tanks moved from Hong Kong to Hunan
1 Elite moved from Hong Kong to Kwangtung
1 AAGun moved from Hong Kong to Kwangtung
2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 107 Sea Zone
2 Fighters moved from 93 Sea Zone to 85 Sea Zone
1 Carrier moved from 102 Sea Zone to 85 Sea Zone
1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
1 Artillery and 1 Elite moved from 107 Sea Zone to Davao
1 Bomber moved from 93 Sea Zone to Saipan
Place Units - Yamamoto
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Hong Kong
1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
1 Factory placed in Chubu
1 Artillery and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 83 PUs