#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 Escort, 2 armour, 2 carriers, 1 elite, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 Escort_Convoy moved from 45 Sea Zone to 54 Sea Zone
            1 Escort, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 artillery, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 elite, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
            1 artillery, 1 elite and 2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to Burma
            2 fighters moved from Yunnan to Burma
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 elite and 1 infantry moved from Japan to 6 Sea Zone
            1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone
            1 elite and 1 infantry moved from 31 Sea Zone to Wake Island
            1 Banzai moved from Japan to Wake Island
    
        Combat - Japanese
            Americans scrambles 4 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Celebes
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 2 infantry
                Changer defend; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 2 : 0/5 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 3 : 2/5 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 pacific_submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 pacific_submarine
                Casualties for Americans: 1 Escort
            Battle in Wake Island
                Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
                Changer defend; Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser, 2 submarines and 2 tactical_bombers
                Americans defend with 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy and 2 fighters
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 2 : 11/22 hits, 10.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 1 pacific_cruiser, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 2 : 13/23 hits, 12.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    5 carriers owned by the Japanese and 1 Escort owned by the Japanese lost in 54 Sea Zone
                    1 submarine owned by the Americans, 1 pacific_cruiser owned by the Americans and 4 carriers owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
                    Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 2 cruisers, 2 fighters, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
                    1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone
                    3 usa_fighters owned by the Americans, 2 cruisers owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 5 NavyFighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 8/11 hits, 6.17 expected hits
                    Americans roll dice for 1 Escort_Convoy, 1 battleship, 2 fighters, 2 transports and 1 usa_fighter in 54 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                    1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 fighters owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 pacific_cruiser and 2 submarines
                Casualties for Americans: 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
                Casualties for ANZAC: 1 Escort_Convoy and 2 fighters
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
            7 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            8 infantry moved from Japan to 6 Sea Zone
            8 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
            8 infantry moved from 36 Sea Zone to French Indo China
            3 armour moved from Shantung to Kweichow
            3 armour moved from Kiangsu to Kweichow
            2 fighters and 2 tactical_bombers moved from Burma to Kweichow
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            2 bombers moved from Shan State to Kwangsi
            1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Shensi
            3 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 Escort, 2 carriers and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 infantry placed in Korea
            1 elite and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 65 PUs; end with 67 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs
            Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.17
    ANZAC regular : -0.67
    British regular : -0.67
    

    exp-game-5-victory-J8.tsvg


  • @VictoryFirst

    yea, so you can only move the planes 1 space.

    Screenshot from 2024-06-26 14-08-18.png


  • @barnee

    That rule is about stranded defending air units. I was attacking so I have attacking air units that can use up their remaining movement to land. Almost all my aircraft were coming from Sea Zone 46 so they had three movement points left, so they are able to reach New Guinea.


  • @VictoryFirst

    and I’ve been playing it wrong all these years :)


  • @barnee

    Lol I can’t upvote anymore :)


  • @VictoryFirst

    heh heh think I’m maxed too. We’ll find out

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yep i am lol

    Well that certainly changes how attacking Fleets work :) Defender usually has the advantage, so this definitely helps off set it :)


  • @VictoryFirst

    Game History

    Round: 8
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
            Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
            Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
            Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
            Americans buy 1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 carrier, 1 elite and 2 marines; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 2 infantry
            2 marines placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 ArmoredInfantry and 1 elite moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
            2 artilleries, 2 marines, 1 pacific_transport and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 artilleries and 2 marines moved from 31 Sea Zone to Wake Island
            2 NavyFighters moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 usa_fighter moved from Queensland to 54 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport
                Japanese defend with 1 pacific_transport
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 NavyFighters, 1 pacific_transport and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 pacific_transport in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 pacific_transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 pacific_transport
            Battle in Wake Island
                Changer loiter and taunt; Americans attack with 2 artilleries and 2 marines
                Changer defend; Japanese defend with 1 airfield, 1 elite and 1 infantry
                    Americans roll dice for 2 artilleries and 2 marines in Wake Island, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the Americans lost in Wake Island
                    1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 elite and 1 infantry
            Battle in 54 Sea Zone
                Americans attack with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter
                Japanese defend with 1 battleship
                    Americans roll dice for 1 Escort_Convoy, 1 destroyer and 1 usa_fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 battleship
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 usa_fighter moved from 54 Sea Zone to Queensland
            1 artillery and 1 marine moved from Queensland to South Australia
            2 NavyFighters moved from 31 Sea Zone to 26 Sea Zone
            1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
            3 usa_fighters moved from Western United States to Hawaiian Islands
            1 usa_fighter moved from Western United States to Eastern United States
            1 ArmoredInfantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 ArmoredInfantry, 1 destroyer, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 infantry moved from Alaska to Western United States
    
        Place Units - Americans
            1 Escort, 1 Heavy_Transport and 1 carrier placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
            1 ArmoredInfantry, 4 TotalWarFighters and 2 artilleries placed in Western United States
            Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
            Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger Americans RemoveUSAConvoySZ54: has removed 1 Escort_Convoy owned by Americans in 54 Sea Zone
            Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
            Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
            Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ54: Americans has 1 Escort placed in 54 Sea Zone
            Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
            British buy 1 UK_LCV, 1 elite, 7 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            3 infantry moved from India to Burma
            2 uk_fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 infantry and 2 uk_fighters
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 2 uk_fighters in Burma, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 2 uk_fighters in Burma, round 3 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 2 uk_fighters in Burma, round 4 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq
            2 uk_fighters moved from Burma to India
            1 uk_armour moved from Trans-Jordan to Iraq
            1 uk_armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry and 2 uk_armours moved from Union of South Africa to Belgian Congo
            1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
            EDIT: 1 Rail moved from Union of South Africa to India
            EDIT: 1 Rail and 1 infantry moved from India to Iraq
            1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 uk_armour moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            5 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV, 1 elite and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -1.83
    British regular : -3.50
    

    EXP game 5 Victory UK8.tsvg


  • @VictoryFirst

    deducted 1 PU from ANZAC for Celebes


  • Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 UndergroundMinr, 5 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Southern France being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Southern France
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            2 italian_paras moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 italian_para placed in Southern Italy
            1 infantry placed in Southern France
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    exp-game-5-victory-I8.tsvg

    I will be in a trip so I won’t be able to play until Monday


  • 418dde7f-62ff-4daa-afc3-ac564a4ea3c7-image.png

    I believe I discovered a weird visual bug. The Italian fighter in Bessarabia won’t show properly. I don’t know if this is a TripleA or a G40 Exp bug?


  • @VictoryFirst

    It’s a triplea thing. Sometimes the units will crop due to there size.

    I also tweaked the Bess place and moved the last placement a little north. Was trying to keep them from running into UKR.

    This is probably the tightest spot on the map, especially if that area is heavily populated.

    Panzer and I successfully used the overflow box one game. The latest 2.6 also shows the units in the bottom bar.

    Enjor your trip :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            1 transport moved from 44 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Victory F8.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    In your example the Ftr crops because it’s in the overflow. I can’t manipulate overflow placement. The engine does it.

    Usually you’ll notice it when loading transports or selecting casualties.

    Triplea was made for 48px. These are 54. Hopefully someday it’ll be able to display them and even larger units better :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Since were starting to get close, I’m showing 131 PUs for the axis. That what you get ?


  • Hi, I’ve come back. I will check the incomes really quick. It’s pretty late so I don’t think I can give the Germans a go, otherwise I will mess everything up :)


  • Germany: 46 / 68
    Japan: 73 / 91
    Italy: 12 / 20

    Russia: 35 / 38
    United States: 50 / 84
    China: 0 / 0
    United Kingdom: 39 / 45
    ANZAC: 8 / 8
    France: 4 / 0

    Axis: 131 / 179
    Allies: 136 / 175


  • Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
            Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
            Trigger Me 262: buyMe_262 added to productionGermans
            Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
            Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
            triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
            triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
            Germans buy 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 Waffen_Oberst, 1 Waffen_Para, 1 armour, 1 elite, 8 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Baltic States to Novgorod
            EDIT: 1 elite moved from Army Group North to Eastern Poland
            EDIT: 2 infantry moved from Baltic States to Eastern Poland
            1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            3 fighters moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Eastern Poland
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            EDIT: 1 infantry moved from Army Group North to Novgorod
    
        Combat - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Battle in Novgorod
                Germans attack with 1 LuftwaffeAce, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 elite and 1 infantry
                    Germans roll dice for 1 LuftwaffeAce, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery, 1 elite and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery, 1 elite and 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 GermanUBoat, 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 GermanUBoat in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 GermanUBoat, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Anglo Egyptian Sudan
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber, 1 elite, 3 fighters and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 1 elite, 3 fighters and 2 infantry in Eastern Poland, round 2 : 1/8 hits, 2.83 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 1 bomber, 1 elite and 3 fighters in Eastern Poland, round 3 : 5/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber, 1 elite and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 bomber moved from Eastern Poland to Romania
            1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            2 fighters moved from Eastern Poland to Baltic States
            1 fighter moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 G_air_transport and 1 infantry moved from Greece to Egypt
            3 G_air_transports moved from Egypt to Western Germany
            1 elite moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 3rdWaffenArmy moved from Northern Italy to Romania
            1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Baltic States
            1 Waffen_Para moved from Germany to Baltic States
            1 Rail and 1 elite moved from Germany to Baltic States
            1 Rail moved from Germany to Western Germany
            1 Panzer_Grndrs and 1 Rail moved from Western Germany to Baltic States
            1 Panzer_Grndrs moved from Western Germany to Poland
            1 fighter moved from 125 Sea Zone to Finland
    
        Place Units - Germans
            4 TotalWarMe_262s placed in Western Germany
            1 armour and 1 elite placed in Germany
            1 Panzer_Grndrs and 2 infantry placed in Egypt
            2 infantry placed in Western Germany
            4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 Waffen_Oberst
            EDIT: Removing units owned by Germans from Baltic States: 1 waffen_infantry
            EDIT: Removing units owned by Germans from Baltic States: 1 waffen_panzer
            EDIT: Removing units owned by Germans from Army Group North: 1 WaffenPnzrGrndr
            EDIT: Removing units owned by Germans from 4th Waffen: 1 4thWaffenArmy
            EDIT: Adding units owned by Germans to 4th Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer
            EDIT: Adding units owned by Germans to Army Group North: 1 4thWaffenArmy
            EDIT: Removing units owned by Germans from Army Group North: 1 waffen_panzer
            EDIT: Adding units owned by Germans to Baltic States: 1 waffen_panzer
            EDIT: Turning off Edit Mode
            Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
            Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 3.17
    British regular : 1.33
    

    exp-game-5-victory-G9.tsvg


  • @VictoryFirst

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 5 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras; Remaining resources: 0 PUs; 2 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 armour moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Caucasus to Greece
            EDIT: 1 russian_para moved from Caucasus to Greece
            1 infantry moved from Western Ukraine to Eastern Poland
            1 FighterAce moved from Russia to Eastern Poland
            1 fighter moved from Bryansk to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Smolensk to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 armour moved from Archangel to Novgorod
            4 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 FighterAce, 1 fighter, 2 infantry and 2 mech_infantrys
                Germans defend with 1 elite
                    Russians roll dice for 1 FighterAce, 1 fighter, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 1 elite in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    1 elite owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 FighterAce, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 elite
            Battle in Trans-Jordan
                Russians attack with 2 armour and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Trans-Jordan
                    1 infantry owned by the Germans lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Greece
                Russians attack with 1 russian_para and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 russian_para and 1 tactical_bomber in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 russian_para owned by the Russians lost in Greece
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 russian_para
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus
            1 tactical_bomber moved from Greece to Caucasus
            2 guard_infantrys moved from Northwest Persia to Iraq
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 Russian_Engineer and 3 mine_unarmeds moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 FighterAce and 1 fighter moved from Eastern Poland to Smolensk
            1 3rdCorps moved from Volgograd to Bryansk
            3 armour moved from Russia to Volgograd
            1 Russian_Rockets moved from Russia to Bryansk
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 armour moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Caucasus to Kazakhstan
            1 Europe_Rail and 1 armour moved from Russia to Caucasus
            1 Rail and 1 armour moved from Russia to Caucasus
            1 armour moved from Russia to Smolensk
            EDIT: 1 armour and 2 guard_infantrys moved from Smolensk to 1st Army Group
            EDIT: 3 infantry moved from 1st Army Group to Smolensk
    
        Place Units - Russians
            3 Mass_Tankss, 5 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -0.33
    

    EXP game 5 Victory R9.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot to activate the LMs in leningrad :)

    EXP game 5 Victory R9 LMs.tsvg

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