Round: 14
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 112 PUs; 6 SuicideAttackTokens;
Japanese buy 4 TotalWarFighters, 5 armour, 2 carriers, 1 elite, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
18 armour, 3 artilleries, 1 elite and 16 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 tactical_bomber moved from Kansu to Kazakhstan
3 armour moved from Hopei to Tsinghai
11 armour and 1 elite moved from Kansu to Timguska
1 armour and 3 infantry moved from Yakut S.S.R. to Yenisey
1 elite and 4 infantry moved from Sakha to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 elite and 3 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from 30 Sea Zone to Johnston Island
1 Escort_Convoy moved from 48 Sea Zone to 29 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 Japan_destroyer and 1 infantry moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Caroline Islands to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from Kansu to Kazakhstan
1 fighter and 2 tactical_bombers moved from Kansu to Tsinghai
1 armour moved from Manchuria to Siberia
Combat - Japanese
Battle in Fiji
Battle in Line Islands
Battle in New Zealand
Battle in Johnston Island
Battle in Timguska
Japanese attack with 11 armour and 1 elite
Russians defend with 1 Soviet_Commisar_3 and 5 armour
Japanese roll dice for 11 armour and 1 elite in Timguska, round 2 : 5/13 hits, 5.83 expected hits
Russians roll dice for 1 Soviet_Commisar_3 and 5 armour in Timguska, round 2 : 4/8 hits, 4.00 expected hits
4 armour owned by the Japanese lost in Timguska
1 Soviet_Commisar_3 owned by the Russians and 4 armour owned by the Russians lost in Timguska
Japanese roll dice for 7 armour and 1 elite in Timguska, round 3 : 5/9 hits, 3.83 expected hits
Russians roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Timguska
1 armour owned by the Russians lost in Timguska
Japanese win, taking Fiji from British, taking Line Islands from Americans, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Timguska from Russians with 6 armour and 1 elite remaining. Battle score for attacker is 0
Casualties for Japanese: 5 armour
Casualties for Russians: 1 Soviet_Commisar_3 and 5 armour
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 elite
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 elite in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Yenisey
Japanese attack with 1 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 18 armour, 3 artilleries, 1 elite and 16 infantry
British defend with 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 16 infantry in West India, round 2 : 16/39 hits, 13.67 expected hits
British roll dice for 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours in West India, round 2 : 6/30 hits, 11.50 expected hits
6 infantry owned by the Japanese lost in West India
2 aaGuns owned by the British, 1 bomber owned by the British and 13 infantry owned by the British lost in West India
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 10 infantry in West India, round 3 : 13/33 hits, 12.67 expected hits
British roll dice for 6 infantry and 10 uk_armours in West India, round 3 : 9/16 hits, 7.00 expected hits
9 infantry owned by the Japanese lost in West India
6 infantry owned by the British and 7 uk_armours owned by the British lost in West India
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 1 infantry in West India, round 4 : 15/24 hits, 11.00 expected hits
British roll dice for 3 uk_armours in West India, round 4 : 0/3 hits, 1.50 expected hits
3 uk_armours owned by the British lost in West India
Japanese win, taking West India from British with 18 armour, 3 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 84
Casualties for Japanese: 15 infantry
Casualties for British: 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours
Battle in Tsinghai
Japanese attack with 3 armour, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 3.33 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese lost in Tsinghai
2 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Casualties for Russians: 2 armour
Battle in Siberia
Japanese attack with 1 armour, 1 elite and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 elite and 4 infantry in Siberia, round 2 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 elite and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 2 bombers and 1 infantry
Changer defend; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 elite
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 elite in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry
Changer defend; Americans defend with 1 ArmoredInfantry and 1 airfield
Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Wake Island, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 ArmoredInfantry in Wake Island, round 2 : 0/1 hits, 0.50 expected hits
1 ArmoredInfantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredInfantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
1 pacific_BB and 1 pacific_carrier moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 elite and 1 infantry moved from Philippines to 35 Sea Zone
1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 Japan_destroyers and 2 infantry moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 aaGun moved from India to West India
1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 armour moved from Hopei to Kansu
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 armour moved from Shantung to Shensi
1 Rail and 1 armour moved from Kiangsu to Shensi
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
4 TotalWarFighters placed in Japan
1 elite placed in Japan
3 armour placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Korea
Japanese undo move 3.
4 TotalWarFighters placed in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs
Trigger Japanese Controls LineIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 84 PUs
Trigger Japanese Controls GilbertIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 88 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 90 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 91 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 95 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 96 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 104 PUs
Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 105 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 107 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.50
Japanese regular : 5.67
ANZAC regular : 0.00
Russians regular : -1.83
British regular : -5.00
Thank you very much! This game was exciting until the very end, and I think our best game so far! It was awesome to witness the massive armies and fleets of the major powers clash together for world supremacy!
I must say you are a heck of a resilient opponent :) I thought the game would go on for at least a couple more rounds. Looks like the Allies really have to make sure the Japanese don’t get out of their cage too early. They can grow to a monstrous size if you let them :)
This is also my first-ever Axis win! Normally I have trouble with them but this game showed me that they too can be very powerful! Well, Japan at least. Germany was struggling the entire game :)
Thank you so much for playing! I would love to play another, but unfortunately, I think I need to take it down a bit with the games. I wanted to dive into TripleA map making but that is a bit difficult if I need to do turns in 10 games :) I will be able to play again after our mini-tournament has finished.
Awesome, you fixed the Total War fighters!
That white flag must be a new addition! I have not seen it before!
Wow it does it by itself ? Some sorta AI shit or what lol
Yea, we’ll take a break. You have enough to keep ya busy :) I’ll do the Game report and my and Panzers game coming to a close too.
So I’ll do one for that also. I think in the future, I’m gonna do a report every 4 rds. Easier to remember what happened, still have to go through history :) and maybe it’ll make it more enjoyable for anyone that’s following along.
What’s gonna happen next ?!
LOL
I gotta about a half a dozen things on the update list. Not counting the Paras :)
Yea, JPN and the Pacific are a lot more important than I initially thought, now that I fully understand how the Islands work.
Round: 5
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Artillery and 1 Tank moved from Hollandia to West Papua
1 Infantry moved from Merauke to West Papua
3 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Bunker placed in Sumatra
2 Infantrys and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 114 Sea Zone: 1 Submarine
EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
Round: 8
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Canada to SZ 2
6 infantry and 3 transports moved from SZ 2 to SZ 16
4 transports moved from SZ 16 to SZ 2
7 infantry moved from United States of America to Canada
2 artilleries and 4 infantry moved from Piedmont to Venice
2 infantry moved from Marseilles to Burgundy
2 infantry moved from Lorraine to Belgium
6 infantry moved from SZ 16 to Marseilles
6 infantry moved from Marseilles to Piedmont
2 infantry moved from SZ 17 to Piedmont
2 infantry moved from Tunisia to Libya
Combat Move - Americans
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Sinkiang
2 infantry, 1 submarine and 1 transport moved from North Sea Zone to Karelia Sea Zone
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
2 fighters owned by the Russians retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
12 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 armour placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 3
Combat Move - Yamamoto
2 Fighters moved from 107 Sea Zone to 93 Sea Zone
1 Bomber moved from Saipan to 93 Sea Zone
1 Adv.Fighter moved from Tokyo to 93 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 102 Sea Zone to 93 Sea Zone
1 Infantry moved from N.French Indochina to N.Thailand
Thai take N.Thailand from French
1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 Tank moved from N.French Indochina to Yunnan
2 Tanks moved from Kwangsi to Yunnan
1 Bomber moved from Hong Kong to Yunnan
1 Infantry moved from Hainan to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Manila to 92 Sea Zone
1 Artillery, 1 Battleship, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 110 Sea Zone to West Borneo
1 Artillery moved from Kwangtung to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
1 Artillery moved from Truk to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes
1 Tank moved from Kiangsi to Kweichow
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 1 Bomber and 4 Fighters
British defend with 1 Submarine
Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 4 Fighters in 93 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
1 Submarine owned by the British lost in 93 Sea Zone
Yamamoto win with 2 Adv.Fighters, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 1/4 hits, 1.17 expected hits
Dutch roll dice for 1 Tank in Java, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Tank
Battle in West Borneo
Yamamoto attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in West Borneo, round 2 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in West Borneo
Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in West Borneo
1 Artillery owned by the British lost in West Borneo
Yamamoto win, taking West Borneo from Dutch with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Yunnan
Yamamoto attack with 1 Bomber and 3 Tanks
British defend with 2 Infantrys
Yamamoto roll dice for 1 Bomber and 3 Tanks in Yunnan, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Celebes
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Yunnan to Hong Kong
1 Artillery and 1 Infantry moved from Kwangtung to Hunan
1 Artillery and 1 Infantry moved from Kwangsi to Hunan
2 Tanks moved from Hong Kong to Hunan
1 Elite moved from Hong Kong to Kwangtung
1 AAGun moved from Hong Kong to Kwangtung
2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 107 Sea Zone
2 Fighters moved from 93 Sea Zone to 85 Sea Zone
1 Carrier moved from 102 Sea Zone to 85 Sea Zone
1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
1 Artillery and 1 Elite moved from 107 Sea Zone to Davao
1 Bomber moved from 93 Sea Zone to Saipan
Place Units - Yamamoto
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Hong Kong
1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
1 Factory placed in Chubu
1 Artillery and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 83 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Round: 19
Purchase Units - Hisaichi
Hisaichi buy 7 Infantrys; Remaining resources: 1 PUs;
Place Units - Hisaichi
7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 8 PUs; end with 9 PUs