TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 2 Infantrys moved from Szechwan to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Szechwan to Shangsi 1 EarlyFighter moved from Tsingnan to N.Shangsi 1 Artillery moved from Szechwan to Sian 2 Infantrys moved from Hanan to Sian 1 EarlyFighter moved from Tsingnan to Shangsi 1 Infantry and 1 Tank moved from W.Mongolia to Gobi 1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi 1 Infantry moved from Chunking to N.French I. 1 Tank moved from Hanan to N.French I. Purchase Units - Chinese Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in N.French I. Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 EarlyFighter Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.French I. 1 EarlyFighter owned by the Hisaichi lost in N.French I. Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 EarlyFighter Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Gobi Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 7 Infantrys and 2 Tanks moved from Szechwan to Shangsi 2 Tanks moved from Gansu to Shangsi 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Hanan to Shangsi 1 Infantry moved from Hanan to Chunking 2 Infantrys moved from Hanan to Sian 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan Place Units - Chinese 1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining 3 Mech.Infs and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 0.50 Neutral regular : 0.50 Hisaichi regular : -1.67