Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 4 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from British Convoy 3 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from North Sea Sea Zone to Baltic Sea Sea Zone 1 submarine moved from Atlantic Sea Zone to Azores Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to South Atlantic Sea Zone 1 destroyer moved from Central Atlantic Sea Zone to South Atlantic Sea Zone 1 aaGun moved from United States to U.S. Eastern Coast Sea Zone 1 aaGun and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun moved from South Atlantic Sea Zone to Morocco 1 destroyer moved from Atlantic Sea Zone to North Sea Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by British to Atlantic Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEXP Panzer vs barnee Game 5
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I guess the reich could threaten GIB as well. Allies would need to defend it for the NB and staging area, if they were going that route.
I still probably wouldn’t do it, but I can see where in certain circumstances you might.
But yea, we can play with Felix. Don’t need anything added for it.
Pens will have to wait for next update or probably the one after. I still haven’t fixed the Dutch islands. Might work on that tonight :) -
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Guess that’s because i did the whole turn in local mode and i’m not even high lol
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Try this again :)
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Novgorod to Bryansk 5 mine_unarmeds moved from Bryansk to Western Ukraine 5 mine_unarmeds moved from Bryansk to Ukraine 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 aaGun and 1 artillery moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Bryansk 1 elite moved from Bryansk to Rostov 5 mine_unarmeds moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 2 Rails moved from Russia to Yakut S.S.R. 2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk 1 infantry moved from Yenisey to Timguska 1 Europe_Rail moved from Russia to Yakut S.S.R. 1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod EDIT: 1 2ndCorps moved from Russia to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia EDIT: 1 1stCorps moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk 1 armour moved from Urals to Russia EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Bryansk EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 1 artillery placed in Novgorod 1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Took a while but I tracked down a sub pen.
Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)
Also, i think I may have fixed the Dutch Islands. Need to test more.
Anyway, i can do the xml stuff. Just can’t draw worth a shit lol
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hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol
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The pen looks cool! Gives the game another twist!
But no need to hustle and program it into the game right away! Take your time and relax!Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…
J3 will follow later on today. I am in the Office today.
Br
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right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.
The Captain says they use them in there group. Especially with a heavy Atlantic focus early.
I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
The Fctry and Harbor be better targets imo.Anyway, as Hepps Image Says, Rock On !
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hmm Rock On didn’t post. wwtf I can’t open it uggh lol
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
But no need to hustle and program it into the game right away! Take your time and relax!
heh heh I get kinda obsessive about stuff sometimes :)
Idk how much longer I got, so I’m gonna open the throtlle up a bit and
lol
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I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)
Will have to Player enforce and use some edit, but we’re already used to that program :)
Anyway, just a visual update. Still a bit todo :)
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So, for now, I’m just trying to get a working model. Hopefully can improve in the future, but it gets quite involved pretty quick.
Anyway, I made a “UBoatPen” unit for Changer. He’ll work like the LMs and can’t be attacked.
One will have to edit them in and out as needed. So, a bit of a hassle but at least it’ll work lolI’m thinking those Type XXI boats gonna be even more deadly. Attack out of the Pen then retreat back to it. Wtf ! lol
The Hvy Bmbrs can hammer the Pens without getting shot down but that means they can’t be doing something else. Plus only 3 bucks to repair.
If the yanks go in first and bomb it, then the blokes can hopefully take advantage and sink those powerful bastards :)
Best thing is to probably just conquer the TTy there in :)
Anyway, I got to do a XXI and dick with a couple other things and then it’ll be ready for a test drive lol
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Felix almost done. Just need to fine tune when Strict Neutral Nations aren’t at play.
We can still use it now. Just need to edit more.The Neutrals will remove before combat, if G buys a 6 dollar Take Over Spain Token, which they can only do, if they’ve conquered the necessary soviet TTys.
Then the Neutral Spainards will remove before combat and replace with Neutral Axis after.
Still have to Player Enforce the Take Over Force, but that’s not worth messing with :)
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Put a couple subpens there and see how the allies like that shit lol
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Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)
Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)
Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol
There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
Can always DL direct from git if needed. -
Howdy,
the U-Boat bunkers look awesome! I love them and will make the XX! Type a beast!
And also the Wolfsrudel! Fantastic!
Regarding Heinrich-Felix - is th efigter, tank and art. also staying after the German take over? I haven´t found a reply from the Captain regarding that…BR
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 elite, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Hopei 1 fighter and 2 infantry moved from Anhwe to Hopei 2 bombers and 1 tactical_bomber moved from Kwangsi to Hopei 4 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 infantry moved from Hunan to Kweichow 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/8 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 bombers moved from Hopei to Kwangsi 1 fighter moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Anhwe 4 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Okinawa to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 elite and 5 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 elite, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 5 infantry moved from 36 Sea Zone to Kwangsi 2 Rails moved from Kiangsu to Korea 2 Rails, 1 elite and 1 infantry moved from Korea to Hunan 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Shantung Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 artillery, 1 elite and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 0,83
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yea he didn’t reply, so if strict neutrals activated, they will. Seems logical they would. Also makes it more enticing todo :)
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Holy bongwater Batman ! Those musta been some seriously committed communists in Hopei lol
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hmm … I’m going to test something. I noticed the saved game has an underscore at the end of it now and it didn’t save on USA test run.
I’m gonna see if it works on pbem.