@The_Good_Captain If only I could roll this well in IRL events.
EXP Panzer vs barnee Game 5
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greetings from Miss Clara and her sister Miss Emilia, who turned 3 yrs last week :-)
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Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
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Game History
Round: 16 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 2 Escorts, 1 Fortification, 6 TotalWar_Artys, 2 destroyers, 1 elite, 3 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 25 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 2 USA_Hvy_Bombers moved from Caroline Islands to 22 Sea Zone 1 FighterAceUSA and 4 NavyFighters moved from 33 Sea Zone to 22 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone 1 USA_Hvy_Bomber moved from New Guinea to 22 Sea Zone 1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone 1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 elite moved from 93 Sea Zone to Southern France Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Southern France Americans attack with 1 artillery and 1 elite Germans defend with 1 UndergroundMinr, 1 aaGun and 1 harbour Americans roll dice for 1 artillery and 1 elite in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun in Southern France, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 artillery and 1 elite in Southern France, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun in Southern France, round 3 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Germans lost in Southern France Americans win, taking 35 Sea Zone from Japanese, taking Southern France from Germans with 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 22 Sea Zone Americans attack with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters Japanese defend with 1 submarine Americans roll dice for 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 9/16 hits, 8.83 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers and 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 3 USA_Hvy_Bombers moved from 22 Sea Zone to Caroline Islands 1 FighterAceUSA and 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone 4 NavyFighters moved from 22 Sea Zone to 33 Sea Zone 2 ArmoredInfantrys moved from Hawaiian Islands to 26 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 ArmoredInfantrys moved from 33 Sea Zone to Caroline Islands 2 usa_fighters moved from Hawaiian Islands to Caroline Islands 1 ArmoredInfantry, 3 artilleries and 2 marines moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 2 marines, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry, 3 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Eastern United States to 26 Sea Zone 1 usa_fighter moved from Eastern United States to Gibraltar 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 elite moved from Morocco to Algeria 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 Escort_Convoy moved from 91 Sea Zone to 93 Sea Zone 1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to Western United States 1 ArmoredInfantry, 1 Heavy_Transport, 2 artilleries, 1 elite and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Gibraltar Place Units - Americans 6 TotalWar_Artys placed in Central United States 1 ArmoredInfantry placed in Western United States 1 elite placed in Eastern United States 1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States 3 infantry placed in Central United States 1 Fortification placed in Marianas Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses Philippines Turn16: Americans met a national objective for an additional -3 PUs; end with 68 PUs Trigger Americans Liberates Midway Turn16: Americans met a national objective for an additional 3 PUs; end with 71 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Trigger Americans Liberates Alaska Turn16: Americans met a national objective for an additional 3 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 95 to 89 EDIT: Turning off Edit Mode COMMENT: -6 For Midway and AK Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 Escort, 1 UK_LCV, 1 artillery, 1 elite, 2 infantry, 2 transports, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: French takes France from Germans EDIT: French takes Morocco from Americans EDIT: French takes Normandy Bordeaux from British EDIT: French takes Algeria from Americans EDIT: French takes Southern France from Americans EDIT: French takes Tunisia from Americans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to France EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to French Indo China French take French Indo China from Japanese 1 uk_armour moved from Shan State to Malaya British take Malaya from Japanese 1 uk_armour moved from Burma to Siam British take Siam from Japanese Combat - British Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras Germans defend with 1 mech_infantry British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 2/13 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras remaining. Battle score for attacker is 1 Casualties for British: 1 UK_LCV Casualties for Germans: 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 uk_fighters moved from Holland Belgium to United Kingdom 1 UK_Hvy_Bomber and 1 bomber moved from India to Egypt 1 uk_armour moved from Burma to Yunnan 4 uk_armours moved from India to Yunnan 2 uk_armours moved from Eastern Persia to India 1 transport moved from 87 Sea Zone to 91 Sea Zone Place Units - British 4 uk_armours placed in India 1 Escort and 2 transports placed in 81 Sea Zone 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone British collect 53 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.83 Japanese regular : 1.83 Germans regular : 0.67 British regular : -1.67
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Libya to Alexandria Italians take Alexandria from British 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 artillery moved from Algeria to Tunisia 1 infantry moved from Iraq to Persia Italians take Persia from British EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov 1 bomber and 1 fighter moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 Italian_LCV owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 1 bomber and 1 fighter moved from Rostov to Romania 1 armour moved from Romania to Ukraine 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Ukraine Place Units - Italians 1 Escort placed in 95 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Italians undo move 3. 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.67
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 air_transports moved from Caroline Islands to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 Fortification placed in Iwo Jima 1 Escort and 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 23 PUs; end with 24 PUs Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs Purchase Units - French French buy nothing; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Turning off Edit Mode Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Well, it was another hard fought battle. Taking till the end of 1947 before the overwhelming Economic might of the Allies preavailed.
Adding and subtracting for the Islands and the Allies have 207 IPC.
Thanks for another great game ! I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
I’m just a waste of oxygen at this point lol.
Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
I’m almost done with the Paratroopers auto deploying, so I’ll have an update out soon for that.
Anyway, thanks again for the game. You are an enjoyable opponent to game with :)
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I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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heh heh just being pragmatic. Have to make room for some young blood :)
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Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
Hard and long fight indeed and some good battles on sea.
I guess the Axis lost momentum when the US Navy entered the Med. Sea.
Capt. Sam Destroyer missed to block the entrance at Gibraltar…
At that point the Allies and his High Command have started to tighten the thumbscrews.Very good and enjoyable game!
I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
Go ahead. History is written by the winners. :-)
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
I leave it to you if you start our 2nd Tournament game or our 6th game :-)I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.
@VictoryFirst It is Italians turn, in case you missed that. ;-)
Having said th -
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
History is written by the winners. :-)
heh heh how true :)
Well I’m comfortable with using our 4th game as that’s what I had been thinking. So we finish at 1-1 in the tournament. I am 1-3 overall.
Victory is currently undefeated at 2-0. Still a chance for you to be the Champion :)
Just finished the Paratrooper update. Was a little more work than I thought but it is working like a charm.
Let me know when you want todo battle again :) No hurry if you want to take a break :)
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@barnee said in EXP Panzer vs barnee Game 5:
Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
Yes, they are not only close in age, they are also very close to each other. They are like Allies…
…🤔…this means my wife and me are the Axis (which fits like a charme > Italy/Germany) 😁Great pic of Mr. Bock! I will download it of course!
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@barnee said in EXP Panzer vs barnee Game 5:
Let me know when you want todo battle again :) No hurry if you want to take a break :)
I am ready for round 6. ✌️
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okie dokie then :) I’m updating git directly. :)
That is so Awesome ! They are a Team :)
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Great pic of Mr. Bock! I will download it of course!
It will also be included in the new update in the Tank Generals folder/Faces
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Elk thought he did a Manstein as well, so hopefully he comes across it. My attempt is rather poor :)
Also, in case you haven’t considered it, You could make Rommel 1st Desert and 3rd Panzer both. In case you want to promote him :)
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