• @barnee

    Howdy,

    I did edit as mentioned above already.
    The Messerschmitt remained and I did not take Normandy as result.

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 Fortification, 4 TotalWarAirTrprts, 6 TotalWar_Artys, 2 UndergroundMinrs, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Place Units - Japanese
            Units in Kiangsu being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Kiangsu
            Units in Shantung being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Shantung
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Shensi to Tsinghai
            1 artillery and 3 infantry moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            3 infantry moved from French Indo China to Shan State
            1 artillery and 1 elite moved from Malaya to Shan State
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from Shensi to Tsinghai
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine; Americans defend with 1 pacific_transport
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 pacific_transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 pacific_transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 pacific_transport
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 transport remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 tactical_bomber
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 armour
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    1 armour owned by the Russians lost in Tsinghai
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 armour
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 4 infantry and 2 uk_armours
                    Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3,33 expected hits
                    British roll dice for 4 infantry and 2 uk_armours in Shan State, round 2 : 3/6 hits, 2,33 expected hits
                    3 infantry owned by the Japanese lost in Shan State
                    3 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2,83 expected hits
                    British roll dice for 1 infantry and 2 uk_armours in Shan State, round 3 : 3/3 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Shan State
                    1 infantry owned by the British and 1 uk_armour owned by the British lost in Shan State
                1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
                British win with 1 uk_armour remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery, 1 elite, 1 fighter and 3 infantry
                Casualties for British: 4 infantry and 1 uk_armour
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 armour, 1 artillery and 1 guard_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 armour, 1 artillery and 1 guard_infantry in Sikang, round 2 : 3/4 hits, 1,83 expected hits
                    3 infantry owned by the Japanese lost in Sikang
                    1 artillery owned by the Russians lost in Sikang
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 armour and 1 guard_infantry in Sikang, round 3 : 0/3 hits, 1,50 expected hits
                    1 guard_infantry owned by the Russians lost in Sikang
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 armour in Sikang, round 4 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                    1 armour owned by the Russians lost in Sikang
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 guard_infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung
            1 mech_infantry moved from Shensi to Hopei
            1 fighter and 2 tactical_bombers moved from Tsinghai to Hopei
            1 fighter and 1 tactical_bomber moved from Sikang to Hopei
            1 aaGun, 5 artilleries, 1 fighter and 2 infantry moved from Shensi to Hopei
            1 infantry moved from Hunan to Anhwe
            1 Rail moved from Kiangsu to French Indo China
            1 Rail and 1 aaGun moved from French Indo China to Hopei
            3 infantry moved from Shantung to Anhwe
            1 Rail and 1 infantry moved from Kiangsu to Kwangtung
            2 infantry moved from Kiangsu to Anhwe
            2 armour, 5 artilleries, 1 elite and 5 mech_infantrys moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 armour and 5 mech_infantrys moved from Yakut S.S.R. to Buryatia
            4 air_transports, 3 artilleries and 1 elite moved from Japan to Kwangtung
            3 artilleries moved from Japan to 6 Sea Zone
            2 Escorts, 1 Escort_Convoy, 2 Heavy_BBs, 5 NavyFighters, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 fighters, 1 pacific_cruiser, 1 pacific_transport, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            3 artilleries moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 43 Sea Zone to Philippines
            1 bomber and 1 tactical_bomber moved from Shan State to Kwangtung
            1 bomber moved from 22 Sea Zone to Japan
    
        Place Units - Japanese
            4 TotalWarAirTrprts, 6 TotalWar_Artys and 1 elite placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 Fortification placed in Philippines
            Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan
            Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
            Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
            Trigger Japan Loses Marianas Turn16: Japanese met a national objective for an additional -1 PUs; end with 43 PUs
            Trigger Japan Loses CarolineIslands Turn16: Japanese met a national objective for an additional -3 PUs; end with 40 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Japan Loses IwoJima Turn16: Japanese met a national objective for an additional -1 PUs; end with 42 PUs
            Trigger Japan Loses PaulauIsland Turn16: Japanese met a national objective for an additional -1 PUs; end with 41 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Americans regular : -0,33
    Japanese regular : -5,17
    ANZAC regular : 0,67
    British regular : 2,33
    

    exp-game-5-stahl-j-16.tsvg


  • greetings from Miss Clara and her sister Miss Emilia, who turned 3 yrs last week :-)


  • @Panzerstahl-Helm

    Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)

    Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.

    germany.png


  • @Panzerstahl-Helm

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 ArmoredInfantrys, 2 Escorts, 1 Fortification, 6 TotalWar_Artys, 2 destroyers, 1 elite, 3 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 2 infantry
            2 marines placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 USA_Hvy_Bombers moved from Caroline Islands to 22 Sea Zone
            1 FighterAceUSA and 4 NavyFighters moved from 33 Sea Zone to 22 Sea Zone
            3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
            1 USA_Hvy_Bomber moved from New Guinea to 22 Sea Zone
            1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 elite moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery and 1 elite
                Germans defend with 1 UndergroundMinr, 1 aaGun and 1 harbour
                    Americans roll dice for 1 artillery and 1 elite in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 2 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 artillery and 1 elite in Southern France, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 3 : 0/0 hits, 0.00 expected hits
                    1 aaGun owned by the Germans lost in Southern France
                Americans win, taking 35 Sea Zone from Japanese, taking Southern France from Germans with 1 artillery and 1 elite remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 22 Sea Zone
                Americans attack with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 9/16 hits, 8.83 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers and 3 usa_fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            3 USA_Hvy_Bombers moved from 22 Sea Zone to Caroline Islands
            1 FighterAceUSA and 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
            4 NavyFighters moved from 22 Sea Zone to 33 Sea Zone
            2 ArmoredInfantrys moved from Hawaiian Islands to 26 Sea Zone
            2 ArmoredInfantrys, 1 Escort_Convoy and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 ArmoredInfantrys moved from 33 Sea Zone to Caroline Islands
            2 usa_fighters moved from Hawaiian Islands to Caroline Islands
            1 ArmoredInfantry, 3 artilleries and 2 marines moved from Western United States to 10 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 2 marines, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 ArmoredInfantry, 3 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 usa_fighters moved from Eastern United States to 26 Sea Zone
            1 usa_fighter moved from Eastern United States to Gibraltar
            1 usa_fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 elite moved from Morocco to Algeria
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 Escort_Convoy moved from 91 Sea Zone to 93 Sea Zone
            1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone
            1 elite moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Central United States to Western United States
            1 ArmoredInfantry, 1 Heavy_Transport, 2 artilleries, 1 elite and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            6 TotalWar_Artys placed in Central United States
            1 ArmoredInfantry placed in Western United States
            1 elite placed in Eastern United States
            1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 Escort, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 ArmoredInfantry placed in Western United States
            3 infantry placed in Central United States
            1 Fortification placed in Marianas
            Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
            Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
            Trigger Americans Loses Philippines Turn16: Americans met a national objective for an additional -3 PUs; end with 68 PUs
            Trigger Americans Liberates Midway Turn16: Americans met a national objective for an additional 3 PUs; end with 71 PUs
            Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
            Trigger Americans Liberates Alaska Turn16: Americans met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 95 to 89
            EDIT: Turning off Edit Mode
            COMMENT: -6 For Midway and AK
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            6 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 Escort, 1 UK_LCV, 1 artillery, 1 elite, 2 infantry, 2 transports, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: French takes France from Germans
                EDIT: French takes Morocco from Americans
                EDIT: French takes Normandy Bordeaux from British
                EDIT: French takes Algeria from Americans
                EDIT: French takes Southern France from Americans
                EDIT: French takes Tunisia from Americans
            EDIT: Turning off Edit Mode
            EDIT: 1 uk_para moved from United Kingdom to France
            EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
            EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Holland Belgium
            3 uk_fighters moved from United Kingdom to Holland Belgium
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Yunnan to French Indo China
                  French take French Indo China from Japanese
            1 uk_armour moved from Shan State to Malaya
                  British take Malaya from Japanese
            1 uk_armour moved from Burma to Siam
                  British take Siam from Japanese
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras
                Germans defend with 1 mech_infantry
                    British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 2/13 hits, 3.67 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 UK_LCV owned by the British lost in Holland Belgium
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras remaining. Battle score for attacker is 1
                Casualties for British: 1 UK_LCV
                Casualties for Germans: 1 mech_infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            3 uk_fighters moved from Holland Belgium to United Kingdom
            1 UK_Hvy_Bomber and 1 bomber moved from India to Egypt
            1 uk_armour moved from Burma to Yunnan
            4 uk_armours moved from India to Yunnan
            2 uk_armours moved from Eastern Persia to India
            1 transport moved from 87 Sea Zone to 91 Sea Zone
    
        Place Units - British
            4 uk_armours placed in India
            1 Escort and 2 transports placed in 81 Sea Zone
            1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone
            Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone
            British collect 53 PUs; end with 53 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.83
    Japanese regular : 1.83
    Germans regular : 0.67
    British regular : -1.67
    

    EXP Game 5 Stahl UK 16.tsvg


  • Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Northern Italy being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Northern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Morocco: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Libya to Alexandria
                  Italians take Alexandria from British
            1 mech_infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Iraq to Persia
                  Italians take Persia from British
            EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov
            1 bomber and 1 fighter moved from Romania to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
            1 bomber and 1 fighter moved from Rostov to Romania
            1 armour moved from Romania to Ukraine
            2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from Libya to 96 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 Rail and 1 infantry moved from Southern Italy to Ukraine
    
        Place Units - Italians
            1 Escort placed in 95 Sea Zone
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
            Italians undo move 3.
            1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    Russians regular : 0.67
    

    i7.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 air_transports moved from Caroline Islands to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Iwo Jima
            1 Escort and 2 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
            ANZAC collect 23 PUs; end with 24 PUs
            Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
            Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
    
        Purchase Units - French
            French buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 16.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Well, it was another hard fought battle. Taking till the end of 1947 before the overwhelming Economic might of the Allies preavailed.

    Screenshot from 2024-07-25 10-17-40.png

    Adding and subtracting for the Islands and the Allies have 207 IPC.

    Thanks for another great game ! I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)

    I’m just a waste of oxygen at this point lol.

    Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.

    I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.

    I’m almost done with the Paratroopers auto deploying, so I’ll have an update out soon for that.

    Anyway, thanks again for the game. You are an enjoyable opponent to game with :)


  • I’m just a waste of oxygen at this point lol.

    Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁

    Congrats on your victory by the way :)


  • @VictoryFirst

    heh heh just being pragmatic. Have to make room for some young blood :)


  • @barnee

    Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
    Hard and long fight indeed and some good battles on sea.
    I guess the Axis lost momentum when the US Navy entered the Med. Sea.
    Capt. Sam Destroyer missed to block the entrance at Gibraltar…
    At that point the Allies and his High Command have started to tighten the thumbscrews.

    Very good and enjoyable game!

    I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)

    Go ahead. History is written by the winners. :-)

    I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.

    This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
    I leave it to you if you start our 2nd Tournament game or our 6th game :-)

    I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.

    @VictoryFirst It is Italians turn, in case you missed that. ;-)
    Having said th


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    History is written by the winners. :-)

    heh heh how true :)

    Well I’m comfortable with using our 4th game as that’s what I had been thinking. So we finish at 1-1 in the tournament. I am 1-3 overall.

    Victory is currently undefeated at 2-0. Still a chance for you to be the Champion :)

    Just finished the Paratrooper update. Was a little more work than I thought but it is working like a charm.

    Let me know when you want todo battle again :) No hurry if you want to take a break :)


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)

    Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.

    germany.png

    Yes, they are not only close in age, they are also very close to each other. They are like Allies…
    …🤔…this means my wife and me are the Axis (which fits like a charme > Italy/Germany) 😁

    Great pic of Mr. Bock! I will download it of course!


  • @barnee said in EXP Panzer vs barnee Game 5:

    Let me know when you want todo battle again :) No hurry if you want to take a break :)

    I am ready for round 6. ✌️


  • @Panzerstahl-Helm

    okie dokie then :) I’m updating git directly. :)

    That is so Awesome ! They are a Team :)


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    Great pic of Mr. Bock! I will download it of course!

    It will also be included in the new update in the Tank Generals folder/Faces


  • @Panzerstahl-Helm

    Elk thought he did a Manstein as well, so hopefully he comes across it. My attempt is rather poor :)

    Also, in case you haven’t considered it, You could make Rommel 1st Desert and 3rd Panzer both. In case you want to promote him :)

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