The rules can be found here:
The file to play the game is here:
Axis and Allies Armies vs Navies.tsvg
As the Armies, you start first.
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
3 fighters moved from Java to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Changer defend; Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Paulau Island
2 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from 41 Sea Zone to Java
2 air_transports and 2 artilleries moved from Queensland to Caroline Islands
3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
Trigger ANZAC Liberates Celebes Turn15: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
Trigger ANZAC Liberates DNG Turn15: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17
ANZAC regular : 3.00
wow that’s kind of a long turn without Italia to break it up :)
Here we go.
I adjusted the battle outcome in the Normandy, since I selected the LCV as casuality first. t should have been choosen last.
BR
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 GermanUBoat, 1 German_LCV, 3 King_Tigers, 1 Waffen_Para, 1 elite and 7 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 german_para
1 Waffen_Para placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway
1 Me_262 moved from Western Germany to Norway
1 Me_262 moved from Western Germany to Normandy Bordeaux
2 Me_262s moved from Poland to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 GermanUBoat moved from 95 Sea Zone to 96 Sea Zone
1 Me_262 moved from 95 Sea Zone to 96 Sea Zone
3 Me_262s moved from 95 Sea Zone to 98 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 1 GermanUBoat and 1 Me_262
Americans defend with 1 Escort
Germans roll dice for 1 GermanUBoat in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 Me_262 in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 Escort in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 GermanUBoat owned by the Germans lost in 96 Sea Zone
1 Escort owned by the Americans lost in 96 Sea Zone
Germans win with 1 Me_262 remaining. Battle score for attacker is 2
Casualties for Germans: 1 GermanUBoat
Casualties for Americans: 1 Escort
Battle in 98 Sea Zone
Germans attack with 3 Me_262s
British defend with 1 Escort_Convoy and 1 transport
Germans roll dice for 3 Me_262s in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
British roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 Me_262 owned by the Germans lost in 98 Sea Zone
1 Escort_Convoy owned by the British lost in 98 Sea Zone
Germans roll dice for 2 Me_262s in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 Me_262s remaining. Battle score for attacker is 1
Casualties for Germans: 1 Me_262
Casualties for British: 1 Escort_Convoy and 1 transport
Battle in Norway
Germans attack with 1 German_LCV, 1 Me_262, 1 elite and 1 infantry
Russians defend with 1 armour and 1 elite
Germans roll dice for 1 German_LCV, 1 Me_262, 1 elite and 1 infantry in Norway, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 armour and 1 elite in Norway, round 2 : 1/3 hits, 1,17 expected hits
1 German_LCV owned by the Germans lost in Norway
1 armour owned by the Russians and 1 elite owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 Me_262, 1 elite and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 German_LCV
Casualties for Russians: 1 armour and 1 elite
Battle in Holland Belgium
Germans attack with 2 Me_262s and 2 mech_infantrys
British defend with 1 elite
Germans roll dice for 2 Me_262s and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 elite in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 Me_262s and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits, 1,50 expected hits
British roll dice for 1 elite in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 elite owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 Me_262s and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 elite
Battle in Normandy Bordeaux
Germans attack with 1 Me_262 and 3 infantry
British defend with 1 UK_LCV, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 Me_262 and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 UK_LCV and 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
1 UK_LCV owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 Me_262 and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the British lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 Me_262 and 3 infantry
Casualties for British: 1 UK_LCV and 1 infantry
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ95: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 Me_262
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 factory_minor
EDIT: Adding units owned by Germans to Yugoslavia: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 Me_262 moved from Normandy Bordeaux to Western Germany
2 Me_262s moved from Holland Belgium to Western Germany
1 Me_262 moved from Norway to Western Germany
2 Me_262s moved from 98 Sea Zone to 95 Sea Zone
1 Me_262 moved from 96 Sea Zone to 95 Sea Zone
3 Me_262s moved from Poland to Southern Italy
2 German_Engineers moved from Romania to Yugoslavia
1 Panzer_Grndrs and 1 mech_infantry moved from Albania to Yugoslavia
1 Panzer_Grndrs moved from Greece to Yugoslavia
2 aaGuns moved from Romania to Yugoslavia
1 infantry moved from Yugoslavia to Romania
1 tactical_bomber moved from Romania to Yugoslavia
1 King_Tiger moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 ArmyGroupNorth moved from Poland to Germany
1 1stPanzerArmy and 1 1stWaffenArmy moved from Poland to Yugoslavia
1 4thWaffenArmy moved from Southern Italy to Yugoslavia
1 Me_262 moved from Poland to Western Germany
2 Waffen_Hvy_Tanks moved from Poland to Germany
1 aaGun moved from Poland to Germany
EDIT: 1 elite moved from Army Group North to Poland
Place Units - Germans
1 German_LCV, 3 King_Tigers and 1 elite placed in Germany
1 GermanUBoat placed in 95 Sea Zone
1 infantry placed in Yugoslavia
3 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Northern Italy
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ95: Germans has 1 Wolfpack placed in 95 Sea Zone
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,2,5,6,2,4,6,4,3,3,1,1,4,5,5
Germans collect 35 PUs (15 lost to blockades); end with 35 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : -0,17
Germans regular : -1,67
British regular : 2,50
why wouldn’t you take the LCV first ?
oops i thought Norway lol
well one of the 2nd rd hits shouldn’t count as that Inf would be dead
so your Ftr should still be alive unless you wanted to kill it to take the TTy with a Inf
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 armour and 1 tactical_bomber moved from Karelia to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 FighterAce moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Russia to Slovakia Hungary
1 artillery and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Russia to Romania
1 artillery, 1 elite and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 armour, 1 artillery and 1 guard_infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 armour and 1 guard_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Sikang
1 fighter moved from Kansu to Tsinghai
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 1 artillery, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Russians attack with 2 armour, 1 fighter and 1 guard_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter and 1 guard_infantry in Tsinghai, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 guard_infantry owned by the Russians lost in Tsinghai
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 guard_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 FighterAce, 1 artillery and 3 infantry
Germans defend with 1 elite
Russians roll dice for 1 FighterAce, 1 artillery and 3 infantry in Poland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 elite in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Poland
1 elite owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 FighterAce, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 elite
Battle in Norway
Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 elite and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 elite and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Norway
1 elite owned by the Germans and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 elite and 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 elite, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Karelia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Evenkiyskiy
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 russian_para moved from Novgorod to Eastern Poland
1 FighterAce moved from Poland to Novgorod
1 artillery and 1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Norway to Karelia
1 Rail and 1 armour moved from Russia to Karelia
1 russian_para moved from Russia to Caucasus
1 Rail and 1 elite moved from Russia to Timguska
1 Europe_Rail and 1 guard_infantry moved from Russia to Evenkiyskiy
5 armour and 2 guard_infantrys moved from Russia to Novosibirsk
1 3rdCorps moved from Kansu to Novosibirsk
4 Russian_Rocketss moved from Bryansk to Western Ukraine
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 elite moved from Bryansk to Belarus
1 armour moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
1 fighter moved from Tsinghai to Novosibirsk
Place Units - Russians
3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras placed in Russia
1 artillery and 1 infantry placed in Novgorod
1 artillery placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.67
Russians regular : 2.50
Howdy,
I did edit as mentioned above already.
The Messerschmitt remained and I did not take Normandy as result.
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 Fortification, 4 TotalWarAirTrprts, 6 TotalWar_Artys, 2 UndergroundMinrs, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
Units in Kiangsu being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Kiangsu
Units in Shantung being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Shantung
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
3 infantry moved from French Indo China to Shan State
1 artillery and 1 elite moved from Malaya to Shan State
1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 bomber moved from Japan to 22 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from Shensi to Tsinghai
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 pacific_transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 pacific_transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 pacific_transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 pacific_transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 armour owned by the Russians lost in Tsinghai
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 4 infantry and 2 uk_armours
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3,33 expected hits
British roll dice for 4 infantry and 2 uk_armours in Shan State, round 2 : 3/6 hits, 2,33 expected hits
3 infantry owned by the Japanese lost in Shan State
3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2,83 expected hits
British roll dice for 1 infantry and 2 uk_armours in Shan State, round 3 : 3/3 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Shan State
1 infantry owned by the British and 1 uk_armour owned by the British lost in Shan State
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
British win with 1 uk_armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 elite, 1 fighter and 3 infantry
Casualties for British: 4 infantry and 1 uk_armour
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 armour, 1 artillery and 1 guard_infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2,17 expected hits
Chinese roll dice for 2 armour, 1 artillery and 1 guard_infantry in Sikang, round 2 : 3/4 hits, 1,83 expected hits
3 infantry owned by the Japanese lost in Sikang
1 artillery owned by the Russians lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 armour and 1 guard_infantry in Sikang, round 3 : 0/3 hits, 1,50 expected hits
1 guard_infantry owned by the Russians lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 armour in Sikang, round 4 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Sikang
1 armour owned by the Russians lost in Sikang
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 guard_infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung
1 mech_infantry moved from Shensi to Hopei
1 fighter and 2 tactical_bombers moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
1 aaGun, 5 artilleries, 1 fighter and 2 infantry moved from Shensi to Hopei
1 infantry moved from Hunan to Anhwe
1 Rail moved from Kiangsu to French Indo China
1 Rail and 1 aaGun moved from French Indo China to Hopei
3 infantry moved from Shantung to Anhwe
1 Rail and 1 infantry moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsu to Anhwe
2 armour, 5 artilleries, 1 elite and 5 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 5 mech_infantrys moved from Yakut S.S.R. to Buryatia
4 air_transports, 3 artilleries and 1 elite moved from Japan to Kwangtung
3 artilleries moved from Japan to 6 Sea Zone
2 Escorts, 1 Escort_Convoy, 2 Heavy_BBs, 5 NavyFighters, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 fighters, 1 pacific_cruiser, 1 pacific_transport, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries moved from 20 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Philippines
1 bomber and 1 tactical_bomber moved from Shan State to Kwangtung
1 bomber moved from 22 Sea Zone to Japan
Place Units - Japanese
4 TotalWarAirTrprts, 6 TotalWar_Artys and 1 elite placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 Fortification placed in Philippines
Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan
Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Japan Loses Marianas Turn16: Japanese met a national objective for an additional -1 PUs; end with 43 PUs
Trigger Japan Loses CarolineIslands Turn16: Japanese met a national objective for an additional -3 PUs; end with 40 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Japan Loses IwoJima Turn16: Japanese met a national objective for an additional -1 PUs; end with 42 PUs
Trigger Japan Loses PaulauIsland Turn16: Japanese met a national objective for an additional -1 PUs; end with 41 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83
Americans regular : -0,33
Japanese regular : -5,17
ANZAC regular : 0,67
British regular : 2,33
greetings from Miss Clara and her sister Miss Emilia, who turned 3 yrs last week :-)
Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 ArmoredInfantrys, 2 Escorts, 1 Fortification, 6 TotalWar_Artys, 2 destroyers, 1 elite, 3 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 2 infantry
2 marines placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
2 USA_Hvy_Bombers moved from Caroline Islands to 22 Sea Zone
1 FighterAceUSA and 4 NavyFighters moved from 33 Sea Zone to 22 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
1 USA_Hvy_Bomber moved from New Guinea to 22 Sea Zone
1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone
1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 elite moved from 93 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Southern France
Americans attack with 1 artillery and 1 elite
Germans defend with 1 UndergroundMinr, 1 aaGun and 1 harbour
Americans roll dice for 1 artillery and 1 elite in Southern France, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun in Southern France, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 artillery and 1 elite in Southern France, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun in Southern France, round 3 : 0/0 hits, 0.00 expected hits
1 aaGun owned by the Germans lost in Southern France
Americans win, taking 35 Sea Zone from Japanese, taking Southern France from Germans with 1 artillery and 1 elite remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters
Japanese defend with 1 submarine
Americans roll dice for 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers, 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 9/16 hits, 8.83 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
1 submarine owned by the Japanese lost in 22 Sea Zone
Americans win with 1 FighterAceUSA, 4 NavyFighters, 3 USA_Hvy_Bombers and 3 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
3 USA_Hvy_Bombers moved from 22 Sea Zone to Caroline Islands
1 FighterAceUSA and 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
4 NavyFighters moved from 22 Sea Zone to 33 Sea Zone
2 ArmoredInfantrys moved from Hawaiian Islands to 26 Sea Zone
2 ArmoredInfantrys, 1 Escort_Convoy and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 ArmoredInfantrys moved from 33 Sea Zone to Caroline Islands
2 usa_fighters moved from Hawaiian Islands to Caroline Islands
1 ArmoredInfantry, 3 artilleries and 2 marines moved from Western United States to 10 Sea Zone
1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 2 marines, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 ArmoredInfantry, 3 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands
2 usa_fighters moved from Eastern United States to 26 Sea Zone
1 usa_fighter moved from Eastern United States to Gibraltar
1 usa_fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 elite moved from Morocco to Algeria
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 Escort_Convoy moved from 91 Sea Zone to 93 Sea Zone
1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to Western United States
1 ArmoredInfantry, 1 Heavy_Transport, 2 artilleries, 1 elite and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Gibraltar
Place Units - Americans
6 TotalWar_Artys placed in Central United States
1 ArmoredInfantry placed in Western United States
1 elite placed in Eastern United States
1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 Escort, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 ArmoredInfantry placed in Western United States
3 infantry placed in Central United States
1 Fortification placed in Marianas
Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
Trigger Americans Loses Philippines Turn16: Americans met a national objective for an additional -3 PUs; end with 68 PUs
Trigger Americans Liberates Midway Turn16: Americans met a national objective for an additional 3 PUs; end with 71 PUs
Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Americans Liberates Alaska Turn16: Americans met a national objective for an additional 3 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 95 to 89
EDIT: Turning off Edit Mode
COMMENT: -6 For Midway and AK
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 Escort, 1 UK_LCV, 1 artillery, 1 elite, 2 infantry, 2 transports, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: French takes France from Germans
EDIT: French takes Morocco from Americans
EDIT: French takes Normandy Bordeaux from British
EDIT: French takes Algeria from Americans
EDIT: French takes Southern France from Americans
EDIT: French takes Tunisia from Americans
EDIT: Turning off Edit Mode
EDIT: 1 uk_para moved from United Kingdom to France
EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Holland Belgium
3 uk_fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to French Indo China
French take French Indo China from Japanese
1 uk_armour moved from Shan State to Malaya
British take Malaya from Japanese
1 uk_armour moved from Burma to Siam
British take Siam from Japanese
Combat - British
Battle in Holland Belgium
British attack with 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras
Germans defend with 1 mech_infantry
British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 2/13 hits, 3.67 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry, 3 uk_fighters and 3 uk_paras remaining. Battle score for attacker is 1
Casualties for British: 1 UK_LCV
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
3 uk_fighters moved from Holland Belgium to United Kingdom
1 UK_Hvy_Bomber and 1 bomber moved from India to Egypt
1 uk_armour moved from Burma to Yunnan
4 uk_armours moved from India to Yunnan
2 uk_armours moved from Eastern Persia to India
1 transport moved from 87 Sea Zone to 91 Sea Zone
Place Units - British
4 uk_armours placed in India
1 Escort and 2 transports placed in 81 Sea Zone
1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_paras placed in United Kingdom
Turn Complete - British
Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone
Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone
British collect 53 PUs; end with 53 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.83
Japanese regular : 1.83
Germans regular : 0.67
British regular : -1.67
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs;
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Northern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Libya to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery moved from Algeria to Tunisia
1 infantry moved from Iraq to Persia
Italians take Persia from British
EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov
1 bomber and 1 fighter moved from Romania to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Italian_LCV
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
1 bomber and 1 fighter moved from Rostov to Romania
1 armour moved from Romania to Ukraine
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Ukraine
Place Units - Italians
1 Escort placed in 95 Sea Zone
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.67
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 air_transports moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 Fortification placed in Iwo Jima
1 Escort and 2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
ANZAC collect 23 PUs; end with 24 PUs
Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Purchase Units - French
French buy nothing; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Well, it was another hard fought battle. Taking till the end of 1947 before the overwhelming Economic might of the Allies preavailed.
Adding and subtracting for the Islands and the Allies have 207 IPC.
Thanks for another great game ! I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
I’m just a waste of oxygen at this point lol.
Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
I’m almost done with the Paratroopers auto deploying, so I’ll have an update out soon for that.
Anyway, thanks again for the game. You are an enjoyable opponent to game with :)
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
heh heh just being pragmatic. Have to make room for some young blood :)
Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
Hard and long fight indeed and some good battles on sea.
I guess the Axis lost momentum when the US Navy entered the Med. Sea.
Capt. Sam Destroyer missed to block the entrance at Gibraltar…
At that point the Allies and his High Command have started to tighten the thumbscrews.
Very good and enjoyable game!
I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
Go ahead. History is written by the winners. :-)
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
I leave it to you if you start our 2nd Tournament game or our 6th game :-)
I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.
@VictoryFirst It is Italians turn, in case you missed that. ;-)
Having said th
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
History is written by the winners. :-)
heh heh how true :)
Well I’m comfortable with using our 4th game as that’s what I had been thinking. So we finish at 1-1 in the tournament. I am 1-3 overall.
Victory is currently undefeated at 2-0. Still a chance for you to be the Champion :)
Just finished the Paratrooper update. Was a little more work than I thought but it is working like a charm.
Let me know when you want todo battle again :) No hurry if you want to take a break :)
@barnee said in EXP Panzer vs barnee Game 5:
Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
Yes, they are not only close in age, they are also very close to each other. They are like Allies…
…🤔…this means my wife and me are the Axis (which fits like a charme > Italy/Germany) 😁
Great pic of Mr. Bock! I will download it of course!