• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hee hee

    Screenshot from 2024-07-04 01-00-11.png

    Fixed the No Allies in Russia Ovjective too. :) Actually wasn’t too bad. Similar to when the Reich Conquers Italia lol

    Anyway, gonna try add the rest of the images for the notifications then update.

    Idk, on a bit of a roll, maybe we’ll get it done tonight. Or this morning lol


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 Fortification, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            4 fighters moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                Changer loiter and taunt; ANZAC attack with 2 infantry
                Changer defend; Japanese defend with 4 Fortifications and 1 airfield
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 4 Fortifications in Caroline Islands, round 2 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 4 Fortifications in Caroline Islands, round 3 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 5 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 7 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 8 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 Fortifications in Caroline Islands, round 9 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 10 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 Fortifications in Caroline Islands, round 10 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 11 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 Fortifications in Caroline Islands, round 11 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 12 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 12 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 13 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 13 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 14 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 14 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 15 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 15 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 2 infantry in Caroline Islands, round 16 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Caroline Islands, round 16 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 4 Fortifications
            Battle in 42 Sea Zone
                ANZAC attack with 7 fighters and 1 submarine
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 7 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 7 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 42 Sea Zone to Java
            1 air_transport and 1 infantry moved from Queensland to Java
            1 air_transport moved from Java to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
            1 Escort_Convoy moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to India
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Java
            1 submarine placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger ANZAC Loses Celebes Turn11: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs
            Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.83
    

    EXP Game 5 Stahl ANZ 11.tsvg

    dam that’s a long ass turn. Totally spaced all the Trprts in the carribean lol. Well at least they were able to sail to port. Except for one. He’s still en route :)

    I’ll dbl check after I mow. Be dark in a n hour lol

    Nippon got a bloody nose this round…it’s own turn and on the US turn 🤪


  • @Panzerstahl-Helm

    well … that really doesn’t bother me lol Yea they took some tough dice. I’m buzzin away on the notifications lol

    Screenshot from 2024-07-04 02-34-29.png

    F it gonna ping @The-Captain too just because it’s so cool ha ha ha and it’s almost 3 am hee hee

    That should help the newbies if they use triplea lol


  • @Panzerstahl-Helm

    yea good thing Halsey had the clap and Spruance was in charge at Midway.

    Dice might not have been so kind to that idiot but they are a fickle bunch so who knows :)


  • @barnee

    oh boy…the Luftwaffe had to much beer…

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; 
            Germans buy 1 German_Heavy_BB, 4 TotalWarMe_262s, 1 UndergroundMinr, 2 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Southern France being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Southern France
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Waffen_Para moved from Romania to Southern Italy
            2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
            2 armour and 2 infantry moved from Egypt to 98 Sea Zone
            4 armour, 1 artillery, 5 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone
            4 armour, 1 artillery and 5 infantry moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from Romania to Southern Italy
            1 fighter moved from Romania to 95 Sea Zone
            2 fighters moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 LuftwaffeAce, 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 95 Sea Zone
            1 LuftwaffeAce moved from France to 95 Sea Zone
            1 LuftwaffeAce moved from Germany to 95 Sea Zone
            1 fighter moved from Denmark to 95 Sea Zone
            4 infantry moved from Southern France to Northern Italy
            1 King_Tiger, 1 Panzer_Grndrs and 1 mech_infantry moved from France to Northern Italy
            EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 4th Waffen to Northern Italy
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer
                Americans defend with 1 ArmoredInfantry, 1 UndergroundMinr and 1 elite
                    Germans roll dice for 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer in Northern Italy, round 2 : 3/11 hits, 3,33 expected hits
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
                Units damaged: 1 King_Tiger owned by the Germans
                1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Northern Italy
                    1 elite owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 Panzer_Grndrs, 1 Tiger_Damaged, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 1
                Casualties for Germans: 1 King_Tiger
                Casualties for Americans: 1 ArmoredInfantry and 1 elite
            Battle in 96 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 Escort
                    Germans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 Escort in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 96 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in Southern Italy
                Germans attack with 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Americans defend with 5 ArmoredInfantrys, 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/12 hits, 4,50 expected hits
                    Americans roll dice for 5 ArmoredInfantrys and 5 artilleries in Southern Italy, round 2 : 4/10 hits, 4,17 expected hits
                    4 infantry owned by the Germans lost in Southern Italy
                    4 artilleries owned by the Americans lost in Southern Italy
                    Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/8 hits, 3,83 expected hits
                    Americans roll dice for 5 ArmoredInfantrys and 1 artillery in Southern Italy, round 3 : 3/6 hits, 2,83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern Italy
                    2 ArmoredInfantrys owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
                    Germans roll dice for 1 Waffen_Para, 3 armour and 1 tactical_bomber in Southern Italy, round 4 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 3 ArmoredInfantrys in Southern Italy, round 4 : 3/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Southern Italy
                    3 ArmoredInfantrys owned by the Americans lost in Southern Italy
                Germans win, taking Southern Italy from Americans with 1 Waffen_Para and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 4 armour, 1 artillery and 5 infantry
                Casualties for Americans: 5 ArmoredInfantrys and 5 artilleries
            Battle in 95 Sea Zone
                Germans attack with 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers
                British defend with 1 destroyer and 1 submarine; Americans defend with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber
                    Germans roll dice for 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 4/20 hits, 11,00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 2 : 9/20 hits, 9,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 95 Sea Zone
                    1 submarine owned by the Americans and 1 Heavy_BB owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 battleship owned by the Germans lost in 95 Sea Zone
                    Germans roll dice for 3 LuftwaffeAces, 3 bombers and 2 tactical_bombers in 95 Sea Zone, round 3 : 5/11 hits, 6,00 expected hits
                    Americans roll dice for 1 Escort_Convoy, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 3 : 5/18 hits, 7,33 expected hits
                    3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 95 Sea Zone
                    1 usa_fighter owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone
                3 LuftwaffeAces owned by the Germans retreated
                Americans win with 1 Heavy_Transport, 3 carriers, 1 submarine, 4 transports, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -78
                Casualties for Germans: 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers
                Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 1 cruiser, 1 destroyer, 1 submarine and 1 usa_fighter
                Casualties for British: 1 destroyer
                2 usa_fighters owned by the Americans and 1 usa_tactical_bomber owned by the Americans could not land and were killed
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            3 LuftwaffeAces moved from 95 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from 96 Sea Zone to 93 Sea Zone
            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Romania
            EDIT: 4 G_air_transports, 1 Panzer_General3, 2 armour and 1 waffen_panzer moved from Romania to Egypt
            EDIT: 1 Panzer_General3, 2 armour and 1 infantry moved from Egypt to 1st Desert
            EDIT: 1 DAK moved from 1st Desert to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Northern Italy to 4th Waffen
            EDIT: 1 4thWaffenArmy moved from Western Germany to Northern Italy
            EDIT: 2 armour moved from Army Group North to Romania
            EDIT: 1 Panzer_General moved from Germany to Romania
            EDIT: 1 Panzer_General and 5 armour moved from Romania to 1st Panzer
            EDIT: 1 German_LCV and 2 infantry moved from Germany to Norway
            EDIT: 2 German_LCVs moved from Norway to Germany
            1 King_Tiger moved from Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 German_Heavy_BB and 2 carriers placed in 93 Sea Zone
            4 TotalWarMe_262s placed in Western Germany
            2 infantry placed in Egypt
            Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
            Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
            Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Germans regular : -9,33
    

    exp-game-5-stahl-G-12_TEST.tsvg


  • @Panzerstahl-Helm

    that don’t sound good. They probably had fun doing it though :)

    Just saw Germany didn’t pull it out :( I thought the game was tomorrow. oh well

    I am going to send the new notifications from the update to your email. Can’t send them here. You can use them in your game with Victory. There in the same folder as the units


  • @Panzerstahl-Helm

    oh this the test game. yea -9.33 don’t look good. JPN got hammered last rd too

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    So, after reading the turn summary, I would have done 95 different. I would have kept the Hvy BB until it was just trprts.

    Luftwaffe got diced hard that 1st rd 4/20. After that, it didn’t really matter :)

    Anyway, we can redo from your test, although N Italy had 4th Waffen present, other than that, I don’t think anything was different. Only 2 yanks there but …

    I would’ve gone 2 CVs hit and sunk
    then both Subs
    yank and the UK DDs
    Tac
    hit and sink 3rd CV
    then start dusting the Ftrs
    Escort
    Then Hvy BB

    So if you want to reroll in dice bot or we can just go from your test game and redo them all.

    You’ll probably roll better, but then, maybe not :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    oh forgot the CA sink him before Escort :)

    Hey was able to get a game started in the triplea lobby ! Been a long time since I played lobby and it’s still being worked on, but big step forward :)


  • @barnee

    I must have forgotten to save the game…
    I will edit the turn and send you the correct file, but this will not until this evening or even tomorrow I am afraid.

    I had to tske the heavy BB as casualtiy,as far as I understand the rules…I might have understood it wrong.
    First a CV, than a BB, than a CV again etc.

    Screenshot_20240706_074142_One Read.jpg

    Anyway, it doesn’t matter if your boys just hit below average…it makes planning a move pointless.

    Br


  • @Panzerstahl-Helm

    hmm… I thought it was optional but not required for the BB hit. I can see why you’d think that though. We’ll ask @TheCaptain

    Hi captain One has to take the CV as a hit before a BB but can they continue to take hits on CVs or do they have to alternate with BBs ?

    3 Cvs 1 BB. Can’t go 3 straight CV hits ? have to go CV, BB, CV ?

    Thanks

    Man kinda bummed Deutsceheland lost . Don’t even know who to cheer for now :(

    It ain’t gonna be turkey lol


  • @Panzerstahl-Helm

    Got a new phone a couple years ago but that titan looks kinda badass :)

    Sorry time difference and all :)

  • 2023 '22 '21 '20 '19 '18

    hmm … Captain must be busy. Hope it’s fun whatever it is :) Lets ask @Cornelis-Post

    How do you guys play it ? CV first hit and then BB has to be hit or can you keep taking hits on the CVs ?


  • @barnee
    Hi,
    The aircraft carrier always takes the first hit, if you choose a capital warship as casualty.
    Example,

    If you have 1 carrier and 1 battleship.
    The first hit should be on the carrier. ( if you choose a capital warship as casualty)

    The carrier is the primary target.
    So when you attack, it’s important to leave you’re carriers behind, if you could win easily and join after the fight in the non-combat move with the fleet.


  • @barnee the Dutch won against Turkey 💪🏻
    ( I am Dutch 😎)
    Also Germany should have gotten a penalty against Spain.


  • @Cornelis-Post

    yes absolutely. In our situation the defender has 3 CVs and 1 BB Cann the CVs all be hit before the BB ?


  • @Cornelis-Post said in EXP Panzer vs barnee Game 5:

    the Dutch won against Turkey 💪🏻

    This makes me very Happy :)


  • @barnee
    I am not quite Sure with this.
    Butt i would say yes because the CV is the most important target


  • @Cornelis-Post said in EXP Panzer vs barnee Game 5:

    @barnee the Dutch won against Turkey 💪🏻
    ( I am Dutch 😎)
    Also Germany should have gotten a penalty against Spain.

    I am in Team Netherlands now and hope they will win the tournament. 💪


  • Let’s wait for The Captain to clarify this.
    I may have to go for a second round of battle in SZ95. The BB needs to go down.

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