EXP Panzer vs barnee Game 5
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Howdy,
my boys have bad aiming… they are as drunk as the Cali boys. Havent heard from them yet. :S
BR
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body> Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Germans repair damage of 8x factory_major; Remaining resources: 51 PUs; Germans buy 3 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 UndrgroundFctry, 1 WaffenPnzrGrndr, 1 elite, 4 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Western Germany Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 3 infantry 1 WaffenPnzrGrndr and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Karelia from Russians EDIT: Changing ownership of Karelia from Germans to Russians EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 elite moved from Norway to Denmark EDIT: 1 German_LCV and 2 infantry moved from Southern France to Morocco EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Gibraltar to Morocco EDIT: 1 WaffenPnzrGrndr moved from Algeria to Morocco 1 armour and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone 1 armour and 3 mech_infantrys moved from 92 Sea Zone to Morocco 3 fighters and 2 tactical_bombers moved from Gibraltar to Morocco 3 bombers moved from Western Germany to Morocco 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 tactical_bomber moved from Norway to Holland Belgium 2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux 1 uk_paraBoost owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Denmark Germans attack with 1 German_LCV, 1 Panzer_Grndrs and 1 elite British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 German_LCV, 1 Panzer_Grndrs and 1 elite in Denmark, round 2 : 2/3 hits, 0,67 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Denmark, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Denmark 1 uk_paraBoost owned by the British lost in Denmark Germans win, taking Denmark from British with 1 German_LCV, 1 Panzer_Grndrs and 1 elite remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in 104 Sea Zone Germans attack with 2 GermanUBoats Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer and 1 submarine Battle in Morocco Germans attack with 2 German_LCVs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 2 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 3 artilleries, 1 elite, 1 infantry, 1 marine and 1 usa_armour Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 2 German_LCVs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Morocco, round 2 : 5/17 hits, 7,33 expected hits French roll dice for 4 artilleries, 1 elite, 1 fighter, 4 infantry, 1 marine and 1 usa_armour in Morocco, round 2 : 5/13 hits, 4,83 expected hits 2 German_LCVs owned by the Germans and 3 infantry owned by the Germans lost in Morocco 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in Morocco Germans roll dice for 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Morocco, round 3 : 5/14 hits, 6,83 expected hits French roll dice for 4 artilleries, 1 elite, 1 fighter and 1 usa_armour in Morocco, round 3 : 1/8 hits, 3,17 expected hits 1 mech_infantry owned by the Germans lost in Morocco 1 usa_armour owned by the Americans, 3 artilleries owned by the Americans and 1 artillery owned by the British lost in Morocco Germans roll dice for 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Morocco, round 4 : 5/13 hits, 6,67 expected hits French roll dice for 1 elite and 1 fighter in Morocco, round 4 : 2/3 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Morocco 1 elite owned by the Americans and 1 fighter owned by the French lost in Morocco Germans win, taking Morocco from French with 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 German_LCVs, 3 infantry and 3 mech_infantrys Casualties for French: 1 fighter and 1 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 3 artilleries, 1 elite, 1 infantry, 1 marine and 1 usa_armour Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 bombers, 3 fighters and 2 tactical_bombers moved from Morocco to Gibraltar 1 G_air_transport moved from Algeria to Germany 1 artillery, 1 elite and 2 infantry moved from Eastern Poland to Baltic States 1 WaffenPnzrGrndr moved from Germany to Baltic States 1 waffen_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France EDIT: 1 german_para moved from Norway to Germany 2 infantry moved from Western Germany to France 2 German_LCVs moved from Germany to Western Germany 1 elite moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 1 Waffen_Arty moved from Bulgaria to Bessarabia 1 infantry moved from Bulgaria to Romania 2 German_Engineers moved from Romania to Bessarabia Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 elite placed in Germany 1 LuftwaffeAce and 1 Panzer_Grndrs placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Romania Germans undo move 4. 1 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 French regular : -1,33 Germans regular : -4,83 British regular : -1,50
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 2 AirLLs, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 2 AirLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 2 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_fighter and 1 uk_tactical_bomber EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans EDIT: 1 russian_para moved from Novgorod to Poland EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Italian Somaliland Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Novgorod 1 1stCorps moved from Finland to Novgorod 7 mine_unarmeds moved from Smolensk to Archangel 1 armour moved from Urals to Russia 1 armour moved from Bryansk to Russia 20 infantry moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod 1 infantry moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Yakut S.S.R. to Vologda 1 Europe_Rail and 2 Rails moved from Russia to Buryatia 1 Europe_Rail, 2 Rails and 3 infantry moved from Buryatia to Novgorod 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Slovakia Hungary: 1 russian_paraBoost EDIT: Adding units owned by Russians to Poland: 1 russian_paraBoost EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Russians collect 43 PUs (3 lost to blockades); end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
Combat Hit Differential Summary :
The S FRA LCV conquered NW Persia when it attacked Morroco activating the 2 PU oil bonus, so I adjusted G down 2 bucks
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body> Japanese buy 1 Repair_Carrier, 1 armour, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_Carrier placed in 43 Sea Zone Politics - Japanese Japanese spend 5 PUs on Political Action: Political Action Japanese To War With RussiansTurn6 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 unit repaired. Turning on Edit Mode EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Japanese in 43 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 37 Sea Zone 1 elite moved from Borneo to 43 Sea Zone 1 Japan_destroyer and 1 elite moved from 43 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 41 Sea Zone 2 artilleries, 1 elite and 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 elite and 4 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Caroline Islands to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 2 infantry moved from Suiyuyan to Kansu 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 elite and 1 infantry moved from Szechwan to Sikang 1 fighter moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Hunan to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Kansu 1 artillery and 5 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 1 bomber moved from Kwangsi to Tsinghai 1 artillery and 1 infantry moved from Korea to Amur 1 armour moved from Jehol to Amur EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Siberia EDIT: 2 infantry moved from Japan to 6 Sea Zone EDIT: Japanese undo move 35. EDIT: 2 infantry moved from Japan to 6 Sea Zone EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone EDIT: 2 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Sikang Combat - Japanese Battle in Kansu Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kansu, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 aaGun and 2 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Amur, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 5 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Sumatra Japanese attack with 2 artilleries, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 Fortifications, 1 aaGun and 3 infantry British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Sumatra Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 1 elite, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits, 2,33 expected hits British roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Sumatra, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Japanese lost in Sumatra 1 aaGun owned by the British and 3 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries, 1 elite and 1 tactical_bomber in Sumatra, round 3 : 3/5 hits, 1,83 expected hits British roll dice for 3 Fortifications in Sumatra, round 3 : 0/0 hits, 0,00 expected hits 3 Fortifications owned by the British lost in Sumatra Japanese win, taking Sumatra from British with 2 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 3 Fortifications, 1 aaGun and 3 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/11 hits, 3,17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 4/8 hits, 3,00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/7 hits, 2,50 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 5 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 7 infantry Casualties for Chinese: 1 fighter and 7 infantry Battle in Sikang Japanese attack with 1 elite, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 2 infantry and 1 uk_armour Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2,50 expected hits Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 2,50 expected hits Chinese roll dice for 1 uk_armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 uk_armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry and 1 uk_armour Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 3,33 expected hits British roll dice for 5 infantry in Malaya, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 4 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kweichow 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 4 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to Caroline Islands 2 fighters moved from Japan to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Tsinghai to Kweichow 1 fighter moved from Sikang to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Kweichow 1 bomber moved from Kansu to Kweichow 1 fighter moved from Kansu to Hunan 2 Rails moved from Kiangsu to Shantung 2 Rails and 2 infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 5 artilleries, 1 elite and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 elite and 3 infantry EDIT: Adding units owned by Japanese to Korea: 1 elite and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 53 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 71 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 2,67 British AA : 0,67 ANZAC regular : -0,17 Russians regular : 0,00 British regular : -1,17
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Game History
Round: 6 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode COMMENT: Soviets add Tank to Khazakstan For JPN Attack Americans buy 3 ArmoredInfantrys, 1 Escort, 3 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 marine moved from 17 Sea Zone to Iwo Jima 1 bomber moved from United Kingdom to Southern France 1 usa_fighter and 1 usa_tactical_bomber moved from Eastern United States to 104 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 usa_fighters moved from 91 Sea Zone to Morocco 2 ArmoredInfantrys and 2 artilleries moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 2 GermanUBoats Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 GermanUBoats Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 2 ArmoredInfantrys, 2 artilleries and 4 usa_fighters Germans defend with 1 WaffenPnzrGrndr, 1 armour and 1 artillery Americans roll dice for 1 Heavy_BB and 1 cruiser in Morocco, round 2 : 3/3 hits, 2.17 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 armour and 1 artillery in Morocco, round 2 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Americans lost in Morocco 1 WaffenPnzrGrndr owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 ArmoredInfantrys and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Americans: 2 artilleries Casualties for Germans: 1 WaffenPnzrGrndr, 1 armour and 1 artillery Battle in Iwo Jima Changer loiter and taunt; Americans attack with 1 artillery and 1 marine Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 2 usa_fighters owned by the Americans retreated Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 elite moved from Western United States to Central United States 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 4 usa_fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 elite and 2 usa_fighters placed in Eastern United States 2 ArmoredInfantrys and 1 artillery placed in Central United States 1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 Escort, 1 destroyer, 5 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode 2 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 2 infantry and 1 uk_para moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 2 infantry, 2 uk_fighters and 1 uk_para EDIT: Germans defend with 2 infantry EDIT: 2/5 hits, 1.50 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 UK_LCV owned by the British lost in Holland Belgium EDIT: 2/5 hits, 1.50 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Indo China 2 uk_fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 uk_armours moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 4 uk_armours moved from Egypt to Iraq 1 bomber moved from Egypt to Nigeria 2 uk_armours moved from Belgian Congo to Egypt 1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to French Indo China 1 Rail and 1 infantry moved from Union of South Africa to India Place Units - British 5 infantry and 1 uk_armour placed in India 2 uk_armours placed in Union of South Africa 1 Escort and 1 destroyer placed in 81 Sea Zone 1 uk_fighter placed in Egypt 3 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3,2,6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 35 PUs (11 lost to blockades); end with 35 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -5.50 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : 0.67 EDIT: : 2.67
Put a Tank in Khazakstan for JPN sneak attack.
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Game History
Round: 6 Purchase Units - Italians Italians buy 8 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 4 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Libya to Tobruk 1 mech_infantry moved from Northern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 4 infantry and 1 mech_infantry British defend with 2 infantry and 1 uk_para Italians roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 1,50 expected hits British roll dice for 2 infantry and 1 uk_para in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 1,33 expected hits British roll dice for 1 infantry and 1 uk_para in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/5 hits, 1,33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 uk_para owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 2 infantry and 1 uk_para Battle in Tobruk Italians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 2/9 hits, 2,17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux 1 air_transport and 1 infantry moved from Northern Italy to Gibraltar 1 air_transport moved from Gibraltar to Northern Italy EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV and 1 artillery moved from Southern Italy to Southern France 3 infantry moved from Northern Italy to Southern France 1 aaGun moved from France to Normandy Bordeaux 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Holland Belgium to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -1,33
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Guten Tag
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 air_transport, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour and 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Java Place Units - ANZAC 2 Fortifications placed in Java 1 air_transport and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Politics - French Combat Move - French Turn Complete - French
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 4 Atlantic_Walls, 4 TotalWarFighters, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 1 Waffen_Para, 1 elite, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 german_para, 1 infantry and 2 waffen_infantrys 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Karelia from Russians EDIT: Changing ownership of Karelia from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode 4 infantry moved from Gibraltar to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Morocco 3 bombers, 3 fighters and 2 tactical_bombers moved from Gibraltar to Morocco 2 infantry moved from Baltic States to Eastern Poland 1 armour, 1 artillery, 1 elite and 9 infantry moved from Baltic States to Poland 2 infantry moved from Romania to Slovakia Hungary 1 LuftwaffeAce moved from Germany to Slovakia Hungary EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from France to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Morocco Germans attack with 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers British defend with 2 infantry; Americans defend with 2 ArmoredInfantrys Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Morocco, round 2 : 5/12 hits, 5,50 expected hits Americans roll dice for 2 ArmoredInfantrys and 2 infantry in Morocco, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Morocco 2 ArmoredInfantrys owned by the Americans and 2 infantry owned by the British lost in Morocco Germans win, taking Morocco from Americans with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Casualties for Americans: 2 ArmoredInfantrys Battle in Norway Germans attack with 1 German_LCV, 1 elite, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 German_LCV, 1 elite, 1 infantry and 1 tactical_bomber in Norway, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 German_LCV, 1 elite, 1 infantry and 1 tactical_bomber in Norway, round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 German_LCV, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 armour, 1 artillery, 1 elite and 9 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 armour, 1 artillery, 1 elite and 9 infantry in Poland, round 2 : 4/13 hits, 3,00 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Poland, round 2 : 0/1 hits, 0,50 expected hits 1 russian_para owned by the Russians lost in Poland 1 russian_paraBoost owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour, 1 artillery, 1 elite and 9 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Slovakia Hungary Germans attack with 1 LuftwaffeAce and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 LuftwaffeAce and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 russian_para owned by the Russians lost in Slovakia Hungary 1 russian_paraBoost owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 LuftwaffeAce and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Eastern Poland Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 aaGun moved from Baltic States to Poland 1 Waffen_Oberst moved from Germany to Denmark 2 waffen_infantrys moved from Baltic States to Poland 1 Waffen_Arty moved from Bessarabia to Poland 1 Waffen_Oberst moved from Germany to Poland 1 WaffenPnzrGrndr and 1 waffen_infantry moved from Germany to Denmark 1 Rail moved from Germany to Baltic States 1 Rail and 1 WaffenPnzrGrndr moved from Baltic States to Denmark 1 Waffen_Para moved from Germany to Bessarabia 2 German_Engineers moved from Bessarabia to Romania 2 infantry moved from Romania to Bulgaria 1 LuftwaffeAce moved from Slovakia Hungary to Southern Italy EDIT: 2 infantry moved from Bessarabia to Army Group South EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Poland to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Poland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Southern France 1 tactical_bomber moved from Norway to Northern Italy 1 G_air_transport and 1 elite moved from Germany to Gibraltar 2 fighters moved from Morocco to 92 Sea Zone 3 bombers, 1 fighter and 2 tactical_bombers moved from Morocco to Gibraltar 1 G_air_transport and 1 aaGun moved from Western Germany to Gibraltar Place Units - Germans 4 TotalWarFighters placed in Western Germany 1 elite placed in Germany 2 infantry placed in Western Germany 2 Atlantic_Walls placed in Normandy Bordeaux 2 Atlantic_Walls placed in Holland Belgium 1 infantry placed in Normandy Bordeaux 2 infantry placed in Romania Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 38 PUs (5 lost to blockades); end with 38 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -1,00 Germans regular : 1,17
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Hallo
Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 8 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 armour, 3 artilleries, 1 elite and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 3 artilleries and 3 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 3 infantry moved from Belarus to Eastern Poland 2 tactical_bombers moved from Novgorod to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 1 FighterAce moved from Russia to Eastern Poland 1 armour moved from Kazakhstan to Tsinghai 1 armour moved from Caucasus to Tsinghai 1 armour moved from Urals to Tsinghai Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Eastern Poland Russians attack with 1 FighterAce, 3 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 FighterAce, 3 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 5/10 hits, 4.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 FighterAce, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 3 armour Japanese defend with 1 mech_infantry Russians roll dice for 3 armour in Tsinghai, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Norway Russians attack with 3 artilleries and 3 infantry Germans defend with 1 German_LCV, 1 elite and 1 infantry Russians roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 German_LCV, 1 elite and 1 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Germans, 1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 German_LCV, 1 elite and 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Tsinghai Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska 1 1stCorps, 1 aaGun, 2 armour, 12 infantry and 1 russian_para moved from Novgorod to Baltic States 1 1stSovietAG moved from Bryansk to Western Ukraine EDIT: 1 Soviet_Commisar_3 and 3 guard_infantrys moved from 3rd Corps to Bryansk EDIT: 1 3rdCorps moved from Bryansk to Tsinghai EDIT: 3 armour moved from Tsinghai to 3rd Corps EDIT: 1 Rail moved from Russia to Bryansk EDIT: 1 Rail and 1 Soviet_Commisar_3 moved from Bryansk to Tsinghai EDIT: 1 Soviet_Commisar_3 moved from Tsinghai to 3rd Corps 3 guard_infantrys moved from Bryansk to Baltic States 1 armour and 1 mech_infantry moved from Bryansk to Baltic States EDIT: 1 guard_infantry moved from Bryansk to Volgograd EDIT: 1 guard_infantry moved from Bryansk to Caucasus 1 infantry moved from Caucasus to Kazakhstan 1 russian_para moved from Russia to Caucasus 1 Rail and 1 elite moved from Russia to Timguska 1 infantry moved from Yakut S.S.R. to Buryatia 1 Europe_Rail moved from Russia to Bryansk EDIT: 1 Europe_Rail and 1 guard_infantry moved from Bryansk to Novosibirsk 1 artillery moved from Bryansk to Western Ukraine 1 2ndTankArmy moved from Russia to Western Ukraine 12 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Belarus 5 infantry moved from Bryansk to Belarus 1 FighterAce and 3 fighters moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Vologda to Western Ukraine EDIT: 1 2ndTankArmy and 1 artillery moved from Western Ukraine to 1st Army Group EDIT: 7 infantry moved from 1st Army Group to Western Ukraine 7 mine_unarmeds moved from Archangel to Novgorod Place Units - Russians 3 Mass_Tankss, 8 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras placed in Russia 1 armour placed in Volgograd 3 artilleries placed in Novgorod Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Russians collect 39 PUs (1 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.33 Russians regular : 1.17
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Game History
Round: 7 Purchase Units - Japanese Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea.... Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 2 Escorts, 1 Heavy_BB, 6 TotalWarMechInfs, 1 elite, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour, 1 artillery and 1 infantry moved from Amur to Buryatia EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Tsinghai EDIT: 1 3rdCorps moved from Tsinghai to 3rd Corps 2 infantry moved from Kansu to Tsinghai 1 elite and 1 infantry moved from Sikang to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 2 bombers and 1 fighter moved from Kweichow to Tsinghai 1 fighter moved from Hunan to Tsinghai 2 infantry moved from Kwangsi to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 artilleries moved from Sumatra to 41 Sea Zone 2 artilleries and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 elite and 3 infantry moved from Malaya to 37 Sea Zone 1 elite, 3 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone 2 artilleries, 1 elite and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 41 Sea Zone to 44 Sea Zone 1 fighter moved from 41 Sea Zone to Celebes 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from Yunnan to Shan State 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from 37 Sea Zone to Shan State 1 artillery moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 NavyFighters and 1 tactical_bomber Americans defend with 1 transport Japanese roll dice for 2 NavyFighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 2 NavyFighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Buryatia Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 bombers, 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 Soviet_Commisar_3 and 3 armour Japanese roll dice for 2 bombers, 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/11 hits, 4,33 expected hits Chinese roll dice for 1 Soviet_Commisar_3 and 3 armour in Tsinghai, round 2 : 2/6 hits, 3,00 expected hits 2 infantry owned by the Japanese lost in Tsinghai 1 Soviet_Commisar_3 owned by the Russians and 3 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 elite, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 1 Soviet_Commisar_3 and 3 armour Battle in Celebes Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 3 infantry Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Celebes 1 Fortification owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 Fortification and 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 2 carriers moved from 41 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 41 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 44 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 pacific_submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 bombers moved from Tsinghai to Kwangsi 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 2 fighters moved from Tsinghai to Shensi 1 fighter moved from Shensi to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 aaGun and 4 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 3 infantry moved from Kiangsi to Kwangsi 2 Rails moved from Kiangsu to Shantung 2 Rails and 2 infantry moved from Shantung to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 elite and 3 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 1 elite and 2 infantry moved from 6 Sea Zone to Korea 2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Japan 1 pacific_cruiser moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Anhwe to Hopei Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 6 TotalWarMechInfs and 1 elite placed in Japan 2 Escorts and 1 Heavy_BB placed in 6 Sea Zone Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japan Loses IwoJima Turn7: Japanese met a national objective for an additional -1 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,17 French regular : -0,33 Japanese regular : 0,67 ANZAC regular : 0,33 Russians regular : 0,67 British regular : 0,33
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Please use this save.
I forgot to move my German sub in SZ98, if that is ok for you.
I have overseen it on my German turn.PS: Germany is on fire…footballwise! The European Championship started to day.
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Germany is on fire…footballwise! The European Championship started to day.
Right arm Go Deutscheland ! :)
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Nippon in Blitzkrieg mode. Attacking all over the Eastern Hemisphere. I guess they are serious about that co-prosperity sphere lol
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Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 Escort, 4 TotalWarFighters, 3 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 marine and 3 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 5 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to Morocco 2 ArmoredInfantrys and 1 artillery moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Germany 1 ArmoredInfantry, 2 artilleries and 1 marine moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 2 artilleries, 1 marine and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 marine moved from 3 Sea Zone to Soviet Far East 1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Morocco Americans attack with 2 ArmoredInfantrys, 1 artillery, 1 elite, 5 usa_fighters and 1 usa_tactical_bomber Germans defend with 3 infantry Americans roll dice for 1 Heavy_BB and 1 cruiser in Morocco, round 2 : 3/3 hits, 2.17 expected hits Germans roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans lost in Morocco 3 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 ArmoredInfantrys, 1 elite, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery Casualties for Germans: 3 infantry Battle in 16 Sea Zone Americans attack with 1 pacific_submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 pacific_submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Soviet Far East Americans attack with 1 ArmoredInfantry, 2 artilleries and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 2 artilleries and 1 marine in Soviet Far East, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 2 artilleries and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 NavyFighters, 1 battleship, 1 destroyer, 1 pacific_cruiser and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 6 transports moved from 91 Sea Zone to 89 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from Morocco to 91 Sea Zone 1 Escort_Convoy and 1 carrier moved from 101 Sea Zone to 89 Sea Zone 2 usa_fighters moved from Eastern United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Central United States to Western United States 1 bomber moved from Germany to Novgorod Place Units - Americans 1 Escort, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 ArmoredInfantrys and 3 artilleries placed in Central United States 4 TotalWarFighters and 1 elite placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 carrier, 5 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 17 infantry, 4 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma Combat - British British creates battle in territory 109 Sea Zone Battle in Burma British attack with 17 infantry, 4 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 17 infantry, 4 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 7/24 hits, 6.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking 109 Sea Zone from Germans, taking Burma from Japanese with 17 infantry, 4 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from Burma to India 1 aaGun moved from India to Burma 4 uk_armours moved from Eastern Persia to India 1 mech_infantry moved from Persia to West India 2 uk_armours moved from Iraq to Northwest Persia 2 uk_armours moved from Iraq to Eastern Persia 3 uk_armours moved from Egypt to Iraq 1 uk_armour moved from Belgian Congo to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to India 1 bomber moved from Nigeria to United Kingdom 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Place Units - British 5 infantry and 1 uk_armour placed in India 1 carrier placed in 81 Sea Zone 2 uk_armours placed in Egypt 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 British collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 2.83 Japanese regular : -1.33 Germans AA : -0.17 Germans regular : 0.00 British regular : 0.50
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 UndrgroundFctry and 8 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern France to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Morocco Italians attack with 2 Italian_LCVs, 1 artillery, 1 bomber and 3 infantry Americans defend with 2 ArmoredInfantrys and 1 elite Italians roll dice for 2 Italian_LCVs, 1 artillery, 1 bomber and 3 infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 2 ArmoredInfantrys and 1 elite in Morocco, round 2 : 4/4 hits, 1,67 expected hits 2 Italian_LCVs owned by the Italians and 2 infantry owned by the Italians lost in Morocco 2 ArmoredInfantrys owned by the Americans lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 elite in Morocco, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 2 Italian_LCVs and 2 infantry Casualties for Americans: 2 ArmoredInfantrys and 1 elite Battle in Alexandria Italians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 0/9 hits, 2,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 3 : 2/9 hits, 2,17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Denmark 1 bomber moved from Morocco to Southern France EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 air_transport and 1 infantry moved from Northern Italy to Denmark 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Northern Italy to Southern France 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Denmark 1 mech_infantry moved from Holland Belgium to Denmark 2 infantry moved from Northern Italy to France 1 Italian_LCV moved from Tunisia to Algeria 1 armour, 1 artillery and 1 infantry moved from Bessarabia to Romania 1 air_transport moved from Gibraltar to Northern Italy 1 armour moved from Romania to Bulgaria 1 italian_para moved from Southern Italy to Denmark Place Units - Italians 1 infantry placed in Southern Italy 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Italians regular : -2,33 British regular : -0,67
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@barnee said in EXP Panzer vs barnee Game 5:
Berlin bombed ! Fuhrer apoplectic ! lol
Who is Germany playing ?
The Führer is getting nuts because of the allied bomber accuracy…
Germany was playing Scottland, the next game is against Hungary. Fingers crossed!
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Germany was playing Scottland, the next game is against Hungary. Fingers crossed!
Did they win ?
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Oh your Frau will be happy. Italia cash heavy :)
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 air_transport, 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 armour and 1 artillery Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 artillery in Malaya, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 air_transport and 1 infantry moved from Queensland to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Fortification placed in Java 1 air_transport and 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Trigger ANZAC Loses Celebes Turn7: ANZAC met a national objective for an additional -1 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 25 to 26 EDIT: Turning off Edit Mode COMMENT: +1 PU For Incorrect Celebes -1 PU Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17
COMMENT: +1 PU For Incorrect Celebes -1 PU