sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Uncle joe breaks the pact with adolph :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Bulgaria from Germans
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
EDIT: 1 russian_para moved from Caucasus to Bulgaria
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
1 mech_infantry moved from Caucasus to Persia
1 1stTankArmy moved from Russia to Bryansk
1 elite moved from Rostov to Caucasus
EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group
EDIT: 1 1stCorps moved from 1st Army Group to Novgorod
EDIT: 1 mech_infantry moved from 1st Corps to Bryansk
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Novgorod
EDIT: 1 armour moved from Novgorod to 1st Corps
EDIT: 1 elite moved from Russia to Rostov
5 mine_unarmeds moved from Bryansk to Western Ukraine
9 mine_unarmeds moved from Russia to Bryansk
2 Rails moved from Russia to Buryatia
2 Rails and 2 infantry moved from Buryatia to Bryansk
1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Karelia to Finland
2 artilleries moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Karelia
3 russian_paras moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs
EDIT: Turning off Edit Mode
4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 guard_infantrys
EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 40 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
The commies have heavily mined there second line of defense lol
Looks good…but not for Germay!
I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)
I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?
I am going through the rulebook and it seems, that the US has the initiative to declare war on Japan or wait until Japan declared war and receive the 6 national guards + 2 fighters.
@Panzerstahl-Helm
Guten Morgen
Yea so as long as JPN doesn’t attack USA, no Natl Grd. USA at war with the G and Itly.
Yes your last post correct. So far, JPN USA neutral
If USA Natl Grd falsely activates, need to remove with edit and readd if JPN does attack.
Works in most cases but not all :) The Ntl Grd
So if neither Japan nor the IS declare war on each other, they can remain neutral for the entire game?
I thought that at the end of round 3, when the US joins the Allies, they start to be at war with the Axis.
End of rd 3 just allows the USA to DOW on JPN . Same as G and Italy.
They don’t have to.
yea triplea auto DOW end of rd 3 for USA but it is not correct. Just a expedient that was used as there’s a lot of coding otherwise
so it is optional
Ok, got it.
I need to adjust my plan slightly than :-)
hey JPN kick the shit outta china as long as the yanks on the sidelines lol
Also, soviets can put there 6 conscripts in any minor fctry. Not just stalingarad
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
4 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 elite and 4 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 4,00 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 6/9 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Hopei
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Hopei, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 Rails moved from Kiangsu to Korea
2 Rails, 1 artillery and 1 infantry moved from Korea to Hunan
3 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 fighter moved from Kwangsi to Hunan
1 artillery, 1 elite and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite moved from Kwangsi to Hunan
1 artillery, 1 elite and 4 infantry moved from 36 Sea Zone to Kwangsi
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 harbour placed in Hainan
1 artillery and 1 elite placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 1,50
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Americans buy 1 Escort, 1 Fortification, 1 NavyFighter, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 1 infantry, 1 marine, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_BB, 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
2 usa_fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 mech_infantrys moved from Western United States to Alaska
1 usa_tactical_bomber moved from Western United States to Soviet Far East
1 mech_infantry and 1 usa_armour moved from Western United States to Central United States
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 elite moved from Western United States to Alaska
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 NavyFighter, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 elite and 2 usa_fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 NavyFighter placed in 10 Sea Zone
1 Fortification placed in Guam
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 Escort, 1 destroyer, 7 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
1 uk_fighter moved from India to Yunnan
4 infantry moved from Burma to Yunnan
2 uk_fighters moved from United Kingdom to Normandy Bordeaux
EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Yunnan
British attack with 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 uk_fighters and 3 uk_paras
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
1 uk_para owned by the British lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 uk_para owned by the British lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
Casualties for British: 2 uk_paras
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Shan State
2 uk_fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
2 uk_armours moved from India to Burma
2 infantry moved from India to Burma
2 Rails and 2 infantry moved from Union of South Africa to Shan State
1 infantry moved from Siam to Shan State
3 uk_armours moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Iraq
1 artillery, 5 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
2 uk_armours moved from Belgian Congo to Egypt
2 uk_armours moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
5 infantry and 1 uk_armour placed in India
3 uk_armours placed in Egypt
2 infantry and 2 uk_armours placed in Union of South Africa
3 uk_paras placed in United Kingdom
1 Escort placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -1.00
British regular : -5.17
I removed US Natl Gd. I’ll add a condition next update that makes sure there at war with JPN before activates.
Politics/relationships are one of the more complex parts of the xml :)
Forgot to move UK Trprt back to Brazil. Will do on ANZAC
Normandy UK Para should have a boost too. In case Italia wants to kill him :)
Guten Abend,
Gibraltar seems to be a hot spot again…
I switched the 2 Mech. inf against 2 Panz.Grenadier…not sure why I purchased 2 Volkswagen when I could have got 2 Mercedes for the same price…
I hope that is ok for you.
BR
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 air_transport and 7 infantry; Remaining resources: 0 PUs;
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 Panzer_Grndrss
EDIT: Turning off Edit Mode
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 italian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_paraBoost
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
Italians roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
1 uk_para owned by the British lost in Normandy Bordeaux
1 uk_paraBoost owned by the British lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 uk_para and 1 uk_paraBoost
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 Italian_LCV, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Tobruk to Libya
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Cyprus to Greece
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Libya
EDIT: Italians undo move 4.
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
1 air_transport and 1 infantry moved from Northern Italy to Libya
Place Units - Italians
1 Italian_LCV and 2 infantry placed in Southern Italy
1 air_transport and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 0,67
British regular : 0,50
yea air cooled and under powered. Funny how the hippies in America embraced hitler’s car lol